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Also when will the "Eventually they will get new models that are fixed and working properly" happen? same delay as with the azimuth remaster?
* Custom Jump Drive Mod Pack
* Azimuth Complete Mega Mod Pack (Dx-11 ready)
* Small Ship Mega Mod Pack
Thanks!
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==>All jump drives for both Small ship and Large ship got a rebalance and now feature SuperConductors and some small code tweaks.
=>Eventually they will get new models that are fixed and working properly- terminals and stuff are broken and in the center of the models. OOF
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Personal stuff getting in the way right now to be able to fix them all.
Is lack of access a bug, oversight or intentional?
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=>Fixed the models didn't occupy the whole bounding box and left horrible gaps when placed back2back/sidebyside etc.(This took a little bit, but massive thanks to Blender for the bounding box plugin.)
=>Re-did every single model with new collisions.
=>Redid all the models to use Keen's latest versions and the models that were left behind.(Very sorry this took so long)
=>Updated Block Variant code so they now show in the g-menu again.
=>Updated all the code to latest game build.
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But yes go ahead I don't mind. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389548230
Just add me to credits. :)
Btw, i can make jumps to gps if i got more than 1 jump drive on my ship. In both cases the result is the same, impossible to make a blind jump
I am also going to upload the new models once I find some time. :D
Which is correct? Do these still work?
Yeah probably today or Monday I will try and finish them.