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Well the mod is great. You know what, I came back to use the mod. This is probably the best mod for the game with new units for the civil war. That while it does add more damage to the ebony battle axe and sword, removing the mod can fix the damage changes after the war is over. I had played through the civil war once with this mod, using it to add some variation to units through how I liked to play the civil war with extra battles.
Read the description. You press the ` button and type in the ID given in the description and the number you want spawned.
In regard to archers lacking arrows, I am not sure why this is. they use Dwarven arrows so perhaps those that are having issues with it have other mods that change or remove Dwarven arrows.
Also, the intention for this mod was simply to provide standardized forces for both Imperials and Stormcloaks with which to create battles. Adding them to the overworld would require work i am frankly not bothered to do.
be aware that future updates to the mod may not happen. Disk space is at a premium on my PC right now and as such some games including Skyrim have been uninstalled.
At any rate, thanks for trying out the mod guys.
I had problems, this is what I did.
Note bowman has no arrows or melee weapon?
inplace of him if you want a archer (normal console command)
Base game skyrim npc
Stormcloak archer 45be3
Imperial Archer 45be0
error you type in the code and nothing happens right? That is because codes change , most of the time and here is the fix I used which is what is suggested a few pages back more than a few times.
So this is how I got the mod to work, as you read through you will notice people want you to use help.
open console= ~ button next to 1
help example: cohort
console should reply imperial iron cohort with a code
use that code with the player.placeatme code #
if you want 1 or 100 after the code press space and type in the number you want.
SO
type: help legionary into the console and check if the first digit of it's ID code is different with Roma Victor turned off.
It's unlikely, but the unit codes in this mod used to start with 5 when i was first messing around with them last year so that's the only explanation i can think of.
Here are images of two Imperial units from the mod taken today with Roma Victor turned off:
https://gyazo.com/151a82d82c937f8fc38e6436f506cd86
https://gyazo.com/f5a12a50f3d69126876be40f7afeff5e
Commands didnt work for me at first but you actually do Need the ROMA VICTOR Texture Mod. Install it then it will work.