Space Engineers

Space Engineers

Decorative Cables/Wires/Pipes with Lights (DX11)
64 Comments
ThePropheticWarrior 23 May, 2023 @ 1:06pm 
Although it would be very cool if they also served as conveyors!
data hellfire 14 Dec, 2018 @ 3:56am 
ok
Lord Helios 13 Dec, 2018 @ 12:11pm 
@bluemancat pretty sure they are Decorative, i mean its in the name.
data hellfire 13 Dec, 2018 @ 11:17am 
does this act as a conveyer?
Chuck 14 Apr, 2018 @ 5:14am 
Yes and no. The textures seem fine and are colorable. The lights don't work at all. Any block with a light is built as 'incomplete', unable to be finished, and won't shed any light. If you don't care about that, it looks fine.
Lord Helios 6 Dec, 2017 @ 5:28pm 
is he still active?
Malicious Lover 30 Jun, 2017 @ 9:35pm 
Does this mod still work??
vymasteny_pankac 13 Nov, 2016 @ 12:26pm 
Hi iRejza, would you pls consider reworking G-menu icons? these white ones are quite breaking the looks of the menu, reworking to scrolling version would be also very nice to have feature. thnx for a great work.
Karthaan 7 Oct, 2016 @ 9:18am 
@Visentinel What about adding in a new resource besides "normal" power that spreads only over cables?
Besides that you'd have to mod all blocks to use the new power system, it would in theory be possible, no?
Visentinel 5 Oct, 2016 @ 4:08pm 
thatd be impossible by way the game engine works, power always spreads into the entire grid :)
rollenonthemoon 31 Jan, 2016 @ 6:11pm 
can you make this mod carry the enery only through your wires for you base and ship it would be nice to have to think about more then just pipeing and having to plan for power transfure too
64bitrobot 27 Dec, 2015 @ 12:49am 
I'm noticing a problem with both the light being offset and the "glow" like unlit textures that Gnobar mentioned.
737✈Garrus 30 Nov, 2015 @ 5:34am 
it'd be nice with a messy 4-cables too instead of only messy 8.
Jones 27 21 Nov, 2015 @ 5:28pm 
very nice!
Asher 18 Nov, 2015 @ 2:27pm 
make them functional soon plz i want to use them as you have planned love the ideas you got planned for them
Hugh Bris 17 Nov, 2015 @ 1:20pm 
Do these "carry" power? I was thinking if I set up a few Solar Arrays this would be a nice way to bring the power back to the main base.
MassimoBrutale 10 Nov, 2015 @ 8:10am 
@KU07BA Have you found the solution about the light radius problem? I have a ship ready for the workshop but I can't publish it with this problem...
KingdomBragg 1 Nov, 2015 @ 1:34am 
Excellent mod! I second anthropy's suggestion. A conveyor version would be greatly appreciated.
Cherono Lord 27 Oct, 2015 @ 5:26am 
pipes transfer oxygen?
a 25 Oct, 2015 @ 5:08am 
Could you maybe make these or a version of these function as conveyers? It would be an amazing replacement for the ugly huge vanilla conveyers, although it may be an unfair advantage because of size savings.
BadAdmiral 23 Oct, 2015 @ 10:29pm 
Is there anyway you could bring down the polys on these for large ship? The are pretty high on the triangle count.
cordomontagne 28 Sep, 2015 @ 11:27am 
good stuff for a station i'm planning on making, which is basically going to be a lot of platforms with floodlights on an asteroid.
737✈Garrus 27 Sep, 2015 @ 10:46am 
i <3 these, please make the planned stuff soon, i'm waiting!
MassimoBrutale 16 Sep, 2015 @ 3:44am 
@KU07BA DX11 :)
iRejza  [author] 15 Sep, 2015 @ 9:01am 
@[N.O.C.S.] MassimoBrutale DX9 or DX11?
MassimoBrutale 13 Sep, 2015 @ 3:43pm 
Hi, very useful mod, but I have a problem with lights: When I change light radius, the light source moves on the side of the block instead leaving from the light.

Hope you undestand my problem :)
Wolverine 28 Aug, 2015 @ 3:42am 
Larger in size conveyor system possible? :)
Gnoblar_agency 18 Aug, 2015 @ 11:22pm 
Will all colors. I am using light grey at the moment. I can confirm that people who join my games also see it. I have a feeling it could be a combination of settings I have on or mods. Will experiment and get back to you
iRejza  [author] 14 Aug, 2015 @ 8:42am 
@Gnoblar_agency Is this happending with specific colour? Or just in general with everything?
Gnoblar_agency 14 Aug, 2015 @ 4:08am 
For some reason my wires appear to "glow" like an unlit texture when in shadows. Anyone else experiencing this? (Using DX11)
Riverey 28 Jul, 2015 @ 2:09am 
Can't wait to see the power thing from the mod converted to battery. It will help to make small tablets for scenarios
FireHydrus 18 Jul, 2015 @ 4:15am 
Ok thanks :), don't worry, you will get credit in the collection.
iRejza  [author] 18 Jul, 2015 @ 4:08am 
@[TROB] Reaper Lord Fire1666 Yes of course, feel free to do whatever You want with this mode :)
FireHydrus 18 Jul, 2015 @ 3:47am 
Hey KU07BA, just want to ask a quick question. I may be recording some space engineers for youtube at some point within the next few days, is it okay for your mod to be used? (Yes there will be links to your mod)
iRejza  [author] 16 Jul, 2015 @ 12:58pm 
@Eddy Well that is little bit another level, every block in space engineers lead power so you will have to disable this ability on every block in game except these cables (that is maybe doable) and "control cable" is even more complex. When I have a moment I will do some research about this but I can't promise anything.
Eddy 16 Jul, 2015 @ 11:33am 
man, if you could create power cable and control cable. were power cable would connect the equipment with reactor's and control cable would connect stations and equipment. so if u snap the cable, ur out of power and you have to re-rout the systems. aka multi crew ship update =] please sir. your not to faraway from it
iRejza  [author] 15 Jul, 2015 @ 4:57am 
@Razordor Pipes with interior light are planned (Please read Planned in description).
iRejza  [author] 15 Jul, 2015 @ 4:54am 
@leelime92 No they are, as title says Decorative, well there are some light blocks and they can lead power, soo... But maybe in future there will be some.
leelime92 15 Jul, 2015 @ 4:00am 
dumb question but do any of these count as conveyors
Razordor 15 Jul, 2015 @ 1:12am 
I admire the amount of combinations that can be wrought. will there be any new addons for uses to these pipes like the lights in this mod for instance?
iRejza  [author] 13 Jul, 2015 @ 3:47pm 
@Tiger Changed default light brightness to vanilla.
iRejza  [author] 13 Jul, 2015 @ 3:40pm 
@Mash @Garface Added pipes that can be connected to wires...
TheOddOracle 13 Jul, 2015 @ 6:54am 
wow, even in its beginnings i have a feeling this is gonna be a great mod!
Tiger 12 Jul, 2015 @ 3:07pm 
I know they're adjustable. I found that brightness settings closer to the vanilla interior lights' defaults worked best for my application.
iRejza  [author] 12 Jul, 2015 @ 1:49pm 
@Tiger I'm in the process of adding blocks and redoing textures for models. Ok, I will lower default brightnes of light but please note that you can controll intensity/color... of light, same as with interior light. You can find them under Control Panel of your ship, they are named same as block...
Tiger 12 Jul, 2015 @ 1:44pm 
Other than that (and the high brightness of the lights), loving this mod so far :)
Tiger 12 Jul, 2015 @ 1:43pm 
and all the "Inline End" versions have a slight gap between the ends of the cables and whatever flat block they're placed on
Tiger 12 Jul, 2015 @ 1:41pm 
"Cable(4) Side Flip" has a small texture error in DX9
Rhedd 12 Jul, 2015 @ 3:48am 
Wonderful, thanks! I'll go check it out.
iRejza  [author] 12 Jul, 2015 @ 2:57am 
@Rhedd Everything should be fine...