Sid Meier's Civilization V

Sid Meier's Civilization V

Skellige - Crach An Craite
19 Comments
Biorf 26 Dec, 2015 @ 12:33am 
Всплыл только один вопрос... Какого хрена у Ан Крайтов забыл парусный корвет?
Мод конечно хорош, ничего не скажешь, но "Райдер" не плохо было бы заменить Драккаром, ибо у Редании с Нильфгаардом и Новиградом не было таких кораблей, тем более с пушками, а здесь "не большой" расход с сюжетом.
А так моды хороши, если бы не этот инцидент было бы всё просто замечательно.

Конечно всё вышесказанное ИМХО.
Skjøldr 22 Oct, 2015 @ 1:53am 
Круто
[GIL] porjos 5 Aug, 2015 @ 9:32am 
UA doesn't work for me, and I was never spawned on a coast tile, which seems weird considering their island culture and civ abilities.
SDWGEHTQOOQ 16 Jul, 2015 @ 8:08pm 
Cool!!!!!:angry_creep:
stephen_l.sheridan 16 Jul, 2015 @ 7:17pm 
the extra movement part of the UA does not work for me....
Munky 14 Jul, 2015 @ 12:41pm 
Cool, thanks!
S0ul_Tear  [author] 14 Jul, 2015 @ 12:06pm 
@meditatingmunky Here i gave all the steps i used to make these mods for someone who asked the same question:

https://www.reddit.com/r/witcher/comments/3cjhcy/civilization_v_witcher_3_civs_collection_is/cswd9ap

If you need anything else let me know :)
Munky 14 Jul, 2015 @ 11:49am 
@ SOul, I'm trying to get in to modding, can you help? I've watched a few tutorials so i got the basics for making buildings, but I cant find a tutorial on making civs. can you either help me directly or point me in the direction of a tutorial or manual or someone else whom could help me? thanks! also your mods are awesome.
.
S0ul_Tear  [author] 13 Jul, 2015 @ 12:12pm 
@Maquabra The text in game has not been changed due to a stupid updater bug, but if you pay attention you can easily see in the changelog, or on the features that this was updated, the screenshot has been deleted to avoid further misunderstandings, i'm not about to update and corrupt saves just because of a description, hopefully it doesn't annoy you too much.
Maquabra 13 Jul, 2015 @ 11:05am 
That lighthouse. lol. +5 production from water resources so early into the game, not to mention huge food bonus. It's impossible to lose a game with only 2 fish resources near your capital.
S0ul_Tear  [author] 13 Jul, 2015 @ 3:21am 
@greatape I'll take a look.
greatape 12 Jul, 2015 @ 10:33pm 
No crash. Triemes had normal movement. stopped at trieme fail
S0ul_Tear  [author] 12 Jul, 2015 @ 3:23am 
@Andreas The UA should normally not interfere unless they have a very similar code name in the xml files, so unless these modpacks have a trait called RAIDERS_FROM_THE_WOMB i have no idea why that's happening.
Anna Kragh 12 Jul, 2015 @ 1:28am 
Could it possibly be related to other civilization mods interferring with it? I was running your 4 witcher mod along with JFD's 2 civ modpacks. The rest of the features in this and your other mods worked just fine.
S0ul_Tear  [author] 11 Jul, 2015 @ 12:19pm 
@Andreas No clue why, it works for me and the rest of subs.
Anna Kragh 11 Jul, 2015 @ 11:23am 
For some reason the UA did not work for me.
S0ul_Tear  [author] 9 Jul, 2015 @ 11:42am 
@404 GF Not Found Glad to hear you're enjoying it! Have fun and thank you! :)
Kermut 9 Jul, 2015 @ 11:19am 
Works great! and the music makes it even better!
S0ul_Tear  [author] 8 Jul, 2015 @ 9:00am 
An update is coming soon to nerf the lighthouse's production bonus from +5 to +2 so if you already started a game with this mod and want to continue it don't update! :)