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- Lufia - Last Battle (from Chapter 2)
- Phantasy Star 4 - Dungeon Arrange 2 (from Chapter 3)
- Phantasy Star 4 - The black blood (from Chapter 4)
. . .but only the last one is original ver, where can I find Last Battle and D.A.2 from The Ascent?
@aspwil lol
@Tyl_Zaniah awesome, glad you liked it. surprised you got through without a pally. i remember making it pretty damn hard to get around without a pally, doing that without must have taken some patience. thanks for the props, tho I totally get it is definitely not everyones cup of tea!
Strats were using thief attack/knives to block blue towers and using body blocking/dodge on the arrow trap towards the end :)
AMAZING map honestly, loved it and it was really fun working around the areas where Paladin was required!
I have completed the entirety of floor 7 excluding anything beyond the spike pit and one southeastern area that is barred off.
Other than that impassable area, great map! (although the spike maze was kinda bull!%@#)
7 / 10.
how do you progress past the tile part on floor 10? i got past the puzzle but the end door is still gated [spoiler/]
I am settling into a new job at the moment, but hopefully have the time to fix prior complaints in the near future.
I really enjoyed the puzzles and unique bosses and the ending was very interesting. I only acquired 2 Gold Keys and I assume the third unlocks the secret act which I will attempt again in the future to see but most importantly this is a well planned and executed map and well worth any decent player's time!
great maping ,nice traping,4 hours of gameplay for me and my friend
congrats on that
one of the Dev liked it and so do I
On my playthrough we had still loads of lives, but a HUGE deathcount.
It would be wise to have a smaller puzzle required for paladin only in the beginning + signs. Incase a player didn't chose paladin so the players can quit without losing loads of progress. It takes sometime to get to the paladin-required-puzzles.
Other than that this was a very enjoyable map with a lot of varied gameplay, well done!
What hipshot mentioned about the groud markings:
http://i.imgur.com/d1TeZxg.png
It is available as in the doodads:)
I never thought about removing the collision detection on the bat spawners. Going out of town today, but I'll get on that before the end of the week.
Would you please elaborate on the ground markings? Were multiple flowers damaging you just too annoying?
Please let me know if you remember any other issues.
There's a huge potential crash/bug though, the bat that spawns spawners, you need to remove the collision from the dead spanws in that level, cause he and the player can get trapped and never get out, you also get stuck everywhere after a while. Great idea othervise, very fun.
There were a few other things, I can't remember them all, but at least, use those ground markings around the flowers, cause as for now, really annoying when you don't know where they can strike, press F8 (I think in the editor) to see the flower/tower radius.
Known bug: Once on level 8, any subsequent level change will lead to buggy spikes on levels 7 and 8. No idea why, and not sure how to fix. Consequently, once on level 8, you can now no longer go back downstairs prior to completing the floor (i.e. you won't need to go back through spikes).
I'm sure many people will miss the ongoing secret throughout the campaign, so I will explain. If you want to complete the secret, you can backtrack throughout the castle until you enter the fourth boss room.
There are three mini-bosses (Knight boss textures with blood coloring) throughout the castle in 'secret' locations. Once you kill one, find the rune next to its spawn area for one of three required gold keys. Once you have the three gold keys, I recommend you look around instead of sitting on the throne immediately. All of the three Knights can be reached without keys.
Also (Spoiler) The general tile puzzle area was innovative, although I do find it a bothersome task to go fetch a pen and paper to translate the code. Finally was there a secret ending to touching the throne?
Full map info here: http://hammerwatch.com/forum/index.php?topic=2320.0
This map was designed specifically for local co-op due to shared camera and respawn mechanics, but it should still be enjoyable online. I recommend double lives!!!!
Expect 2-3 hours on Medium.