Team Fortress 2

Team Fortress 2

Stallone
185 Comments
Albert44 ◢ ◤🜏 22 Aug, 2024 @ 6:12pm 
I loved playing this map back in the day, thank you for this, have some points
Serge Ivanov 28 Jul, 2024 @ 5:55pm 
This map really makes me want to go to some luxury resort.
ShadowMan44 24 Jul, 2023 @ 12:44am 
There's always next year...
Herald of Kot 11 Jul, 2023 @ 9:52am 
Looks like a great place to fight and relax at.
SloppySausage 1 Jun, 2023 @ 5:23am 
is it that time again?? :steamthumbsup:
ShadowMan44 18 Apr, 2023 @ 3:26am 
Oh I hope this makes it in the summer update.
SloppySausage 23 Jan, 2021 @ 5:02am 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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Iracema Informatica 12 15 Oct, 2020 @ 11:16am 
amazing
Rebooted 13 May, 2020 @ 1:53am 
Absolutely gorgeous map.
British Player 22 Jun, 2019 @ 5:26am 
is this Sylvester Stallone's house?
Knusperfrosch 15 Aug, 2017 @ 10:03pm 
Review Part 3:

But the map didn't feel too skewed towards 6v6 meta classes, as Engineers and Heavies had areas to establish solid defensive positions in, especially the central hotel lobby behind the point. Pyros and Spies had side buildings to ambush people in. Snipers could keep jumpers on mid in check, but there was enough cover to break long sightlines, so from what I remember I didn't constantly feel sniped from all angles. Scouts could be a nuisance, but hey what's new.

Disclaimer. I'm not a comp league player myself, so these are just my personal opinions, from the point of view of my 3 years younger and less experienced self filtered through what I have picked up about map design and competitive mindset since then.

The map also lends itself to beautiful screenshots against the backdrop of the holiday resort and beach. (I used it as backdrop for the Medic bathrobe misc that was never added.)
Knusperfrosch 15 Aug, 2017 @ 9:59pm 
Review Part 2:

Experienced Soldiers can get from spawn to mid with only 2 rocketjumps, apparently, from the chat comments on my old screenshots.
I've found a video from June 2014: "Solly/Demo Rollouts - koth_stallone_b2" showcase
https://www.youtube.com/watch?v=sITNa6qVtic
UGC competitive league used koth_Stallone_b2 for 4v4 matches back in summer 2014, so it has been played competitively.

Mid area is a bonanza for jumping classes due to its openness and 3 large roofs to land on (the gazebo over the CP and the roofed bridges to both sides). The swimming pool in front of the gazebo that houses the capture point allows Soldiers to boost their jumps for extra height. Soldiers and Demomen can also use the water to land in to ignore falling damage.
(cont.)
Knusperfrosch 15 Aug, 2017 @ 9:58pm 
My mini-review of koth_Stallone:

Disclaimer: I played koth_Stallone_b2 back in June 2014, in a 12v12 pub environment on the TF2Maps.net server. I played it again on a different community server later, but I don't have screenshots of that.

Stallone (from my own experience) is a map that played really well, both from the flow of battle and stable solid framerate (at least back then). The layout was clean and not confusing, but had enough flank routes. The map isn't too large, but it also didn't feel cramped. Even though the map doesn't seen to have much verticality at first glance (as the hotel balconies can't be landed on), the various roofs, ramps and walkways around mid offered some interesting height variations, with raised and lowered areas creating 4 levels of height around the pool.

(cont.)
Knusperfrosch 15 Aug, 2017 @ 9:10pm 
@Stewartsaurus -88- @Tibby Dobbs
There is also koth_sunset_saloon_b1r, which admittedly has no beach, but a large saloon surrounded by majestic mountains and an awesome sunset skybox in bright sunset colours bordering on the kitschy. I don't consider it a "properly playable" map though, although it has one capture point, because of its asymmetrical layout. And the sheer number of details can be hard on the framerate for some computers. It usually pops up in the map rotatation of peaceful servers like LazyPurple's.
Knusperfrosch 15 Aug, 2017 @ 9:01pm 
@Stewartsaurus -88-
There are a number of playable maps with beaches, but they are all custom maps. (I don't count maps made for trade servers as "playable" because they don't have objectives.) Some examples off the top of my head:
pl_Pier (that one is set in a quaint little French coastal town at night time, so no sunsets, but has sandy beaches and a working lighthouse and a funfair)
plr_Bananabay (tropical daytime map on an island, which hopefulyl will make it into the Jungle update)

After the Jungle Update, Valve should ask the community for maps and cosmetic items for a Summer-Sun-Beach update for 2018. It's been years since the Summer Camp update.
Knusperfrosch 15 Aug, 2017 @ 8:51pm 
Hurray, koth_Stallone is finally in the workshop!
I played this map ages ago, but lately I haven't seen any servers run it.
OuTCSiDeR 24 Nov, 2016 @ 7:22am 
gg=god god
Bob Isis 10 Oct, 2016 @ 11:23pm 
S3XY BBY
Tibby Dobbs -88- 30 Aug, 2016 @ 7:37am 
this is really nice. as stewartsaurus said, we have no beach or sunset maps so valve should add this map!
Orchestrion (Orc) 28 Aug, 2016 @ 1:16pm 
could you make an sfm version of this, but with more places to animate scenes, like the closed of kitchen?
Doban 5 Aug, 2016 @ 6:08am 
Valve please add this
Stewartsaurus 12 Jun, 2016 @ 6:58pm 
We have NO beach maps (or sunset maps) and we need this NOW!!!!
Подшлычник 16 Jan, 2016 @ 2:09am 
***************************************************************************
★☺ Hi everyone! Please help progress new cool game in GREENLIGHT! ★☺
:steamhappy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=584533935 :steamhappy:
★☺ Please! I really need this votes! Good luck! ★☺
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★☺ Ребят, помогите продвинуться новой крутой игре в GREENLIGHT! ★☺
:steamhappy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=584533935 :steamhappy:
★☺ Пожалуйста! Очень нужны голоса вверх и позитивные комментарии. Всем добра! ★☺
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mr slime spotify 23 Jul, 2015 @ 10:11pm 
i will definetly help get it into the game just one question-can we go inside the hotel
??
Bit.jester 23 Jul, 2015 @ 8:31pm 
We TF:GO now?
Wait, yes, yes we are.
Cowceratops 23 Jul, 2015 @ 7:43pm 
well, this needs to be in the game
The Wizard 23 Jul, 2015 @ 3:24pm 
i think its awsome
it me 23 Jul, 2015 @ 2:45pm 
unordinary for TF2







i like unordinary-ness in TF2
daydrinker 23 Jul, 2015 @ 10:17am 
The collision boxes on everything looks like they could mess everything up. This would be a good CS:GO map though with some high res textures.
dixelz 23 Jul, 2015 @ 10:08am 
thx so much pls
桜島 麻衣 23 Jul, 2015 @ 4:40am 
not bad bruh
Chow Lee 23 Jul, 2015 @ 12:36am 
cool looking still gotta play it
[CN]Topic 22 Jul, 2015 @ 10:38pm 
small
His P*nis 22 Jul, 2015 @ 9:32pm 
it is ok
Seabass 22 Jul, 2015 @ 8:31pm 
doesnt look bad

Jerry hot dogs 22 Jul, 2015 @ 12:36pm 
this is a really nice looking and fun map to play on
takkYu 22 Jul, 2015 @ 12:34pm 
seems very small
△DUCKSLAYER 22 Jul, 2015 @ 12:27pm 
This map is too easy for 4v4 , I don't see any problems.
If you can't play it, git gud.

Amazing map for soldiers and scouts.
goose pilot 22 Jul, 2015 @ 10:21am 
This map is hell. This map was the worst to navigate for all of the players on my 4v4 team.

It basically has 2 chokepoint entrances and 1 back entrance coming out of spawn. The rollouts are terrible so if your a soldier you have to pogo a lot.

While this map does look nice, it is by far one of the most terrible to maneuver.
Gashphul 22 Jul, 2015 @ 8:57am 
Look great! My only concern is those tables and chairs at the begining of the video. They look like they could get in the way of players.
EXCELLENtEZ 22 Jul, 2015 @ 7:13am 
Look at nice.
Vaping Orange Cat 22 Jul, 2015 @ 4:20am 
best map on VSH mode :)
尺ÓŁAND 22 Jul, 2015 @ 2:53am 
еда

™⁧⁧乃ȽOOD PRINCΞ 22 Jul, 2015 @ 12:56am 
im like this
DotRotPota 22 Jul, 2015 @ 12:14am 
PERFECT FOR RANCHO RELAXO TAUNT IN THIS MAP :D
iCE 21 Jul, 2015 @ 11:29pm 
the name tho
PaXaN 21 Jul, 2015 @ 11:06pm 
уыпылпит

AugmentedVision 21 Jul, 2015 @ 10:30pm 
ok
Bwing 21 Jul, 2015 @ 9:09pm 
Perfect for the engineer rancho relaxo taunt!
BrickSnip 21 Jul, 2015 @ 8:37pm 
melon