Portal 2

Portal 2

Charon
39 Comments
lfairban 8 Apr, 2019 @ 10:09am 
Great work with some innovative ideas. Two problems: The laser field near the gel dropper is at just the right height that you don't see it, and the move to the final pedestal button is too tight.
dire.fcs  [author] 22 May, 2016 @ 7:10am 
@suanpan
Thats fixed now, thanks for you video :steamhappy:; the other moves are intended.
suanpan 21 May, 2016 @ 10:41pm 
https://youtu.be/sjGZtCcSEnQ I seem not used something.
dire.fcs  [author] 21 May, 2016 @ 9:36pm 
@suanpan
Any ninja maneuvers? Or using the speed track to jump directly to the other room?
suanpan 21 May, 2016 @ 9:17pm 
I seem dont used the room which has a glass panel.
dire.fcs  [author] 21 May, 2016 @ 8:03pm 
@suanpan
Ok thanks; what was the the element(s) you did not use to finish the map?
suanpan 21 May, 2016 @ 7:58pm 
Good map,it is very creative and interesting.There were something I did not use when I passed the chanber,is it just for confuse?
dire.fcs  [author] 19 Nov, 2015 @ 4:26am 
Map updated; manny thanks to DeathWish808 :steamhappy::steammocking:
dire.fcs  [author] 18 Nov, 2015 @ 7:15pm 
@DeathWish808
:steamfacepalm:, n:p2aperture:t again ; thanks ahain for the video, I'll fix it, this time no more breaks; and btw, there is an another easier way to get the first cube...
DeathWish808 18 Nov, 2015 @ 6:22pm 
I still solved it in pretty much the exact same way, with some minor adjustments. :-P

Re-playthrough: https://youtu.be/7itb8oSd_BM
(Still processing as of this post time.)
dire.fcs  [author] 15 Nov, 2015 @ 11:32am 
Ok fixed; now the right method is a bit more difficult :steammocking::steamhappy:
dire.fcs  [author] 15 Nov, 2015 @ 11:19am 
@DeathWish808
Thanks for playing again and the video :steamhappy:; yes you skipped one major task (not so easy), there is a panel that should not be visible from behind the fizzler room:steamfacepalm:; and you did perform different jumps to get the first cube; I'll take a look into it.
DeathWish808 15 Nov, 2015 @ 10:55am 
I like the new layout much better. Felt like a different puzzle because of it. Nicely done. Still think I may have skipped something.

Blind run: https://youtu.be/bloTAVX6lxU (4th of 4 played)
dire.fcs  [author] 12 Nov, 2015 @ 3:32pm 
New map layout with the same main ideas.
dire.fcs  [author] 8 Nov, 2015 @ 11:12am 
@DeatWish808
The bridge is suposed to be used to put the first cube in the high alcove and to be used with the speed gel when retrieving the 2nd cube, thanks for playing.
dire.fcs  [author] 8 Nov, 2015 @ 10:57am 
@DeatWish808
Thanks for playing :steamhappy:; yes it's a cool move; most of my maps are easy though sometimes are not well layed out; I can't fix any map because steam is posting twin maps in each update :steamsad:; thanks for the video :steamhappy:
DeathWish808 8 Nov, 2015 @ 9:12am 
Really cool use of the 2 gels in one portal. Fun map although I didn't use everything. Added the next 3 and played them (waiting for video to render). All were fairly easy and straight forward. Well done!

Blind run: https://youtu.be/RZBeb_kP1Ug
dire.fcs  [author] 29 Jul, 2015 @ 2:33pm 
@Yuuubi
thanks
Yuuubi 29 Jul, 2015 @ 5:00am 
Fun concept, the orange and blue gel melting together :) Pretty straight-forward though enjoyable logic other than that. Thumbs up !
dire.fcs  [author] 18 Jul, 2015 @ 7:52pm 
@stormsend
Thanks for playing; to reach the higher buttons is intended to use two different methods (and the one to call the second cube is very easy by using gels and bridge to make a jump ); to get the second cube you have to use the bridge to get there and grab it, of course. to get to the exit is easy (and you have two methods since you have two available entry portals).
stormsend 18 Jul, 2015 @ 6:59pm 
I also would like to see how you intended. I played a few times before I got to the end. Figured out the running jump. Used it a lot. Also used the bounce gel to reach the higher buttons. I know it's not intended but I used the light bridge to get the second cube. That was real tricky but the only way I could do it. There was a double running jump move I never could perfect that I think might have done it but any port in a storm I always say. Exited like Brave. Quite a challenging map. Thank you.
dire.fcs  [author] 14 Jul, 2015 @ 7:37am 
@Polux
Thanks for playing!
Polux 14 Jul, 2015 @ 5:51am 
Cool, I liked the two gels in the same portal but there are some tricky jumps.
dire.fcs  [author] 11 Jul, 2015 @ 6:08am 
@phyneas
Ok; the entry room should be 'more friendly' to get the gel portal? I'll take a look to it then.
phyneas 10 Jul, 2015 @ 10:08pm 
Sorry, I should have been clearer, I meant the button in the first room that you enter when you stand on it the shield right infront of you and the one at the far end of the chamber both lower when you step on it, the green shields I guess they are called fizzlers (?). In the second room, I didn't have a problem getting to the second pedestal button, I mean that the action of actually getting up onto the ledge to start with was finicky for me. (if you actually are supposed to get onto the ledge where the pedestal is, rather than just getting the cube onto the button and then activating the pedestal some other way) but it's not a big deal, and as I said, a very enjoyable test - I'm going to try some of your past ones now, I'm not sure if I've done any of them before!
dire.fcs  [author] 10 Jul, 2015 @ 7:38pm 
@phyneas
Thanks for playing; I don't see what you mean by 'the button that lowers the two shields'; the exit move is like you said (easy enough); in the second room to press the second cube dropper pedestal button there is an easy way to get there after placing the first cube in the weighted button up there ; other than this just a couple of funny moves.
phyneas 10 Jul, 2015 @ 2:32pm 
I would also add that the jump in the second room where you accelerate, bounce, go through the portal surface, hang in the air and then fling through the horizontal panel and bounce again to go to the upper part where the buttons are, it can be a bit finicky to actually get up there, presuming that is how you are supposed to do it, and I don't think it adds anything to the test, once you have figured it out, to make it that close , but that's just my opinion.

A really good test overall, I enjoyed it very much, thanks!
phyneas 10 Jul, 2015 @ 2:32pm 
A good test, I'd be interested in seeing a playthrough as I am not sure if I did it correctly; for instance to get the gels into the ante room with the the button to lower the two shields I just stood on the absolute edge of the button and kept firing until I caught the horizontal panel that the gel fell through, and for the last part I just jumped through a panel across the water and then through the horizontal portal surface at the exit and shimmied to the side to land safely, I don't know if there was some sort of jump you were supposed to do there.
dire.fcs  [author] 8 Jul, 2015 @ 4:00pm 
@kimist108
Thanks for playing and no need coating any cube ; the angled panel in the up position is to deliver the gels in floor ; the exit move is very simple.
kimist108 8 Jul, 2015 @ 2:33pm 
I just looked at Brave's screenshot. He and I did not use the same solution because I had to coat the cubes with speed gel. [\spoiler]
kimist108 8 Jul, 2015 @ 2:30pm 
Boy, would I like to see your intended solution. I got to the exit, but I really don't think all of my steps were intended. I did not use the flip up panel in the up position. Did use it laying flat.
dire.fcs  [author] 7 Jul, 2015 @ 2:36pm 
@Brave
Thanks for playing again; well about removing friends is on your own; no ninja skills required in this map (because I don't have any) just some tricky moves...
Brave 7 Jul, 2015 @ 12:49pm 
Hi dire!
I updated my map Trekker again also reading the comments again, and I forgotting how much you helped me out leaving feedback and pictures. I apologize for removing you from my friends list, If you like send me a invite again if not it's okay too.

Onto your map. Your description about the difficulty was spot on for my skills but I probably did somethings unintended using ninja skills. I took a screenshot before exiting... thumbs up!
dire.fcs  [author] 6 Jul, 2015 @ 3:09pm 
@Andi
Thanks for playing; I don't think there is needed for any ninja moves here, just a couple of tricky moves.
Andi 6 Jul, 2015 @ 2:08pm 
You have some of the hardest tests.... and some of the cleverest. This took alot of time to complete and I'm not sure if I did it the indented way. If I did, there are a few ninja tricks here. All in all, this chamber is hard, clever, fun, inventive, and hard. Thumbs up.
dire.fcs  [author] 6 Jul, 2015 @ 10:35am 
@jgaultney
Thanks for letting me know.
jgaultney 6 Jul, 2015 @ 10:28am 
I got the cc this way: Screenshot
dire.fcs  [author] 6 Jul, 2015 @ 10:20am 
@jgaultney
Thanks for playing and yes there is a couple of goo areas that makes F6/F7 needed. The angled panel on the wall near the second dropper is suposed to be used in a running jump move (and I would liketo know how you got that second cube).
jgaultney 6 Jul, 2015 @ 10:08am 
A fun and very tricky chamber that needed a lot of F6/F7 :) Even so, I think I did one or two
unintendeds since I didn't use the area in the screenshot nor the angled panel on the wall
near the cc dropper.