Space Engineers

Space Engineers

(DX11)Hyperdrive
260 Comments
wotkocze 31 Dec, 2024 @ 2:40pm 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
DMMWolf 29 Oct, 2022 @ 4:41am 
BioMech stopped modding SE a long time ago for those not in the know. He opened all his mods for anyone who wished to work from them just asked that people give credit to him for his originals. Many of his mods have been re-posted in a sort of Caretaker format by SEModder4
Tilleen 24 Oct, 2022 @ 8:54pm 
I believe that an updated version of this is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2760086069
Azrael Arouvotz 13 Aug, 2022 @ 4:44pm 
There isn't going to be any updates from Darth Biomech on this mod or any of their others, but I am actually in the middle of preparing several more mods for release myself, one of which is going to be a fresh-model version of this and a few other jump-drive variants. Should help anybody who's wanting this updated.
ThePropheticWarrior 11 Aug, 2022 @ 9:45am 
Is there a chance for an update, please? So far, it works, but it could really use texture support and small grid variants. Thank you!
TheRedMafiaPanda 17 Feb, 2022 @ 7:21pm 
I mean it'd be smart instead of eyeballin it
menot 18 Jan, 2022 @ 4:59am 
i love the design....
Mashed 4 Apr, 2021 @ 1:38am 
Lol that reply
NotTildaSwinton 2 Mar, 2021 @ 10:23am 
nerd
gooby 26 Oct, 2020 @ 10:54am 
Can I get the dimensions as to accurately add it into a ship design on paper please. As I like to draw out all aspects of my ship before proceeding to build it
Dexaldem 1 Apr, 2020 @ 10:20am 
... I have FOUR of these suckers installed into my 340 meter long mothership. At 100% power, I am convinced my enormous monstrosity can tear through time and space... xD

0.1% is easily enough to get out 140 kilometers. This mod is pretty good as long as you know math and how to interact with the UI.
Mr. Thomas 23 Jan, 2020 @ 9:49am 
I agree with @Satura.
Also I have tested it and it works so I don't know what you all are complaining about.

Yes it is old but as with any older mods first test them and see if they work before complaining that they need updating, as chances are that they still work just fine
SnowyRay 13 Jan, 2020 @ 2:27am 
Guys, take a hint. Darth is DONE with SE. This won't be updated on this page. We just have to suck it up and hope another modder tries their hand.
ÀdΜίΝρԝл 21 Dec, 2019 @ 1:45am 
update pls
Niceguygamer 13 Sep, 2019 @ 6:32pm 
just saying whats the updated version

maverick 12 Sep, 2019 @ 4:43pm 
this needs to be updated to the latest version
DMMWolf 1 Sep, 2019 @ 12:36pm 
Darth has said people can update his mods if anyone ever wants to pick this up... just saying
Forgi LaGeord 10 Aug, 2019 @ 9:31am 
@Fatsack, Darth's retired from modding, so update never. Unless it stops working, it's unlikely anyone else is going to adopt this mod and further update it.
Fatsack 6 Jun, 2019 @ 3:35am 
Update for survival tech tree?
Navarone 18 Mar, 2019 @ 12:27am 
In my experience, it was around 18 minutes, but I could be off by a bit. The advantage is that its mass/efficiency curve is larger, meaning that the same amount of charge in this drive will get you much further than the same amount of charge spread throughout several standard drives. It's much better than the massive array of drives you'd need to move a capital ship, but incredibly impractical for a small vessel.
Shinra 17 Mar, 2019 @ 4:13pm 
if the jump energy is 30MW and the charge energy is 120MWh isn't it simply 120/30=4
1 hour/ 4 = 15 minutes charge time, not ~20?
Navarone 14 Mar, 2019 @ 9:34pm 
It ought to still work fine, I don't think Keen have touched jump drives in a while.
JDaremo Fireheart 14 Mar, 2019 @ 4:56pm 
Before asking permission, make sure it's still working after the updates.
Been almost 3 years since the last update
Greyson XMG 9 Feb, 2019 @ 1:01pm 
I also request permission to use this in a server modpack.
Rian Blitz 31 Dec, 2018 @ 12:41am 
Hello, I am a admin of small server in korea.
My English is not enough. I hope you understand.

Could i modifying and using these mod for my server?
I want changes jump distance and max mass.
And hope to add this mod to my server mode pack.

I waiting for your response and good news... :)
Chozidor 25 Dec, 2018 @ 12:49pm 
@Dustosaur did you ever look into Dart drives? Those are for small ships tho but they are optimized pretty well
Navarone 16 Dec, 2018 @ 12:51pm 
Your mass conversion factor is off by a power of ten, which means one of two things: One, they've been flung out around a thousand times further than they planned, or two, their component atoms were shredded by the hyperspace tunnel, and spat out along the entire route.
Founder 16 Dec, 2018 @ 11:35am 
"An incident occurred just last night, when a diplomatic frigate went missing. Several people are already speculating that the new hyperdrive tech might be responsible, everyone awaits a response from the manufacturers"
Turtle 16 Aug, 2018 @ 11:27am 
wish to have coveyor system in the center. jump drive status script can`t acces when spin the jump drive :(
DartTimeTime 5 Aug, 2018 @ 12:46am 
Question: does this by chance have programable - block support?
Cruisie 28 Jun, 2018 @ 7:16pm 
Yes Fully Charged
Navarone 25 Jun, 2018 @ 1:20pm 
Is it charged? Fully charged? It takes 20 minutes to fully charge.
Cruisie 25 Jun, 2018 @ 12:55pm 
I can find it, just when I add Jump th the control bar, it wont jump
LostIsFound 15 Jun, 2018 @ 8:38pm 
i cant seem to find it in the item thing. Where is it?
TwinMinds 13 Jun, 2018 @ 1:42pm 
Just tested and it works perfectly. Takes 18 minutes to fully charge, and that didn't seem to depend on how much power I had outputting from reactors. I had over 10 GW of power production on my ship and it didn't change the charge speed from when I had 500KW power. In the menu, it first looks like it can only go 5km. But once it's fully charged, it lists the full max range of 512,000km.
Stinky Brat Topper 1 Jun, 2018 @ 11:47pm 
Man I hope this still works
L1nkryu 16 Apr, 2018 @ 10:28pm 
Perfect for my extensively large solar system world, left pluto at something like 150,000 km first, then kept it at 100,000 km aprox. then put more worlds ever further away!
Navarone 4 Apr, 2018 @ 12:01pm 
You should really only need the one, unless you're trying to bring a planet with you.
Mobius 4 Apr, 2018 @ 6:13am 
So after attaching like 10 of these to my capital ship, and letting them charge, turns out my jump range is now in the millions. 10/10 mod.
Anomaly-Friend 6 Jan, 2018 @ 9:50am 
Fawx you need to wait for it to charge up
I <3 Goth Girls 22 Dec, 2017 @ 4:13pm 
1: Reads DanRage47's comment
2: Raises an eyebrow
3: Get's jump scared by Admiral Ackbar from behind yelling, "It's a trap!"
It Was Me, Dio! 5 Dec, 2017 @ 8:40am 
Enjoy the scope of the mod and would download it just to try it out.
Navarone 29 Sep, 2017 @ 8:15pm 
Wait are you talking IRL Earth and Moon or ingame Earth and Moon
Lillian NZ 29 Sep, 2017 @ 5:11pm 
also the vanilla one would take 17 hours to jump from earth to moon
Lillian NZ 29 Sep, 2017 @ 5:08pm 
lmao i did the maths it can jump from earth to the moon in less than one jump but the vanilla one would take 192 jumps
Navarone 5 Sep, 2017 @ 12:50pm 
Yeah, but taking this one and nerfing it just gives you something like what you'd have if you filled the space it takes with vanilla drives.
Henus℠ 5 Sep, 2017 @ 12:03pm 
@Xenolith166 it's way more powerfull
Navarone 22 Aug, 2017 @ 8:55am 
but why would you do that, that's basically the vanilla one
Cpt. Rogers 22 Aug, 2017 @ 6:57am 
is it possible to modify the Hyper drive to have less range?
Democracy Officer 0311 9 May, 2017 @ 5:56pm 
This still works fine. just tried it and like Midnite pointed out, with two drives you instantly travel over 1 million KM and it does change to a light second measurement. Badass.