Crusader Kings II

Crusader Kings II

[Sdzk] Become Nomad
29 Comments
Anonimoas 21 Jan, 2020 @ 12:00pm 
Does this works for the actual version of the game?
Aschenbrenner 7 Feb, 2016 @ 4:20pm 
I use this mod for alternate starts but id suggest either making the decision a diplomacy option or to make it an unimportant decision because it seem after every war i get enough prestige to click it when i dont plan on using it or am not ready and its just a little annoying other than that this is a great idea for a mod especially if you want to reinvigorate the migration period of europe.
Bob 2 Jan, 2016 @ 8:02am 
Can you make so that AI will never choose this because that would be CHAOS thank you
The Burger King 4 Aug, 2015 @ 2:21pm 
same with Floogi's Buildings and tech mod
ImperialFish 24 Jul, 2015 @ 6:35pm 
Note that your save games will be located in a different place if this mod is active.

For some reason.
Abu Bakr al-Bigdaddy 24 Jul, 2015 @ 12:17pm 
Can't you make vassals able to become Nomadic, if thier liege is?
oznor 22 Jul, 2015 @ 5:03am 
Why i can't acces to the horde menu after becoming nomad?
pandaling 22 Jul, 2015 @ 2:56am 
the AI seem to be too likely to become nomads, at least in my gams anyway.
Sentinel Of Fate 20 Jul, 2015 @ 6:21pm 
You should update your description to show that the requirements for the player have been removed and that the AI will take the decision.
Yawn 20 Jul, 2015 @ 10:04am 
@Sir Olorin [fFrench Warden] Normally the workshop works it's just you're possibly subscribed to too many mods and need to remove some.
WHOPPER WHOPPER WHOPPER 20 Jul, 2015 @ 1:43am 
Thank you for letting me make the majority of central Europe Nomadic!!!
DeathStrack 19 Jul, 2015 @ 7:05pm 
Because someone will not read the description but read comments... No this isn't ironman compatiable only graphic mods are.
Olorin 19 Jul, 2015 @ 6:57am 
Thanks alot, I was so annoyed ;p
Schimmelpenninck  [author] 19 Jul, 2015 @ 6:55am 
Sure thing, check the description.
Olorin 19 Jul, 2015 @ 6:48am 
Could you upload it elsewhere ? Please...

Nice changes :)
Schimmelpenninck  [author] 19 Jul, 2015 @ 6:46am 
@Pupcat5, in vanilla, the nomadic AI will convert to feudal or a merchant republic, if they have >10 castles or cities in their realm.
Schimmelpenninck  [author] 19 Jul, 2015 @ 6:45am 
In this new update, the AI now also takes the decision under certain conditions. The bordering restriction for players has been removed.
Olorin 19 Jul, 2015 @ 6:41am 
I cant download it, the workshop doesnt work... Damnit
Pupcat5 19 Jul, 2015 @ 2:16am 
If you do plan on making it to where the AI can become nomadic, do you know if nomadic AI have a chance of becoming feudal or tribal? If not, would it be possible to put this in as well?
Olorin 19 Jul, 2015 @ 12:35am 
Could you give it a ai_chance but forbid it for reformed religions? Would be awesome :à
roastbeef 18 Jul, 2015 @ 2:32pm 
Well not the mod to come out but just for a feature like this in Ck2 lol
roastbeef 18 Jul, 2015 @ 2:31pm 
Thanks I've been waiting for this for soo long
ROGUE413 18 Jul, 2015 @ 2:25pm 
Any chance of making it possible if just Tribal? I'd love an Iceland horde
Winona 18 Jul, 2015 @ 1:39pm 
Norse Nomads? JAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!
Klinker1234 18 Jul, 2015 @ 11:09am 
Wonderful finally the avars will be nomads.
Finley 18 Jul, 2015 @ 5:34am 
Was hoping a mod of this sort would be made, cheers.
Schimmelpenninck  [author] 18 Jul, 2015 @ 4:36am 
I thought about giving the AI the option, but for now it is players only.
Christmas1 18 Jul, 2015 @ 1:25am 
THANK YOU!!!!!!!!!!!!!!!!!!!!
Darkavatar 17 Jul, 2015 @ 5:03pm 
Is it programed that the AI will ever make the change to nomad, or is it just a player option?