Cities: Skylines

Cities: Skylines

Treptowers
20 Comments
AmiPolizeiFunk 4 Apr, 2017 @ 3:01am 
here is an update with a fixed LOD model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=898216509 @bennymedia I hope you don't mind, and pls ping me if you would like to be added as author
AmiPolizeiFunk 3 Apr, 2017 @ 9:23pm 
The problem here is that the LOD model has 5.4k tris. Mind if I make a new LOD and re-up?
AmiPolizeiFunk 16 Jan, 2017 @ 10:20am 
getting the error. Update would be swell
Lord Morpheus 8 Mar, 2016 @ 2:40pm 
Yep please update for snowfall.
N v K 19 Feb, 2016 @ 4:47am 
SNOWFALL: Error: too many vertices - needs an update
ConureGuy_411 18 Feb, 2016 @ 11:19pm 
Me as well. Same thing with the space needle. The maker of the needle says he wont update til June. Not sure about this one.

Just disable it in the assets until it gets updated. No more error after that.
Shaggyninja 18 Feb, 2016 @ 8:02pm 
Getting the same error as Martinpirina.
martinpirina 18 Feb, 2016 @ 9:35am 
481004318.Treptowers_Data: LOD has too many vertices
Cruentus 16 Dec, 2015 @ 2:25am 
Hey benny, wäre es möglich das Gebäude auch ohne Alianz Schild hochzuladen? Finde das Gebäude großartig, aber die stören mich irgendwie total.. Wäre dir sehr dankbar! lg
Royalnator 24 Jul, 2015 @ 5:11am 
Wohnst du da? Vielleicht haben wir ja mal gesehen O.o
Judazzz 20 Jul, 2015 @ 1:11pm 
Great, can't wait! :)
bennymedia  [author] 20 Jul, 2015 @ 8:39am 
@Judazzz:
Thanks for your comment. When i finished my actual project which is so unbelievable nasty btw. I will spend time in making some growable offices and commericals. I won't copy my own work, but I will do some in the same style.
Judazzz 19 Jul, 2015 @ 5:10am 
I agree that buildings in the first place should match the scale of the game, rather than using always using a 1:1 scale - those gigantic 1:1 skyscrapers models look fantastic, but in-game they're way too big, and look unrealistic.

Great model btw, would have guessed you're still a beginner! This game really could use some more office complexes with matching buildings like this one, so you can create things like (tech) campuses.
Just wondering: would it be possible to break this building up in several growable offices? That way you could create (eyedrop) your own office parks.
Prone Bone 13 Jul, 2015 @ 10:59pm 
1:1.6 fits the scale of the game.

1:1 looks silly and completely out of place, unless you use no default buildings whatsoever.
bennymedia  [author] 13 Jul, 2015 @ 2:34pm 
@ miguelcervera: I try to explain. May be I played too much with TT-railway models in childhood.
In my opinion 1:1.5 or 1.6 models look more harmonious within C:SL. For sure, that is a matter of taste.
Moreover 1:1 models won't let me arrange the setting with props and stuff cause of its size.
It might sound funny to you, but that is great fun for me. Without props and stuff buildings looks so naked to me.
Further I'am just a beginner in modelling and texturing and I'am still learning.
@Captain-NO: Ich bin völlig steam-unerfahren ^^ Aber ich werd ihn bei Gelegenheit mal aufsuchen und fragen.
Captain-No 13 Jul, 2015 @ 1:57pm 
@bennymedia: frag doch mal swiss, ist ein ganz lieber, wie er das mit den booten macht ;-)
miguelcervera 13 Jul, 2015 @ 1:49pm 
Nice! even though I don't see the point of releasing buildings at 1:1.6 scale. 1:1 would be so much better for everyone
bennymedia  [author] 13 Jul, 2015 @ 1:43pm 
^^ Das hatte ich auch schon überlegt, aber dann müsst ich das Windturbinenasset als Vorlage nehmen, damit man den aufs Wasser bauen kann. Aber ich bekomm den dann glaub nicht als Park rein, zumindest weiß ich das im Moment nicht?!
Captain-No 13 Jul, 2015 @ 1:37pm 
der Hammer wäre natürlich wenn du die Molecule Man noch machen würdest :-)
http://www.yelp.de/biz_photos/molecule-man-berlin#UAfO794yTC_OiqfjM29cdw
Captain-No 13 Jul, 2015 @ 1:25pm 
a bit from the rest of Berlin can be found here-
BERLIN KOLLEKTION:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=451706527