Space Engineers

Space Engineers

(OUTDATED) DH Train Engineers Map v2
155 Comments
nikogame04 6 Aug, 2016 @ 12:29pm 
WOW NO COMMENT
Bananafrita 10 Jan, 2016 @ 7:54am 
so cool this
爸爸 14 Dec, 2015 @ 10:14pm 
is so COOL
DarkHoodness  [author] 26 Nov, 2015 @ 10:05pm 
DarkHoodness  [author] 20 Nov, 2015 @ 12:45am 
HeliXD-2k13 19 Nov, 2015 @ 9:35am 
I made first prototype of monorail in planet (but true name - diarail, or tworail). My map named as monorail.
deadlypanda23 29 Oct, 2015 @ 8:10pm 
Dude this is awesome, just went about 180kmh the whole time on a track from station 1 to 3 with the red locomotive, was beautiful. scary. but beautiful. incredibly immersive. 10/10. will do again.
BLACK® 29 Oct, 2015 @ 2:20pm 
Hihihi ! Great Work, Thumbs up :D
ejeo 29 Oct, 2015 @ 1:08pm 
this mod on planets would be truly epic,, and tethering stations together
TFTEnthusiast 23 Oct, 2015 @ 1:43pm 
all aboard the hype train
NachalNik 22 Oct, 2015 @ 3:10pm 
Класс!:steamhappy:
Morflavo 22 Oct, 2015 @ 1:30pm 
Damn son, where'd you find time to do this?
Tyba 19 Oct, 2015 @ 2:58pm 
I celebrate the fact that there are people out there who actually create stuff like this ^.^
Well done! :D
MrAwwYeah 18 Oct, 2015 @ 9:18pm 
@DarkHoodness from the looks of your designs, id say you might be able to run it with really low friction. since the turned is done by support wheels on the sides, and the need for physically steering them is null, i wouldnt see a problem (iv never used your trains, so idk if there is any steering done at all or not, guessing by the physical designs).
Since your using tons of mass blocks (try using space balls since their mass is adjustable) theres plenty of mass to be pulled onto the track, and losing grip from accelleration shouldnt be much of a problem. you have to experiment and play with the settings to see how low you can go with friction before starting to wheel spin.

Also, i think with the recent updates, the symptoms of the shakey steering are not as severe as they used to be when using slightly higher friction. i been building vehicles to prepare for the upcoming planets update, and my little rover that struggled turning with friction above 15% has no issue at ~25% now.
Liamcarr10 12 Oct, 2015 @ 11:04am 
nice wrok i lag at the start ather loading then im fine
michel.robichaud 11 Oct, 2015 @ 5:53pm 
No comment... :steamfacepalm:
BRRM 11 Oct, 2015 @ 11:09am 
lol this reminds me of galaxy railways anime. :)
AdmiralCross 11 Oct, 2015 @ 9:06am 
can you make these as blueprints
DarkHoodness  [author] 8 Oct, 2015 @ 8:53pm 
Map now fixed. Sort of. Locomotives work properly again by themselves when not pulling anything, but wagons now sometimes get stuck when being pulled around corners, and I dunno how to fix them without redesigning them.
DeadVoxels 5 Oct, 2015 @ 7:46am 
that wheel lockup glich happened me lol :steamsalty:
warpSpeedNyanCat 5 Oct, 2015 @ 3:23am 
I like trains!
DarkHoodness  [author] 4 Oct, 2015 @ 8:45pm 
@TheWallnutBox - I already fixed the broken tracks (but haven't updated the workshop map yet), that was the easy part. :P I'm having problems with wheels locking up for seemingly no reason, and a couple of other bugs to do with thrusters, artificial masses, and the track switches/points I built.

@Mr. Aww Yeah - I found your thread a couple of days ago, and thanks so much for the useful info you've found out. :) Playing with various wheel settings (and friction) has helped a bit, but I'm still trying to find what works and what doesn't.
Dead Inside 4 Oct, 2015 @ 5:32am 
Also, I just threw some tracks on the broken areas its not really a big deal. (Tho everyone who downloads will need to do the same :( )
Dead Inside 4 Oct, 2015 @ 5:30am 
I love this map and you did an awesome job with it, but as you said, alot of rails were broken or missing. Kuddos to you tho! :D I need to keep an eye out for updates to this. I love trains and space so this is AWESOME!!! :DDDDDD:steamhappy:
DeadVoxels 4 Oct, 2015 @ 12:41am 
is there any way to make custom trains? that would be cool! :steamhappy:
Vex 3 Oct, 2015 @ 11:31pm 
1+
Contains british trains
-1
Network fooken rail xD

Really nice map here man, thanks!
MrAwwYeah 3 Oct, 2015 @ 6:25pm 
iv figuresd out the issue of the wheels due to Keen increasing the amount of friction the wheels have. iv been experimenting things for the last several days, and coming across a thread on the Keen forums that the wheels acted like that are "glue coated".
my solution so far is lowering the friction down. How much depends on the size and mass, so some experimenting is needed. on my 12.9kg rover, i put friction to 15% on all wheels, and its plenty stable to drive and turn without the shaking, but also high enough to not act like im sliding on ice.

heres my discussion on it with what iv found: https://steamhost.cn/steamcommunity_com/app/244850/discussions/1/523898291502154811/
DarkHoodness  [author] 3 Oct, 2015 @ 3:20pm 
Many mechanics in this map are now very broken after the last couple of updates. I've been trying (and failing) to repair the damned thing, but think the entire train system may need a complete redesign.

I may wait until next Thursday (8th October) in the hope of more bug fixes. For now you can watch the video to see what once was.
Cain_Aegis 28 Sep, 2015 @ 2:18pm 
This is impressive...and I have so many design ideas going through my head right now for a futuristic maglev transport system when planets come out...it doesn't need to be as fast a spaceship, it just needs to be faster than walking when one is on a planet,
Draven_Stone 22 Sep, 2015 @ 8:33am 
hate to say it, but you might need some thrusters on them to stop the side to side wobble when you go over 75m/s
griffin 20 Sep, 2015 @ 1:50pm 
THIS IS AWESOME
stangboss 19 Sep, 2015 @ 12:36pm 
How do i download the world
Dodgy Asian Tobacconist 12 Sep, 2015 @ 3:54pm 
When planets come in, this will be the most fuel efficient way of transport! :D

Without planets, its still freaking awsome
DarkHoodness  [author] 10 Sep, 2015 @ 8:04am 
@SGT_MAJOR_FISH - When testing, the trains tended to break if they went over speeds of 8 m/s (Wheels would explode after a short time, or couplings would come apart) but maybe if KSH makes their components more robust in a future update, or introduces some sort of "collision tolerance" setting.

If it worked in survival than your system would be a good way of laying track. :) Dunno about planet surfaces though. Maybe you'd be able to mount your system onto a wheeled vehicle or something.
SGT_MAJOR_FISH 10 Sep, 2015 @ 12:23am 
@DarkHoodness: It works as its own ship so that you can assemble and re-assemble different lines, it will work in survival because you cuuld use a ship printer to mass produce them. also your trains do work in survival if you remove the thrusters.
DarkHoodness  [author] 9 Sep, 2015 @ 11:54am 
@SGT_MAJOR_FISH: That's interesting and I've uprated it for your efforts - Although copying and pasting bits of track onto each other may be easier, since my train system only works properly in creative mode anyway.
SGT_MAJOR_FISH 9 Sep, 2015 @ 11:30am 
i love this map, when i first saw it i instantly tried to replicate it, after failing many times, i noticed that your track is made using lots of static stations. long story short i developed a large modular ship that will make building track as easy as placing these ships down.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515402591
Crydd 8 Sep, 2015 @ 6:56am 
cool!:steamhappy:
breaknaut 6 Sep, 2015 @ 2:57pm 
pretty cool
Enlightenment Order 6 Sep, 2015 @ 9:36am 
a mob version please
LiptonLeon 5 Sep, 2015 @ 4:23am 
Trains... hardest to build vehicle in Space Enginners XD
Blastmetal 3 Sep, 2015 @ 1:44pm 
i would love to have such infrastructure on planets will you build with me :D
Sir Spoony 2 Sep, 2015 @ 4:08pm 
Looks Fun!
Zephyroku 31 Aug, 2015 @ 6:18am 
Great work XD looks very nicely done
Mini-Tanker709 27 Aug, 2015 @ 3:02pm 
where is the progetctor for adsembley
Terminally Online Loser 25 Aug, 2015 @ 9:03am 
I like Trains
How Bout Osmie? 22 Aug, 2015 @ 2:29pm 
dose anyone know if its possible to make a mag-lev train with gravity gens?
XCanG 21 Aug, 2015 @ 10:58pm 
@DarkHoodness, i think if you build you own custom rail with smooth splines, you can extend you train possibilities.
Just see how in example: http://puu.sh/jK9Oc.png
Jostar980 21 Aug, 2015 @ 2:17pm 
This is awesome. the trains look great and work very well but the best part is that it is vanilla. i'm not sure i would have it in space but when planets come out ill use this as a base guide to build a cargo/ammo train with a futuristic look like the trams in dead space. Great work :falkwreath::steamsalty:
DarkHoodness  [author] 21 Aug, 2015 @ 11:58am 
Thanks again to all who showed their appreciation. :) Time to answer some people:

FOR THOSE WANTING EXTRA TRAINS: I'm collecting a list of suggestions to add to a third train map, if it ever gets built later. However, me and Ravric have shown that this sort of thing is possible - Why not try building your own train maps? :P

@XCanG - The map was built for fun, and was designed to only work in creative mode. The reasons for this are stated in the description. It uses SE's survival mechanics just for extra detail.

@Banana - It's vanilla, other than the skybox and a building tool.

@jmsabins48 - Yeah but the Dawnstar train was designed to work in survival mode, although trains are sort of redundant in survival anyway.