Garry's Mod

Garry's Mod

GabeN Material
41 Comments
Unbloated 14 Dec, 2024 @ 1:29pm 
Gaben... At Valve Software dot com...
Mr. Enderman 22 5 Jan, 2019 @ 10:30am 
gaben is life with this material :steamhappy:
TeaDrinkingWarlock 2 Sep, 2018 @ 12:21am 
Don't write half life with 3 (MY GOD I DID IT!)
Megamezzomixer 27 Oct, 2015 @ 11:19am 
In my opinion, this is a Must have!
AtoMix27 25 Sep, 2015 @ 6:39am 
GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN GAYBEN
Benio 12 Jul, 2015 @ 6:59am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=480102977

I gave you credit in one of the screenshots, 'cuz you were a great help.
Benio 12 Jul, 2015 @ 5:20am 
Solved: apparently I had to put them all in their own separate folders. Gawd,I'm such an idiot for not thinking this sooner...sorry for putting you through all this, too.
street_legal_abrams 11 Jul, 2015 @ 10:19pm 
I thought that was a crosshair..
Benio 11 Jul, 2015 @ 7:13pm 
...I don't get it.
Loona Enjoyer 11 Jul, 2015 @ 1:14pm 
PRAISE LORD GabeN
TheYolocast  [author] 11 Jul, 2015 @ 11:37am 
Is your addon folder layed out properly? https://steamhost.cn/steamcommunity_com/app/4000/discussions/1/618458030658639029/
Look at the third reply to that thread.
Benio 11 Jul, 2015 @ 10:18am 
Got another problem; this GMD.bat isn't letting me format the files to be published. Each one says "[Not allowed by whitelist]". http://www51.zippyshare.com/v/CNPJUwSZ/file.html What am I doing wrong now?
TheYolocast  [author] 10 Jul, 2015 @ 10:36pm 
Your welcome. I am glad you could solve your problem.
Benio 10 Jul, 2015 @ 2:45pm 
It's alright; my friend Brewster Koopa solved it for us. It was supposed to be "VertexlitGeneric", not "LightmappedGeneric". What a great guy...and you too, of course.
Benio 10 Jul, 2015 @ 9:16am 
Yes; the props and models got no changes...
TheYolocast  [author] 10 Jul, 2015 @ 9:04am 
It should work if you can see it in the material picker. Have you tried it on any other models?
Benio 10 Jul, 2015 @ 8:54am 
Multiple times. It looks like this: http://www44.zippyshare.com/v/kXhRub4T/file.html
TheYolocast  [author] 10 Jul, 2015 @ 8:45am 
Have you tried restarting your game to refresh the material cache? Have you tried it with the default material tool? What does it look like in the material picker?
Benio 10 Jul, 2015 @ 8:06am 
Well, I think I managed to get the image to show up in the VTF program and set the VMT file as: "LightmappedGeneric"
{
"$basetexture" "benio/Curio_Zenith_Clear"
"$translucent" 1
}

But in-game, nothing happens: http://www96.zippyshare.com/v/kq7ru3eh/file.html

I'm thinking the translucent, makes it completely invisible, but without that the material goes broken and doesn't show up in-game, anyway. What could I be doing wrong, now? /:|
TheYolocast  [author] 9 Jul, 2015 @ 3:07pm 
TheYolocast  [author] 9 Jul, 2015 @ 2:58pm 
Transparent colors work too. I just use the erase tool.
Benio 9 Jul, 2015 @ 1:04pm 
Well that didn't work either...maybe another visual explanation is required. Okay, with paint.net , it shows up and was saved being a .tga file as this: http://www80.zippyshare.com/v/g5MWwPTo/file.html

But when I copied and pasted (and/or imported) it to be a .vtf, it showed up as this: http://www80.zippyshare.com/v/XxydB0Me/file.html
Benio 9 Jul, 2015 @ 12:48pm 
Oh, the erase tool...not filling the colors with transparent...um...color.
TheYolocast  [author] 9 Jul, 2015 @ 12:28pm 
Yep, $translucent should do the trick. Just incase you do not know, the erase tool in paint.net is used for creating transparent places.
Benio 9 Jul, 2015 @ 12:09pm 
I used paint.net 4.0.5 in order to save the image as a .tga (like you recommended) before copying it to VTFEdit to save it as a .vtf.
TheYolocast  [author] 9 Jul, 2015 @ 12:05pm 
What image editing program are you using?
Benio 9 Jul, 2015 @ 12:03pm 
Yeah, I think that was the problem; I have the Clear material's VTF file written as:

"LightmappedGeneric"
{
"$basetexture" "benio/Curio_Zenith_Clear"
"$translucent" 1
}

That must be why it's not showing up at all; there needs to be something added in this file in order to have the white emblem show up and not the black background, right?
Benio 9 Jul, 2015 @ 11:32am 
Thank you; I'll go look at these.
TheYolocast  [author] 9 Jul, 2015 @ 11:29am 
https://www.youtube.com/watch?v=oyjsjoAUfs0

http://wiki.garrysmod.com/page/Workshop_Addon_Creation

https://developer.valvesoftware.com/wiki/$translucent

I recommend saving your texture as a .tga before importing it into VTFedit. .png files tend to glitch out with transparency.
Benio 9 Jul, 2015 @ 11:11am 
A few more questions though:

You wouldn't happen to know how to make a material with transparent parts, would you? I was trying to make the emblem with the black background cleared out and it came out wrong in the game. /:|

And...how do I turn this into an addon for everyone to share?
TheYolocast  [author] 9 Jul, 2015 @ 10:14am 
No problem
Benio 9 Jul, 2015 @ 10:10am 
It...it worked!! Thank you sir!
TheYolocast  [author] 9 Jul, 2015 @ 9:37am 
Your addon should have its own folder inside of addons.
restructure your files like so:
garrysmod/addons/<addon_name>/lua/autorun/Curio_Zenith.lua
garrysmod/addons/<addon_name>/materials/benio/Curio_Zenith.vtf
garrysmod/addons/<addon_name>/materials/benio/Curio_Zenith.vmt

Make sure your VMT file says the $basetexture is "benio/Curio_Zenith"
Benio 9 Jul, 2015 @ 9:09am 
Sigh...was this how I was supposed to do it? http://www34.zippyshare.com/v/wpYKkpVk/file.html

If so, then I failed because I couldn't find it in the Materials list; I had to use the Extended Spawn Menu to find them, only to see that they were textureless.
TheYolocast  [author] 8 Jul, 2015 @ 7:57pm 
Remember, learn things bit by bit. the internet and Google are your biggest friends.
TheYolocast  [author] 8 Jul, 2015 @ 7:54pm 
http://www.howtohaven.com/system/show-file-extensions-in-windows-explorer.shtml

After making windows show the file extension, make a new text file and change the .txt to a .lua.
Benio 8 Jul, 2015 @ 6:56pm 
...Dang it...how do I create a lua? Or rather how do I do any of that? Gad, I dumb at this...
TheYolocast  [author] 6 Jul, 2015 @ 8:19am 
Create "garrysmod/addons/<addonname>/lua/autorun/material.lua" and then copy/paste "list.Add( "OverrideMaterials", "<texturepath>" );" into it.
Benio 6 Jul, 2015 @ 7:39am 
I've tried finding tutorials, but all I keep finding are videos on how to fix texture errors; nothing else. Also, where in the GarrysMod folder should I place this gmod download? I mean, even though I have a gmad extracting program, is this any different from that one?
TheYolocast  [author] 6 Jul, 2015 @ 5:34am 
Decompile my addon with Gmad extractor @ http://www.treesoft.dk/gmod/gmad/
Then look at the code. If you need to create the material itself, there are youtube tutorials for that.
Benio 5 Jul, 2015 @ 10:34pm 
Ugh, I'm wanting to make my own material for the Tool Gun, but I still don't know how.