Source Filmmaker

Source Filmmaker

The Soviet Doctrine (TF2-Style weapon model)
38 Comments
Mr. Booze 14 Jun, 2018 @ 5:18am 
Good luck if you do and to any of your future endavours.
Mx. Amber  [author] 14 Jun, 2018 @ 3:59am 
huh... haven't touched this one (or 3D work in general) for years, but then again, I've learned much more about texturing and UV mapping since then... I might see if I can rework it some time, when I've less projects going on than right now.
Mr. Booze 13 Jun, 2018 @ 5:36am 
Any plans of reworking on this model?

I can just imagine the hardwork you did with modelling the actual model but I'm curious to see if you're going to at least redo the textures as the current smooth one isn't doing so hot.
Mx. Amber  [author] 18 Jul, 2017 @ 6:05am 
Thanks :) Well, in retrospect, it looks rather horrible to me xD Back then, I was rather proud of it.
[DFS]SciMan3010 17 Jul, 2017 @ 9:58pm 
2nd time modelling? Good fucking job mate
ZombieGuildford 1 Apr, 2016 @ 11:52pm 
Gmod version plz
Probable Orange 18 Sep, 2015 @ 11:12pm 
just noticed that there is no bullet ejection port on the top of the mag, fix that please.
Probable Orange 18 Sep, 2015 @ 10:16pm 
When is the next update? ;_;
Probable Orange 29 Jul, 2015 @ 11:24am 
gud
Mx. Amber  [author] 29 Jul, 2015 @ 10:26am 
Now has bullets on top of both magazines and a curved trigger and firemode selector.
Probable Orange 29 Jul, 2015 @ 8:48am 
aight ill be waiting
Mx. Amber  [author] 29 Jul, 2015 @ 8:28am 
THat would be nice. I'll edit the trigger and the mag today and update it here.
Probable Orange 29 Jul, 2015 @ 8:10am 
Btw, I can make a demo reel for your weapon in sfm once you at least improve the mag and the trigger.
Probable Orange 29 Jul, 2015 @ 8:08am 
Ah yes, a uv map will be necessary for the metallic part. good call on that.
Mx. Amber  [author] 29 Jul, 2015 @ 5:27am 
No problem, I understand what you want to say.

I'm still working on it, atm I try to uv-map the barrel. @Doomsday Orange I'll add bullet ejection slot soon.
ArtyHiTecH 29 Jul, 2015 @ 3:38am 
very interesting, but still need to inject more cartoon, sorry for my english.
Probable Orange 28 Jul, 2015 @ 3:01pm 
Well use a reference. Preferrably the heavies hands. scale it if you have to.
Mx. Amber  [author] 28 Jul, 2015 @ 1:30pm 
I wasn't sure how to shape it so it fits the TF2 fingers.
Probable Orange 28 Jul, 2015 @ 1:16pm 
I would like to point one last thing out:The trigger looks very strange and should curve. not be straight.
Mx. Amber  [author] 28 Jul, 2015 @ 8:41am 
Ok.
Probable Orange 28 Jul, 2015 @ 8:41am 
Also you might want to add some small details to the weapon in the future, like a visible slot where bullets come out on the magazine, a slot on the rifle for the bullets, just extra details to make the model look better.
Probable Orange 28 Jul, 2015 @ 8:39am 
What im saying is that there is way too little detail on the textures to make it tf2-ish. This would fit in a game that had a flat artstyle, but not tf2.
Mx. Amber  [author] 28 Jul, 2015 @ 4:16am 
How?
Probable Orange 27 Jul, 2015 @ 8:25pm 
The art style is way too flat and not very tf2-ish. You should fix that.
Mx. Amber  [author] 24 Jul, 2015 @ 1:44pm 
I'm glad you like it.
Gallup 24 Jul, 2015 @ 12:33pm 
I've always wanted a Russian PPSh-41 or something similar to one in SFM. Great work!
Autumn Harvester 19 Jul, 2015 @ 1:18pm 
more like, unturned style, still is good though.
Bubba103102 19 Jul, 2015 @ 10:37am 
10/10
KlaatuNaatu 19 Jul, 2015 @ 8:23am 
I'll give you an upvote though, maybe not for the model (yet), but for the effort you're putting into it.
KlaatuNaatu 19 Jul, 2015 @ 8:22am 
Because it's an unfinished state probably. More of the shoot first, ask questions later kind of people are coming through here I guess.
Mx. Amber  [author] 19 Jul, 2015 @ 6:11am 
why does it have 7 negative and 0 positive ratings?
Mx. Amber  [author] 19 Jul, 2015 @ 3:49am 
THe most problematic part is the barrel. I'll re-texture all the other parts before I'll try the barrel. The mag and the gun action are easy to UV-map
KlaatuNaatu 18 Jul, 2015 @ 4:17pm 
Nice, it's looking better. Keep going at it like this and it'll be done in no time.
Mx. Amber  [author] 18 Jul, 2015 @ 2:47pm 
The wooden parts now have a simple wood texture.
KlaatuNaatu 18 Jul, 2015 @ 7:09am 
Try working on giving it a shine. I'm not a modeler, but TF2's graphics style shouldn't be that hard to replicate once you get used to it.
Mx. Amber  [author] 18 Jul, 2015 @ 2:22am 
UV-mapping isn't my strong suit, I'm way better in modeling than in texturing. But I'll try to improve the texturing.
Kumquat [Velbud] 17 Jul, 2015 @ 8:00pm 
The model idea is pretty good, but texturing needs more detail. If you can get that fixed up, this model will have more potential for being in TF2
KlaatuNaatu 17 Jul, 2015 @ 7:38am 
I really do like the idea and the basic model, but it could use more work. Nice job.