Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks
I use a mod called "Tropical Experience | The Volcano Biome", and this mod has Chiminea, but your mod does not have the option for it not to erase Chiminea ...
I never play with cooldown for players, mostly because players often sand near the firepit and flingomat will extinguish the fire that way, although the reason to have this mod is to not extinguish the firepit.
if EXMODE == "coldsource" or EXMODE == "anysource" then
AddPrefabPostInit("coldfire", AddColdTags)
AddPrefabPostInit("coldfirepit", AddColdTags)
AddPrefabPostInit("nightlight", AddColdTags)
AddPrefabPostInit("endo_firepit", AddColdTags) <-
AddPrefabPostInit("endo_firepit_fire", AddColdTags) <-
AddPrefabPostInit("ice_star", AddColdTags) <-
AddPrefabPostInit("ice_star_flame", AddColdTags) <-
end
if EXMODE == "anysource" then
AddPrefabPostInit("campfire", AddColdTags)
AddPrefabPostInit("firepit", AddColdTags)
AddPrefabPostInit("deluxe_firepit", AddColdTags) <-
AddPrefabPostInit("deluxe_firepit_fire", AddColdTags) <-
AddPrefabPostInit("heat_star", AddColdTags) <-
AddPrefabPostInit("heat_star_flame", AddColdTags) <-
end
I don't remember all of my other configuration options, but I doubt they were the cause of any buggyness. I uninstalled the mod as a result of the issues I was experiencing so I don't have my original config layout anymore.
When testing on my end, if I ask for the player not to be targeted in the config, then players are not targeted. Could you give more precision in what's happening (specific situation? exact configuration, ...)?
I never noticed any fuel inconsistency. Again could you tell me what's your exact config?
Thanks
What I should maybe do is add a config file where the users could add tags or stuffs like that that should get ignored by the flingomatic.
FYI: it kills deluxe fire pits BUT if you run this mod alongside this other mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=866623002
then make sure the settings are identical and ur golden.
Known "issue": if you change the range in the mod, this won't be visible in-game (the placer will still show the same range even though the effective range is changed). This is not top priority but I will fix that eventually.
this mod is poorly coded because it was one ofmy first attempt at DST coding. Thus it could probably use a lot of other fixes. Unfortunately right now I am super busy and have no time to dedicate to this. In a few weeks things should get better and I can look into making a proper coding job for this mod and address the issue you're mentionning.
and your other mod are not configured properly as well. You don't have to copy the complete modinfo.lua. You just put the name of the option and then the value of the data (not the value of the description).