Total War: ATTILA

Total War: ATTILA

More Unit Upkeep Costs (for Radious Total War Mod)
41 Comments
Gallo Spinelli 14 Mar @ 2:06pm 
does it work for Aoc ?
hektor95 16 Nov, 2022 @ 3:02pm 
Radious is unplayable without this. It has already massive balancing issues and little challange.
Henrik Insane 20 May, 2020 @ 3:39pm 
Nice, thanks!
sc30 3 Nov, 2019 @ 10:14pm 
why tf would anyone want this
MINOS  [author] 22 Mar, 2018 @ 11:45am 
@ jesuschrist :

The Way it works,yes - but Rome 2 has different Data Names, which have to be changed then.
Juwpacabra1632 22 Mar, 2018 @ 7:43am 
does this works with rome total war 2 emperor edition? tnx
MINOS  [author] 17 Oct, 2017 @ 2:43am 
@ FlaviusJustinianus

Yes
Baleur 22 Aug, 2017 @ 2:19am 
Really!? Thats awesome.
Is there any way of doing it the same way in Warhammer Total War?
I love Radious mods in that game, but literally ALL Upkeep submods for Warhammer are outdated by years... Is it also possible to do the campaign difficulty edit for that game, for perpetual compatability?
Could i edit THIS mod to work with warhammer by cross-referencing the relevant values?
Archdux of Shanghai 20 Aug, 2017 @ 2:47pm 
It bankrupt you in the first turn.
MINOS  [author] 25 Apr, 2017 @ 1:43pm 
@ Baleur :

It edits the Campaign Difficulty, not the specified Troops, so it is always compatible and will never outdate; only if the Upkeep in Radious gets really changed.
Baleur 25 Apr, 2017 @ 1:24pm 
This is updated and working for player and ai right? And also increases upkeep for the extra units in Radious Unit Mod right? Just asking because the Radious Unit Mod isnt listed as required mod :p
Dixie Normus 5 Feb, 2017 @ 1:47pm 
Was wrong in my deleted post about the unit tables after checking. Radious' own explanation is that the AI is generally highly focused on pumping out units even with higher upkeeps. Turns out att_effect_force_all_campaign_upkeep is really all that's needed. THANKS for the update.
MINOS  [author] 5 Feb, 2017 @ 7:22am 
Updated.
egorian93 3 Jan, 2017 @ 10:04am 
player only((
MINOS  [author] 10 Dec, 2015 @ 12:11pm 
Mod works still :)

But I would advise to deactivate it for Charlemagne Campaigns, as the Upkeep is already balanced there!
eray_harman 6 Nov, 2015 @ 9:36am 
Thanks mate, I will try. :)
MINOS  [author] 6 Nov, 2015 @ 8:51am 
@ eray_harman :

You can change it to whatever you want:

1.
Just load the "PackFileManager" from here:
http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling

2.
Open the pack from your Attila data folder with the "PackFileManager" (first unsubscribe this mod or open a copy, so it keeps it changes) and you will see the picture above here.

3.
Change the numbers.

4.
Save.

5.
Test it in the game.

6.
Be proud of modding.

:)
eray_harman 5 Nov, 2015 @ 11:59pm 
Can you create an alternative mod which is doubled unit cost while remain this upkeep mod?
TwelveStep 29 Oct, 2015 @ 9:54pm 
Awesome. Thanks.
MINOS  [author] 29 Oct, 2015 @ 9:49pm 
@ @ Illuminaughty :

forget to say: just unsubscribe after editing, otherwise it gets reverted back ;)
MINOS  [author] 29 Oct, 2015 @ 9:46pm 
@ Illuminaughty :

Yes - you can tweak the values like you want with the "PackFileManager".
TwelveStep 29 Oct, 2015 @ 9:44pm 
Does this increase the upkeep of vanilla, too?
eray_harman 19 Oct, 2015 @ 10:33am 
I was looking a mod like this. I will enjoy the radious mod more thanks to you mate.
MINOS  [author] 27 Sep, 2015 @ 4:34pm 
it works with everything i have ever encountered
DeathBringer 27 Sep, 2015 @ 10:20am 
Is it workonig with radious total units mod?
MINOS  [author] 21 Sep, 2015 @ 8:33am 
I've updated it, seems it wasn't on steam anymore o.O
so pls unsubscribe, start the game launcher, close it and subscribe again
Fawkes 21 Sep, 2015 @ 3:33am 
Hi Minos,

it seems to me that the mod does not work anymore with the new DLC installed (Empires of the Sand). Somehow all other mods still work properly except of the unit upkeep.

Any idea how to solve that? ;)
MINOS  [author] 28 Aug, 2015 @ 9:14am 
Reducing the Army limit for everyone could also help
panderson61 28 Aug, 2015 @ 9:09am 
Thanks guy - Radious kind redifines the term "Hord" for the game -gg
Thrax 22 Aug, 2015 @ 5:50am 
Thanks !
Hello Old Sport 27 Jul, 2015 @ 10:19pm 
Thanks this is great! I love Radious' mods but hated that a battle could involve like 6 op armies
Razorhex 8 Jul, 2015 @ 2:31pm 
Thanks for the response :)
MINOS  [author] 8 Jul, 2015 @ 2:29pm 
the mercs are the variable "value att_effect_force_all_campaign_upkeep_costs_mercenary" in "campaign_difficulty_handicap_effects_tables"
Razorhex 8 Jul, 2015 @ 2:10pm 
I changed the values slightly for my tastes, is there an entry to lower merc upkeep? Right now they are pretty high, I'd like to lower them slightly.
Razorhex 7 Jul, 2015 @ 1:05pm 
Thanks for this, always like Radious mods, except for always fighting 2 on 1 battles. This does the trick :)
BtheUnquenchable 5 Jul, 2015 @ 5:48pm 
Finally, was getting tired of AI factions with one province fielding two or three full stack armies. Thanks for making this.
araveno 5 Jul, 2015 @ 1:32pm 
Thanks. Super mod.:)
MINOS  [author] 5 Jul, 2015 @ 12:03pm 
no - it just raises the unit upkeep of all units in the game
lets say a spearmans upkeep costs 50 in radious, now it is 150!

it is compatible with unit mods because it adds only new variables to the game difficulty table





araveno 5 Jul, 2015 @ 8:38am 
Is your mod also includes units from Radiuos Total Units mod ?
MINOS  [author] 5 Jul, 2015 @ 6:32am 
It's Savegame compatible.
Imrazorhin 5 Jul, 2015 @ 2:43am 
can i play it with a save game?