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-make the vents wider so lifeforms can pass eachother (use the size of the vent entrance prop with the orange lights)
-add ambient sound entities to all rooms (example: agent smith, tank)
-add alot more props for hiding
-add more dark areas for hiding
-add all vents to the vent layer
-add cinematics (example: the showers)
-stairs are usually better as props not geo
-light props in Agent Jones are not flush to the wall
-on the spotlights, use the atmospheric feature (try 0.05)
-use reflection propes (try 0.05)
-use the CommanderInvisible group to hide geometry in the ceilings. Easy way to do this is look at a room from the X direction and highlight the top half of the room, unhighlight any bottom half geometry that gets selected by accedent, then add whats selected to this group.
-some props need to be set to Comander Alpha 0 (example: leautenant)
Overall: good layout, constant, appears map ready, but do these things first.