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The reson for the caps that early in the game isn't due to a limit of ships. It's due to the limited amount of available RU's you can mine that early in the game.
Thanks!
ShipType 'Carrier' should be defined for all races before using an override for the 'Hiigaran' race. -- FATAL EXIT -- unitcaps/219:! --stack trace--
Fix in a few minutes.
And as you pointed out, I made my mod without ever having played through the game, so my caps were totally wacky (like having the shipyard cap higher than 1 when there's no way to even build more than one shipyard). You obviously have more experience with the intricasies of the game than I do.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=605014842
They moved a lot of stuff there apparently, going from all the other mods I've looked at. It's why so many broke.
I just thought you should know, I've uploaded a version of your mod (well, I didn't edit your mod, but I edited the same file) that works with the newest patch, which yours doesn't seem to do ( I tested it with HW1 and didn't see any change in the unit caps). Since yours doesn't work anymore, I'm wondering if you want to edit your description to link to mine or I can add you as a contributor on my mod. Whatever works best for you.
Yes, "Homeworld 2 Beta" is what it says wen you don't have multiplayer or either of the campaigns selected. (Unless the mod changes this)
overrunning the enemy with hordes of fighters and corvettes is really funny