Space Engineers

Space Engineers

Lite Jump Drive (DX11) [unsupported]
32 Comments
Pioneer11 27 Nov, 2021 @ 10:42pm 
It's a shame this was abandoned the model is gorgeous
skelly_malone l pan militia 8 Jun, 2021 @ 8:09pm 
this still functions right?
Dorimanx 17 Aug, 2020 @ 5:44am 
Thank you, this will be awesome mod resurrection! :)
Souper07  [author] 16 Aug, 2020 @ 4:42pm 
Go right ahead!
Dorimanx 15 Aug, 2020 @ 6:38am 
Hi, Dev, i like to ask your permission to use this model for Plugin Wormhole that allows travel from point to point in 1 server or jump to other server.
This Jump drive will be the KEY to engage the wormhole jump stabilization!

Thank you.
Rozoh 4 Sep, 2019 @ 5:59pm 
almost looks like warp nacels from star trek
Souper07  [author] 31 Dec, 2018 @ 10:53am 
@Rian Yes, Ye
Rian Blitz 31 Dec, 2018 @ 12:04am 
Hello, I am a admin of small server in korea.
My English is not enough. I hope you understand.

Could i modifying and using these mod for my server?
I hope to add this mod to my server mode pack.

I waiting for your response and good news... :)
Navarone 9 Apr, 2017 @ 12:49pm 
The model for the rings looks great, but I don't like the fact that it's mounted the way it is. Honestly, I'd probably use it for a heavy-duty jump drive, with just one of the rings, 5x5x1, with mount points in the center of the sides. I think that would look cool. Additionally, the hollow ring structure makes me think that this is just the jump initiator, and that charge would need to be stored in some sort of capacitor.
Weighted Sensory Kitty 7 Apr, 2017 @ 10:41am 
It looks like it would be a laser cannon or something
Netherspark 8 Mar, 2017 @ 5:19am 
@Ken Stormwolf: It is 3x2x1 in size, and charges in roughly 8 minutes.
Ken Stormwolf 26 Dec, 2016 @ 5:45pm 
How big is this thing?
Wizlawz 31 Dec, 2015 @ 2:20am 
how long does it take to charge?
dRuPpI 18 Sep, 2015 @ 12:46am 
can u remove it for small ships?
The Deathdrop 12 Aug, 2015 @ 11:45am 
i love it
Souper07  [author] 20 Jul, 2015 @ 10:29pm 
@Ghost Stats are in the description now.
Grumphy_Bear 20 Jul, 2015 @ 2:45pm 
whats the maximum mass it can jump with?
Souper07  [author] 18 Jul, 2015 @ 1:11pm 
Oh, sorry I did not mean for that to be misleading. I will change the thumb.
Hammy 18 Jul, 2015 @ 1:10pm 
Currently I like the animation, but don't like how its just a trick on the screen rather than a block render change.
Hammy 18 Jul, 2015 @ 1:09pm 
Oh well
Souper07  [author] 18 Jul, 2015 @ 1:09pm 
As far as I know, that is not possible.
Hammy 18 Jul, 2015 @ 12:44pm 
So does this actually change the jump annimation?
JakeBarrage@TTV 12 Jul, 2015 @ 2:59pm 
thanks for the upate to dx 11
Souper07  [author] 12 Jul, 2015 @ 12:10pm 
DX11 Support is here!
Souper07  [author] 11 Jul, 2015 @ 12:20pm 
Power requirements for small ship version drastically reduced to a more realistic amount.
JakeBarrage@TTV 11 Jul, 2015 @ 11:38am 
ok thank you
Souper07  [author] 11 Jul, 2015 @ 1:56am 
I will make a new discussion with all the stats in it. You can use it in a video if you post the link here when it's done :)
JakeBarrage@TTV 10 Jul, 2015 @ 10:51pm 
also with your permission i can do a YouTube Video of your mod
JakeBarrage@TTV 10 Jul, 2015 @ 10:49pm 
very nice can we have stats like power usage charge time and jump distance thank you
Souper07  [author] 10 Jul, 2015 @ 5:10pm 
Thanks. Rynchodon has halted all work on that jump drive as far as I know but, you should still be able to use the A command to control this one, but I haven't tried it yet. Commands like [ A Jumpdrive, Recharge] or [ A Jumpdrive, OnOff_On ] should work.
Lathy...or is it 10 Jul, 2015 @ 4:53pm 
Will autopilot be able to use the jump drive?
Lathy...or is it 10 Jul, 2015 @ 4:53pm 
Your model looks better than theirs