Space Engineers

Space Engineers

Custom Jump Drives Mod Pack
141 Comments
BlazingImp77151 12 Sep, 2023 @ 1:39am 
"Please Note Everyone: If you have multiple units, place the last-placed unit on the tool-bar" what does this mean? do they not work like normal jump drives where you can jump with any of them?
Also when will the "Eventually they will get new models that are fixed and working properly" happen? same delay as with the azimuth remaster?
SKY.fungi-guy 14 Mar, 2023 @ 2:28pm 
@SEModder4, is there any conflict with me loading all three of these together? You already clarified that there are no conflicts/duplicates between the Azimuth and Small Ship mod packs, I should have just asked, "Are there any of the mod packs you support or updated that shouldn't be loaded together?"

* Custom Jump Drive Mod Pack
* Azimuth Complete Mega Mod Pack (Dx-11 ready)
* Small Ship Mega Mod Pack

Thanks!
TheMythicFrost 28 Dec, 2022 @ 2:16pm 
Can you use timer blocks with these jump drives
SEModder4  [author] 21 Nov, 2022 @ 12:53pm 
Jump Drives Mod Pack Update Notes(Update: November 11/21/2022): Mod Update: Full Components Rebalance Update.
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==>All jump drives for both Small ship and Large ship got a rebalance and now feature SuperConductors and some small code tweaks.

=>Eventually they will get new models that are fixed and working properly- terminals and stuff are broken and in the center of the models. OOF
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SILVEREAGLE2020 8 Oct, 2022 @ 5:50am 
Thank you nice addition to the game. Glad this was updated.
Kraven 3 Jul, 2022 @ 7:52am 
By chance you would not happen to know of or have one in this pack a Modded jump drive that would let the use of Jump Drives in planet gravity?
Vickett 1 Feb, 2022 @ 1:18pm 
If ya still plan to develop this mod, it seems to me that the 2x2x1 and 1x1x1 on small grid travel the same distance as the full size 3x3x2, would be nice to have that fixxed since they feel quite cheaty
blaze214263 12 Jan, 2022 @ 12:33pm 
whats the range?
PooPooCreed 26 Aug, 2021 @ 2:09pm 
You are the best!
CeeJay232 27 Jul, 2021 @ 3:19pm 
Can these be triggered from a programmable block or timer unlike the vanilla jump drive?
SEModder4  [author] 17 Jun, 2021 @ 8:53am 
I plan to redo them at some point to fix the terminal panels not being accessible and stuff, that broke in Blender and I wasn't aware at the time.
Personal stuff getting in the way right now to be able to fix them all.
SEModder4  [author] 9 Apr, 2021 @ 4:26am 
Found my bug, I will try and fix them all today! :D
SEModder4  [author] 9 Apr, 2021 @ 3:54am 
I will check them all today, could have been a model oversight I didn't check.
LarsonStole 8 Apr, 2021 @ 9:38pm 
Greetings! I am in theprocess of constructing a ship using your drives. The ship has multiple 2x2x1 and Inoticed that, while a control access panel exists on the model, it is not a functional access point. It niether highlights nor grant access to the grid's control panel. They do, however, show in the cp listing, tho it has shown a zero for range each time I have looked. I may have looked at the wrong (not last placed) drive, tho.

Is lack of access a bug, oversight or intentional?
SEModder4  [author] 11 Jan, 2021 @ 9:58am 
Jump Drives Mod Pack Update Notes(Update: January 1/11/2021): Mod Update: Code Update.
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=>Fixed the models didn't occupy the whole bounding box and left horrible gaps when placed back2back/sidebyside etc.(This took a little bit, but massive thanks to Blender for the bounding box plugin.)

=>Re-did every single model with new collisions.

=>Redid all the models to use Keen's latest versions and the models that were left behind.(Very sorry this took so long)

=>Updated Block Variant code so they now show in the g-menu again.

=>Updated all the code to latest game build.
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SEModder4  [author] 11 Jan, 2021 @ 9:20am 
This mod is getting a models overhaul, the finally finished models will be done today. :D
catcraft 29 Oct, 2020 @ 8:01am 
right, thanks
SEModder4  [author] 29 Oct, 2020 @ 7:42am 
This mod uses Keen sounds, so your custom sound is the problem.
catcraft 28 Oct, 2020 @ 11:14pm 
i don't understand
SEModder4  [author] 28 Oct, 2020 @ 7:51am 
Converting sounds to SE is a PITA
catcraft 27 Oct, 2020 @ 10:43pm 
hello! i have a mod that replaces the vanilla jump drive sound (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2129282809) , and when using jump drives from this mod the sound just turns into static? What's up with that? I bet I've done something wrong somewhere but I can't figure it out
TheHelper15 24 May, 2020 @ 2:44pm 
Okay.
SEModder4  [author] 22 May, 2020 @ 4:41pm 
No you would have to unpack the mod file.
TheHelper15 22 May, 2020 @ 4:35pm 
Is there any way to customize the jump distance for the jump drives?
Scrapjack_85 15 Mar, 2020 @ 6:48pm 
thank you for permission
SEModder4  [author] 15 Mar, 2020 @ 5:39pm 
I gotta finish doing the models some time. :)

But yes go ahead I don't mind. :)
Scrapjack_85 15 Mar, 2020 @ 4:02pm 
@ the Authors, I would also like permission to rework the small grid jumpdrive to go with the large vanilla jumpdrive, may I do so and re-post? thank you
Charmander 25 Aug, 2019 @ 4:44am 
i believe this mod is a little bugged since se had there major update.
Netherspark 2 May, 2019 @ 10:27am 
Updated models would be greatly appreciated.
paulhamm 9 Apr, 2019 @ 9:41am 
It looks as though the small grid 2x2x1 range 1250Km 750t and 3x2x1 range 1000Km 750t are reversed. The large grid is correct according to HWinfo.
SEModder4  [author] 19 May, 2018 @ 6:51pm 
Nice! :D
Skallabjorn 19 May, 2018 @ 7:54am 
Thanks for permission to redo this mod, the Tiered jump drives variation is here....

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389548230
Skallabjorn 6 May, 2018 @ 10:10am 
Sweet, thanks :D
SEModder4  [author] 6 May, 2018 @ 10:03am 
Sure :)
Just add me to credits. :)
Skallabjorn 5 May, 2018 @ 11:37am 
@ the Authors, I would like permission to rework this to have limited jump ranges, may I do so and re-post? Regards
Spartan 9 Dec, 2017 @ 9:26pm 
Seems impossible to make a blind jump, any idea for fix that ?

Btw, i can make jumps to gps if i got more than 1 jump drive on my ship. In both cases the result is the same, impossible to make a blind jump
spacewolfcub 19 Nov, 2017 @ 4:25pm 
Looking forward to it. :)
SEModder4  [author] 19 Nov, 2017 @ 4:07pm 
np :D
I am also going to upload the new models once I find some time. :D
spacewolfcub 19 Nov, 2017 @ 4:00pm 
Great! Thanks.
SEModder4  [author] 19 Nov, 2017 @ 3:59pm 
Yep they should still work. :D
spacewolfcub 19 Nov, 2017 @ 3:16pm 
Your last comment here shows as October 2017, but the date on the last update to the mod is 17 Aug, 2015 @ 3:42pm

Which is correct? Do these still work?
Barrio505 6 Nov, 2017 @ 10:44pm 
nice
envy 29 Oct, 2017 @ 6:39am 
Great!
SEModder4  [author] 29 Oct, 2017 @ 6:03am 
With the new models you mean?
Yeah probably today or Monday I will try and finish them.
envy 28 Oct, 2017 @ 7:12am 
@Cpatain SEModder4 Is there any chance of this mod getting an update?
SEModder4  [author] 24 Jun, 2017 @ 1:47pm 
no problem :)
Gerda 24 Jun, 2017 @ 12:02pm 
ok sorry,
SEModder4  [author] 24 Jun, 2017 @ 11:50am 
That is a game bug, not a mod bug. You need to let Keen know this and not me sorry. :)
Gerda 23 Jun, 2017 @ 11:26pm 
After a jump, I die, fix it please.
SEModder4  [author] 5 Apr, 2017 @ 11:45am 
Did you grant ownership to the jump drive so you own it?