Galactic Civilizations III

Galactic Civilizations III

Turian Hierarchy
5 Comments
[Rw] Major.Mopar 23 Jul, 2018 @ 7:50pm 
How to get mod to be applicable in multiplayer?
Sędzia Zgredd 1 Oct, 2016 @ 7:47pm 
I have unmodded game, latest ver. 1.82
Have DLCs:
Mega Events, Revenge of the Snathi, Ship Designer's Toolbox, Mercenaries Expansion Pack
Tested on my main machine and on laptop.
Faction available, no errors.
I know I may be called noob, but I stick to "vanilla experience" after some bad experience with GRM ("who is not using GRM these days anyway???", well, here am I... at least me from which I know). Please do not mess with the shipsets, or it will stop validating this faction on game startup.
Shepard-Commander  [author] 21 Apr, 2016 @ 10:29am 
Yeah, sorry, ships aren't going to happen. I've given up on this game and I'm moving on to Stellaris.
GodSalsiccia 20 Apr, 2016 @ 8:45pm 
This really needs a custom shipset, still a good mod.
Pickles The Owl 2 Aug, 2015 @ 2:13am 
totally read that in the codex narrator voice.