Team Fortress 2

Team Fortress 2

Mirrored Maps - cp_sdnaldab
20 Comments
Tiny Tony 30 May, 2022 @ 4:47pm 
So working navs for some of these would be pretty awesome.
The only ones we run currently without issue are Drawpu and lwobtusd but since tc_hydrov2 currently is causing servet crashes, we might also run ordhy as well
Tiny Tony 30 May, 2022 @ 4:45pm 
@Khuntza we actually run the bot overhaul mod.
Tiny Tony 30 May, 2022 @ 2:34pm 
I added ya
KHUNTZA  [author] 30 May, 2022 @ 5:06am 
@ToughestGun.. Hit me up if you do, I have a friend who has made updated meshes if you were wanting to run them with bots.

I'd also be keen to drop in to your server and play as well. I do have a server running all the maps in Australia already.
Tiny Tony 27 May, 2022 @ 2:52pm 
I am strongly considering running all of the mirrored maps on my server.
Ol' Dreaddy 6 May, 2019 @ 1:38am 
Omg... Dablands.
Wersjon 2 Mar, 2019 @ 9:45pm 
I've read dablands
KrazyZark 21 Jan, 2019 @ 4:44pm 
holy shit my favorite map is now hurting my brain
KHUNTZA  [author] 5 Jan, 2016 @ 5:57pm 
It's been some time since the map was completed, its possible there have been updates to Badlands since.. I'd be happy to take a look at some screenshot if you wanted to PM me with them..
Fluid 5 Jan, 2016 @ 1:22am 
Then that's odd, why does it not look like badlands mirrored? It feels brighter... Hmm...
KHUNTZA  [author] 5 Jan, 2016 @ 12:22am 
Except everything including the lighting is mirrored.. Even the skybox texture is mirrored :)
Fluid 4 Jan, 2016 @ 12:43am 
I expected the map to be mirrored, like literally everything including the lighting mirrored.

The thing that fucks with my head the most is the fact that the lighting is not mirrored
Padgriffin 25 Sep, 2015 @ 10:11pm 
Khuntza, I know that maps need more than 10 secs to make. I know that you have to move all the buildings, reverse everything, spend who kowns how many hours editing... hell, I has in a school play, and making a sign reversed to avoid coping a store took 4+ hours. Don't let the idiots let you down. I love these maps. Keep up the good work. :)
≧▽≦KingKoolKattzㆁωㆁ* 18 Jul, 2015 @ 12:49pm 
amazing idea,mirror the mirror maps
haron 18 Jul, 2015 @ 1:09am 
Just like all mirrored maps great, would love to see this added to the game.
KHUNTZA  [author] 14 Jul, 2015 @ 5:24am 
I was actually nearly finished with mirrored Goldrush when I put this project aside.. maybe I could finish that and realease it in a series 3? I would be prepared to release more if people wanted.

Upward was a map I always thought would be fun if it were mirrored..
KHUNTZA  [author] 14 Jul, 2015 @ 5:21am 
I made these in 2011. Now that maps are on the workshop I have just published them together because what better place to find and audience for maps than Steam itelf.

I'm sorry if you don't like them.. I think they give a cool effect and I hope others do to.
KHUNTZA  [author] 14 Jul, 2015 @ 5:19am 
Ill admit its been some time since I've used hammer but I think you'll find you are underestimating what needs to be done to get the maps to this standard.

If there is an overlay that I have acidentally mirrored then maybe that is something I can fix in an updated version. The intention was to keep signs and overlays with their correct orientation.
KHUNTZA  [author] 14 Jul, 2015 @ 5:08am 
They take far longer than 10 seconds to convert, there is a bit of work required for each map...

A lot of the models don't flip and need to be rotated, the light_spots need to all be corrected, the angles in the light_env, env_sun, shadow_control etc need to be adjusted..

Some of the maps have custom mirrored mirrored skyboxes as well. For some maps I've had to create mirrored versions of several models to be able to pull these maps off..

It's not a case of select all, flip horizontally and compile.

That said, I acknowledge that the hardest part of mapping is creating a visually pleasing yet thoroughly balanced and playabe. Valve have done the hardest work here.
racknae 5 Jul, 2015 @ 10:20am 
An unholy abomination.

+1