Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

More Units Mod
32 Comments
R0LL5_R0YC3 4 Jul, 2019 @ 2:14pm 
Is there any chance of an upgrade for it to be better compatible with Rising Tide? It works great amazing job! The only drawback are the human units they revert back to the basic unit. I was so excited about being able to play all of the Affinities units as well. Still an amazing job!!!
Appleseed 7 Aug, 2018 @ 12:07pm 
Just dont do Long range Missile rovers they are useles 1 range 2 dps X_x
Paweu  [author] 8 Aug, 2016 @ 10:09am 
@LtBlujay Thanks for report, repaired.
LtBlujay 8 Aug, 2016 @ 8:08am 
I encountred a pretty game breaking bug. I was playing and enjoying the mod alot. I reached lvl 7 in supremecy, when I get asked to upgrade my planes (don't remember what they're called) to lvl 3. The bug is that it says I can't upgrade until my affinity is lvl 8, but I can't continue to the next turn. I enjoy this mod so it would be nice if I could keep playing the game with it.
jsnider193 14 Apr, 2016 @ 11:19am 
Just using in BERT and so far works fine ... some of the units are real nice and good add to the game. thanx for the work and continued support.
syrkres  [author] 21 Mar, 2016 @ 8:38am 
We have a fix for the Air Patrol, will be checking rest of mod as well.
syrkres  [author] 20 Mar, 2016 @ 7:21am 
Also when I talk about upgrades, talking about Affinity Upgrades for units.
syrkres  [author] 20 Mar, 2016 @ 6:40am 
Np, it was a great help in figuring out how to the tacjet as a model, so thanks for that, (wanted to create a recon flyer and couldn't get it to work. Right now I set it so they only upgrade at level 24 (lol) so they should never upgrade during a game.

So thanks a lot for how-to. I'll see if I can see how to update models.
Paweu  [author] 19 Mar, 2016 @ 11:11pm 
@syrkres They don't even updating, I never done part of code where models changing. I left them themselves. Of course, this mod isn't the best compatibility to RT. If you want full compatibility to RT, just check 'More Buildings Mod'. And thank you for pay attention, maybe I will try repair it later.
syrkres  [author] 19 Mar, 2016 @ 8:29pm 
Liking the mod, but when I upgrade things (BERT) the models are not correct, they default back to the marines?

absolutelyfallen1 11 Feb, 2016 @ 1:58pm 
What we need are our own version of the Alien Drones. Flying units that can fly without needing to be based in a city or on a Carrier. Like the helicopters from Civ5. And, something - if it's not already in there - like the "Satellites" tech from Civ5, that'll reveal the entire map. Why can't we do that?
kuba_mar 21 Nov, 2015 @ 6:38am 
add aliens units (special haromy units) but more like standard aliens what would need nest to be producted
Paweu  [author] 31 Oct, 2015 @ 11:34am 
@Grathocke Well, I don't know.. I didn't changed normal Explorer, so I think yes.
Grathocke 31 Oct, 2015 @ 11:13am 
Is this mod or your explorer mod RT compatble?
MyFeL 30 Oct, 2015 @ 4:00pm 
Can't load my Save's after Update :-/ But very nice Mod!
Paweu  [author] 30 Oct, 2015 @ 4:20am 
Guys, is everything working after today's update?
Paweu  [author] 26 Aug, 2015 @ 9:21pm 
@cptcharisma: Now I'm totally concentrated on update these Units, what we have. I don't want tell everything about new update because I gonna to suprise you. That missile barge is a good idea, but in code this is nearer buildings. And there I would have to add texture, what I don't want to do because of 2 things: 1. I'm horrible in creating textures. 2. I have no idea how to add new texture (because in game files there isn't textures of units). We will se later, but I don't take your ideas like a joke.
CptCharisma816 26 Aug, 2015 @ 7:04pm 
Could you possibly add a more versatile navy units, all i can think of is battleship with your aircraft carrier(which we have) your battleship(which we have) but we need more than just those like a sub, but i dont know what use that would. Maybe i missile barge, it works like the prime sabr but is a sea unit? I would love to give you ideas for this military is my kinda thing.
Dez The Dapper Bocchi 17 Aug, 2015 @ 11:12am 
ah i nu have it anymore doe:steamsad:
Paweu  [author] 17 Aug, 2015 @ 11:10am 
@Admiral Desimatorg There is normal move unit, for example Air Patrol.
Dez The Dapper Bocchi 15 Aug, 2015 @ 10:39am 
by tile not by city:steamhappy:
Dez The Dapper Bocchi 15 Aug, 2015 @ 10:39am 
make a air craft thats early game and can move like ALL othe other types of units plz
Paweu  [author] 12 Aug, 2015 @ 11:04pm 
The last update will come 25th August 2015! I think you're ready for full version. By the way, thank you for all ideas.
Paweu  [author] 2 Aug, 2015 @ 10:43pm 
About air units: I have a new idea, how to do normal aircraft. In next days I will try with that - however, I don't how it end. If that works, there will be three or four new units - if that isn't working - I can do one unit, based on a primary jet.

About sea units: I still have a problem to find gunboat texture - I know where is it, but program isn't read texture. And underwater units are excluded - there isn't ANYTHING to do. I promise, I try with sea units.

About fast colonist: Now I'm think, the best technology for fast colonist is terraforming technology. I'll change it.

OKAY: NEXT UPDATE WILL COME.
draygriff 29 Jul, 2015 @ 9:03am 
I like the "fast colonist" very much. However, it's too far down on the tech tree to be of any great use. By the time I research that tech my cities are usually in place. Can you move it up some?
draygriff 27 Jul, 2015 @ 12:59pm 
I still love this mod!
Nano_Ranger 25 Jul, 2015 @ 3:22pm 
add submarines into the game for computing technology so it comes with the gunboat
Rodso 23 Jul, 2015 @ 6:52am 
thought aboyt adding in a battlesuit thats isnt affinty based? or something simlar and i agree more aircraft would be cool maybe something simlar to a heli nice looking mod
Paweu  [author] 18 Jul, 2015 @ 11:29am 
draygriff - I try to add air units in third experimental mods, but I had some problems with this creation. I try to did something like flying aircraft, more mobile. And I don't know where is my fault. I can try do this again, so you must wait longer.

And one thing for everyone: Beta version will be later, because of some technical problems.
draygriff 18 Jul, 2015 @ 11:17am 
Nice mod. No crashes so far. How about beefing up the aircraft? The only one I've found useful is the Shrike.
draygriff 16 Jul, 2015 @ 12:41pm 
Giving this a try.
Paweu  [author] 14 Jul, 2015 @ 6:49am 
To everybody who saw first version:

I deleted it because there is some bugs and my faults. From now I will update this mod, so you don't need to worry about your gameplay with this mod.