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Good question about the new effect - haven't used an Expediter since that changes, will look at it ASAP and update if needed.
@SioxerNic: Sorry I seem to have not answered your previous question (which is odd - I remember writing the reply!) THe short version: Permission granted, use as you will! Provide a link back here where appropriate :)
It is hardcoded into the engine as far as I know at the moment.
If you want more details about the mod be free to add me on Steam and we can have a talk about what I am going to create.
There are however several mods out there with small ship jump drives which may help you :)
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=244850&searchtext=jump+drive&childpublishedfileid=0&browsesort=textsearch§ion=items&requiredtags []=Mod
All jump drive maximum ranges depend on the mass of your ship Vs the number of jump drives (and their respective power). This drive is balanced towards slightly smaller ships; if you can fit a full size Jump Drive it's usually best to do so but the Expediter comes in handy where you can't. Depending on your mass, you can still achieve very similar distances.
Currently jumpdrives cannot be upgraded but I've put the code together to allow it and hopefully it will get into the game. In the event this happens I will be offering two upgrade modules which fit on the end (1x1x2). One will allow for longer range, the other for faster jumps.
Had a clearout of the model and was able to reduce the 4,300 to 3,200 on the base model with no loss of model quality. Added LOD models which reduce this to 1,900 then 1,100 and working on one further extreme-distance model.
There are carriers that carry fighters, bombers, drones, and shuttles, and are used from combat to mining operations. But what about a carrier that's much larger, but with a great deal less total volume, because it's only a cockpit, crew, and the fuel and power generation to use jump drives. The idea is simple- make all your ships with a landing/lock on mechanism, and then simply dock with the large carrier, and the carrier jumps, and then the smaller capital ships deploy.
Large ships CAN carry other smallships. Housing them inside is unrealistic, of course, but having ships able to dock with this great big ship- perhaps more of a moble station- is what I think to be a cool idea.
However- your mod certainly helps with some of my ships. Thank you.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478977339
I appreciate not everyone feels the same though, so it's worth looking at...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=479877208
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=479661024
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478379731