Space Engineers

Space Engineers

VCT Heavy Utility Vehicle - W
14 Comments
Huntermist 30 Sep, 2015 @ 2:42pm 
hay mabey for your next build you should make a void corp ship yard :steamhappy:
KitsuneKas 10 Sep, 2015 @ 9:43pm 
(cont'd)

A likely easier alternative, though, is probably to set up the rotor at the front of the vehicle, and turn the entire crane into a piston system that can stand up from a flat position, and just raise the head vertically, like a forklift whose rails can lay flat. In fact...that sounds like a really good idea to me...

I suspect either of these changes would likely introduce balance issues, but by simply locking the vehicle in place when manipulating the arm, that issue is solved.

Unfortunately, I'm horrible at actually building things. I'm basically the opposite of how you describe yourself in the video, great at using things, horrible at building them.
KitsuneKas 10 Sep, 2015 @ 9:43pm 
I have a suggestion, but one caveat is that I must point out that my experience with rotors and pistons is rather lacking, because I rarely use them.

What would likely be a huge improvement to this design would be to add a second rotor at the head that operates in sync with but in the opposite direction of the one on the vehicle. This would keep the tools level so that you don't end up with only the bottom one being close enough to work.

It might also be a good idea to set up pistons to allow the crane to extend. What would be REALLY awesome would be if you were to somehow figure out how to sync up two sets of pistons, one in the arm itself, one on the head past the rotor I suggested, so that when you raise the arm, it automatically extends forward so that you raise it in a straight line.

Aaaaaaaand I hit the character limit again.
EdgarAllanPwn  [author] 19 Jul, 2015 @ 7:53pm 
Thanks Chicken, and I like that idea!
Kairon-338 ⚠ 19 Jul, 2015 @ 3:45pm 
that would be nice
POP TARTS 18 Jul, 2015 @ 3:35pm 
my idea is to have a wheeled vechicle and have serval of them connect to each other to from a base on wheels that you can take apart and rebulid some where else
POP TARTS 18 Jul, 2015 @ 3:32pm 
I love this.
Btw i'm a big fan, plus i have an idea gopescope
mouvar31 17 Jul, 2015 @ 3:15am 
what mod did you use for the gravity on your works?
EdgarAllanPwn  [author] 16 Jul, 2015 @ 7:50pm 
Nice! I'm happy you're tailoring it to suit your needs - happy engineering :D
mouvar31 16 Jul, 2015 @ 2:54pm 
on a side note. i added a space ball to each wheel. at 5T mass. and this thing works beauifully on my carrier with just normal grav generators. though i also added 1 "always on" mass block underneeth.
mouvar31 16 Jul, 2015 @ 2:52pm 
sweet!
EdgarAllanPwn  [author] 16 Jul, 2015 @ 2:14pm 
THanks mouvar31! I will be making a ground mining vehicle soon :)
mouvar31 16 Jul, 2015 @ 10:56am 
question. im horrible at making wheeled things. and i love this. would it be possible to make a mining version. ive had some luck with getting the "welder head" into the right possition by adjusting the front and rear wheel hight. but never fails with drills on the arm it breaks when adjusting its hight. the design is perfect for what i like. even if it "lost" the arm something in this design that could mine would be perfect.