Space Engineers

Space Engineers

Jump Distance Dialer
50 Comments
CBFasi 29 Dec, 2024 @ 4:31am 
Script faults present :(
Vanidas 8 Jul, 2020 @ 11:32am 
Is this still functional?
B1487E 2 May, 2020 @ 6:51pm 
It does not work
TheWarMaster97  [author] 23 Oct, 2018 @ 10:43am 
@A Stormtrooper i update it but not tested it, tell me if it works now, thanks.
TheWarMaster97  [author] 23 Oct, 2018 @ 9:49am 
@A Stormtrooper, that's a huge number, i guess 32 bit floats are not enough to store it, so it becomes a negative number, it maybe can be solved by changing floats to double but i'm not sure beacuse maybe floats are required by the API, i'll try to fix it.
B1487E 18 Oct, 2018 @ 3:26pm 
GPS coords: X: -19742.44 Y: 370.93 Z: 3830.4

Dialed distance: 0 km

Actual distance: 5 km (Unlocked)

Min distance: 5 km

Max distance: -2147483648 km

Press enter to set the distance...

How do I fix the maximum distance? The max distance without the script is 54,000,000,000,000,000 kilometers, but the script automatically sets it to 5 kilometers.
B1487E 18 Oct, 2018 @ 1:13pm 
@TheWarMaster97 thanks for the fast response :D
TheWarMaster97  [author] 18 Oct, 2018 @ 11:56am 
@A Stormtrooper i updated the script, now it should work. Thank's for the bug report.
B1487E 17 Oct, 2018 @ 3:07pm 
Tried this script with the "Mega Jump Drive (OP)" mod, doesn't seem to do anything. I am not using DialMode, nor am I using Digi's Control Module. I am using the script in argument mode, I don't get any errors, it just doesn't do anything.
TheWarMaster97  [author] 20 May, 2017 @ 12:42am 
Try without any mod, If it works maybe a mod is interfering
AnsontheToad 19 May, 2017 @ 1:10pm 
No I'm still playing in english. I did build a ship with a hyperdrive which has a rediculasly long range. Which might be whats wrong with that ship but why is my other ship that it was working perfectly on now giving me that error? I am wondering if iTs a mod on my list. I don't know what whould interfear with it.
TheWarMaster97  [author] 19 May, 2017 @ 10:17am 
@AnsontheToad ok, i did more testing and i also checked all the code and i found what may be the problem. In order to get the max distance the jump drive can jump my script has to read the detailedinfo section (the one on the right in the terminal that tells you stuff about the selected block), but that sections depends on the language of the game, so the question is, have you recently changed the laguage of the game, and what language do you use? i tested this in english and it works.
AnsontheToad 18 May, 2017 @ 12:06pm 
Sometimes I can get it to load without the error but when I try to use it either in traditional dialmode or with digis control module it doesn't work and I have no errors but when I either hit recompile or if I hit edit then check code and remember and exit I get the Input string error. Hmm I Wonder if its the Control module mod. I will have to try it later without that mod and see if i still get the error. Maybe its sending multiple inputs at once? I have no idea. This is on a server with 5 other people by the way but I am the only one using the script and control mod at the moment. Once all is working again I will be setting it up for thier ships as well. I love this script by the way.
TheWarMaster97  [author] 18 May, 2017 @ 10:26am 
I just tested the script, and for me it still works, can you provide more info, the error you are experiencing seems like a conversion error (from string to double), when does the error appear ? when you start the script or when you do something else ?
AnsontheToad 17 May, 2017 @ 11:07pm 
I don't know why but I keep getting a script exception error. Input string was not in a correct format. This is without editing the script at all and using the default values. Started for me about 2 days ago.
TheWarMaster97  [author] 11 May, 2017 @ 12:34am 
I never tested this on a server, but it should work like in single player, this script can also be used in vanilla, just follow the "Set up (Without digi's control module)" and "How to use (Without digi's control module)" sections. if you want to use arguments to set the distance you can do it by following the "If DialMode is disabled:" sub-sections, to disable DialMode search the line "bool DialMode = true;" and change it to false, by doing this the script will only work with arguments, and will not require a timer. the distance is measured in km if i remember correctly.
Argus von Stein 10 May, 2017 @ 8:55am 
BTW, there are many instructions here, but I'd very much prefere to see one on top of others: how to use it on a server that has no mods. Just a vanila. Preferably with using arguments to set distance. Also should I set distance in kilometers (like "6.5") or in meters ("6500")?
TheWarMaster97  [author] 10 May, 2017 @ 8:13am 
Ok, i think that gps feature is no longer supported, i updated the script and removed that feature so that it doesn't show the warning message.
TheWarMaster97  [author] 10 May, 2017 @ 7:09am 
I know, I was being lazy since the code works anyway, back in the days the purpose of writing a coordinate to private text was to show that coordinate in the GPS tab, i will check if there is a new way of doing this.
Argus von Stein 10 May, 2017 @ 6:44am 
The code chek writes it's obsolete, as private text doesn't exist any more
TheWarMaster97  [author] 1 May, 2017 @ 12:40am 
@AnsontheToad regarding the sim speed problem, i don't know if this problem is just with this script or with every script that use the control module, it's the first time i use that mod. regarding the coordinates you can replace line 224 with this:

WriteStatus("GPS X: " + GetCoords()[0] + "\r\nGPS Y: " + GetCoords()[1] + "\r\nGPS Z: " + GetCoords()[2] + "\r\n" +
AnsontheToad 30 Apr, 2017 @ 10:51am 
It Works! Yay! Thank You. I'll try and spred the word. If the sim speed isn't a steady 1.00 then sometimes you have to press a button more then once to get it to register but since we have a nice little display it isn't a big issue. Is there a way to get the POS coordinates to display on three lines instead of one? A lot of the text gets cut off on small text panels.
TheWarMaster97  [author] 30 Apr, 2017 @ 9:01am 
@AnsontheToad Done ! :)
AnsontheToad 28 Apr, 2017 @ 9:22pm 
Could You make this functional with Digi's Control Module - Basically Keybinding for Ships? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655948251
I have this working currently with it, but I have to use 14 different timer blocks for dialing. Would be awesome if it was just in the code. I think more people would start using it also as this script is really awesome.
TheWarMaster97  [author] 1 Mar, 2017 @ 10:10am 
happy to hear that
DMMWolf 28 Feb, 2017 @ 9:44am 
dont know what happened, but loaded the ship into a new world and the script is working fine now
DMMWolf 27 Feb, 2017 @ 6:34pm 
Unless you want to Just friend me and I can try to bring you into the world with the ship(s) I am trying to use it with
DMMWolf 27 Feb, 2017 @ 6:34pm 
nope I am trying to use the runtime commands
I'll get the errors for you so you will know what I am getting. And for some reason the LCD is flar refusing to work.
TheWarMaster97  [author] 27 Feb, 2017 @ 9:31am 
Just checked and it still works, maybe you are still using cameras, if this is the case check the last update.
DMMWolf 26 Feb, 2017 @ 7:31am 
Does this not Work anymore?
Anach 30 Aug, 2016 @ 3:35am 
Nice, I've been going from planet to planet mining and building bases, it's such a pain to have to guess the distance using the popup warning each and every time. Looking forward to trying it out.
TheWarMaster97  [author] 30 Aug, 2016 @ 3:01am 
UPDATED. I decided to update this before completing my other project because it was taking too long. now you no longer need all that cameras. i also fixed some bugs.
Anach 14 Aug, 2016 @ 2:40am 
No worries, I was thinking something along the lines of the Nanite Control Factory, how it will queue the needed parts for what it is building in the assembler, except in this case, I was thinking without the Nanite construction part.
TheWarMaster97  [author] 14 Aug, 2016 @ 2:35am 
@Anach it's a python script completely separated from the game, it's an external program, so it can't interact with the game. I can not use ingame programming for this, nor i can create a mod because for safety reason keen do not allow mod and script to access file stored in the computer, and i need to access the blueprint files and game files.
Anach 14 Aug, 2016 @ 2:01am 
Yeah I noticed it was old, just letting you know there are people still interested in seeing it updaed. :)
I like that component calculator idea. Does it manufacture the needed components also, or just give you an output of what you need?
TheWarMaster97  [author] 14 Aug, 2016 @ 1:21am 
@Anach this script is really old, I think I did it when command arguments weren't supported. Maybe in the next days/weeks I will update it. At the moment I'm working on a script (not in game script) that will calculate required components and ingots to create a blueprint, possibly with mod support since the only similar things I found online are outdated, if all goes the right way I will publish this script and then work on updating jump distance dialer.
Anach 13 Aug, 2016 @ 4:59am 
I like the idea of this script, except for needing cameras or such. Would be much better if it could simply use command arguments for the programmable block, then we wouldn't need 14 random cameras.
TheWarMaster97  [author] 25 Dec, 2015 @ 5:10am 
updated
artiedee 25 Dec, 2015 @ 4:52am 
Well yeah wouldnt hurt to have a version like that, easier to share as you said.

Thats alright, I guess everybody has their different area of expertise.
TheWarMaster97  [author] 25 Dec, 2015 @ 12:19am 
yes, but it will require more setup to do, and i'm not so familiar with vectors and angles, you can jump and then give the coords to your friend, i already implemented the gps format, if you want i upload the update (as i said with your actual coords)
artiedee 24 Dec, 2015 @ 1:51pm 
OOh I thought those are coords of ur future position! Would it be possible to do that?
TheWarMaster97  [author] 24 Dec, 2015 @ 10:44am 
Yes, i can do it, but keep in mind, the coords shown are your actual coords.
Yesterday i tried to fix the bug but it's really strange, i added a lot of try-catch (for error handling) but it crashes anyway
artiedee 24 Dec, 2015 @ 9:06am 
Is it possible to have an option to display coords in gps format?

Why I need this?

So when I look at the LCD it copies automatically to my GPS tab. its really handy!
artiedee 17 Dec, 2015 @ 7:18am 
Thank you!
TheWarMaster97  [author] 17 Dec, 2015 @ 7:02am 
Thank you for the suggestion and the bug report, i think i will update it during this Christmas holidays
artiedee 16 Dec, 2015 @ 9:58pm 
Catching an exception when the mode of jump drive is set to any GPS. Works fine when blind jump is on, is it possibler to fix this so I dont have to recompile the script every time?
artiedee 16 Dec, 2015 @ 1:14am 
LCD works just fine.
artiedee 16 Dec, 2015 @ 1:14am 
Would be nice if the output of the GPS would be in GPS format so when you look at the LCD panel you can have this gps stored in ur GPS tab. Then u can share these coords with ur buddy and jump together.
artiedee 16 Dec, 2015 @ 1:03am 
Any update on this?
BlasterToad 26 Jul, 2015 @ 4:06pm 
It is not righting to LCD anymore, workd a week or so ago, but not now