Portal 2

Portal 2

cATeRpiLLaR
34 Comments
hub 8 Feb, 2020 @ 3:14am 
:maglike:
Prototype 2 Oct, 2018 @ 11:05pm 
I enjoyed it, thanks.
GrottoLova 15 Jul, 2018 @ 4:00pm 
My jaw is wide open watching the walk thru video. I'm not skilled enough to complete this :steamsad:
Steve3Dx 3 Apr, 2018 @ 1:46pm 
Excellent map, fun, logical, aand the right difficulty level!
jandlml 23 Mar, 2018 @ 6:20pm 
fun up and down and left and right
Almisuifre 16 Jan, 2016 @ 4:03pm 
If after this I don't get better in airstrafing, duh ! ;)
dire.fcs 19 Nov, 2015 @ 9:59pm 
Another simple thinking and not easy to perform great map.
ami 4 Aug, 2015 @ 6:07am 
hehe,i konw yours think.
jump down and jump down.
josepezdj  [author] 3 Aug, 2015 @ 3:05am 
@quatrus: Thanks a lot for playing, as usual!! :D Regarding the last fling, well, man, in this map, I reached the maximum height that a player can reach in Portal2 (seriously)... I would have also preferred some more height, but it isn't possible without lowering some of the other flings some units... and that would have made even more harsh some of the flings (specially the one where you get the laser beam to the platform where the lasergrid is). Thanks a lot for your continuous support and nice comments! <3

@| \_/ (): hehe, thanks for your nice comment mate! I'm so glad that you solved it by yourself and felt yourself more skilled! YAY! :D

Cheers!
| \_/ () 2 Aug, 2015 @ 1:36am 
There are 2 types of good hard puzzles: Ones that make you feel smart at the end and ones that make you feel dumb. cATeRpiLLaR is one of the former, plus it made me feel more skilled!

Whoooooohhhooooo!!!! I solved it all by myseeeeeelf!!!!!
quatrus 31 Jul, 2015 @ 11:32am 
Wow serious fling tricks - anyone who has played your maps recognized the portal and entry technique - beautiful.... The last fling climb was hard - just enough to make the exit platform - would have been nice to have just a bit extra ceiling room...Another beautiful piece of work thanks for creating again......
josepezdj  [author] 28 Jul, 2015 @ 3:13am 
@grossedout5 (sorry mate, I seem to not have noticed your comment >.<): Thanks for the funny comment! :D Yeah man, this time it's basicly a skill-type of map :S Next time I promise to make a puzzle of pure logic, no special skills will be needed ;)

Cheers!
josepezdj  [author] 28 Jul, 2015 @ 1:12am 
@Absol: Thanks for the nice words!! <3 Well, I bet you'll like some other of my maps... check out my workshop ;)
Chris 27 Jul, 2015 @ 9:57pm 
Dis was pretty good, I have to admit. It took me like an hour of thinking just to figure out how to do it. Anyways make more puzles like dis man i love it bro. Gets me thinker thinkin. (I sometime use a slang for talkin). Bruh upload more hard puzzles i want more plz.
Zapytajnick 26 Jul, 2015 @ 1:31pm 
Hehehey i'm flying!
josepezdj  [author] 26 Jul, 2015 @ 12:39am 
@dlgeorge: sorry dude, I hadn't got time until now yo record the official solution video. Check it to get through the point where you're stuck at ;) A flinger is a player that enjoys flying around in Portal by maens of getting momentum with portals on the floor... I guess :p

@YerMom: Glad to see you played it!! Well, I admit some skills are required as well as logic, maybe in the case you don't get long with flinging too well you can feel frustration for not being able to perform the solution after you already fugured it out... I'm sorry for that. As I said maybe this one is mostly recommended for "flingers"
Gawdzilla 25 Jul, 2015 @ 4:42am 
For once, a Josepezdj map I could actually figure out on my own (I think). Couldn't make that last fling, but I assume that was due to imperfect timing, not necessarily that I had the wrong idea about how I was supposed to make it, since it seemed just barely possible and it wouldn't be the first time I've played a Josepezdj map with a fling puzzle that I knew HOW to solve but could never quite make it.
dlgeorge 24 Jul, 2015 @ 3:18pm 
And not one of you will answer me?!
dlgeorge 23 Jul, 2015 @ 1:21pm 
And since I don't know what a "fling" map is, or what a "flinger" is, these comments don't even help!
dlgeorge 23 Jul, 2015 @ 1:14pm 
I also find this map impossible. I like a difficult map, but this one is quite impossible.
Octahedron 23 Jul, 2015 @ 12:20pm 
Dang it jose! I don't need you reminding me how much I such at parkuor. All joking aside this map is still pretty good design wise (it would be better if I could do it but I guess I can't be good at everything portal). Although you know what might make it better? By putting it in sapce!
...you picking up what I'm putting down? Still don't want to rush perfection though
josepezdj  [author] 23 Jul, 2015 @ 3:10am 
@ℜenato ℒopes ⌬: Thanks for playing and for the nice comments, mate! Yeah, this one definitely required some skills, not only logic. I hope it's only some basic flinging ability that we already learnt in the original Portal :)

@jgaultney: Thanks for the nice comments!! <3 Hehe, well, if I keep on developing new aesthetical styles, I'm sure that I will not be hitting the bullseye all the time! :p Glad to hear that you enjoyed it even considering yourself a "non-flinger" type of player :D Thanks for your thumbs up and favouriting!! :) Cheers!
josepezdj  [author] 23 Jul, 2015 @ 2:43am 
@quaternary: Hey! thanks for playing, my friend. About that bit you mentioned, I thought of removing the laser's player-repulsion (pushing effect) in order to make it smoother (it can be removed via a console command, I know because I achieved this for Oxygen part II, where there's also "this bit", with the help of Sicklebrick), but after many tries I found it not too difficult, and it's you who is performing it harder than it is: the horizontal laser beam won't stop you while flinging on/from floor portals, it'll only stop you at the other side of the laser portal (when you're stepping out near the lasergrid) :P . Thanks for the video! intended of course.

@p0rtalmaster: Thanks for playing and commenting, man! I'm definitely not too good at estimating the difficulty level of my maps :S About color correction, I've done some testing for Enceladus, it's a quite interesting feature ;) Thanks for suggesting!
josepezdj  [author] 23 Jul, 2015 @ 2:04am 
@DiaBombe: Thanks for playing!! Sorry to hear that you found it that difficult... Anyways, in the case you didn't check some of the videos the other players posted, I'll upload the official solution within today and tomorrow ;)

@Polux: Thanks for the nice comments! <3 Yeah, same to me about the laser redirecting: I was hoping to add more usage of the reflection cube, but cool ideas didn't come, only more complexification of the map... and didn't want a higher difficulty level than the current one. Also, I wanted to finish the map in a short period of time, since lately I'm top busy...

@Talisac: hehe, thanks for the super nice comment, I'm glad that you liked the design! I just took what I already made for Drive and uNd3CIDE, in order to be quick at "dressing" the map`before releasing ;) Glad to hear that the puzzle wasn't annoying for you! and thanks for the blind run! essentially intended :D
jgaultney 22 Jul, 2015 @ 7:29am 
A very entertaining, and challenging for us 'non-flingers', puzzle. I managed to disable that
laser field without too much trouble but it took me a day or two sorting-out that exit strategy :)
Talisac is right about the visuals. (Do you even know how to do ugly?) :p
Thumbs up and favorited!!
_galaxy 21 Jul, 2015 @ 7:22pm 
solved it. Nice puzzle! I liked it! (Required some skills though, if you know what I mean)
_galaxy 21 Jul, 2015 @ 6:53pm 
I ALMOST solved whitouth looking at the blind playthrough of that guy, I was I mean 1 laser before the button and. Well I still didn't finished though, but excellent puzzle :D
The Sojourner 20 Jul, 2015 @ 7:40pm 
So, here's some food for thought for designing your future maps: color correction. I recently saw it in one of RubyCarbuncle's maps and it looked pretty sweet.
The Sojourner 20 Jul, 2015 @ 7:34pm 
I found Talisac's comment funny and the final fling (somewhat) annoying ('cause there's a near-solution that could drive some players nuts :P). Anyway, the puzzle's nice...and need I say more about the design, from the visuals to the soundscapes and everything in between? :D :p2cube:

I'd say you're about spot on with the estimated difficulty too.
Innocentive 19 Jul, 2015 @ 2:10pm 
Excellent! Took me about half an hour to figure out. I really liked the way to deactivate the laser grid.
quat 19 Jul, 2015 @ 10:41am 
The bit with "entering the laser portal" is kinda fiddly and I think you should add a ledge or something . Still though, really fun puzzle.

Blind solution video ~ https://youtu.be/O3BOESJGsHI
Talisac 19 Jul, 2015 @ 9:43am 
Please try to build an ugly map next time, so we don't have to say "superb design as usual" anymore :)

And a cool puzzle with it, wasn't annoying :p

blind run [www.dropbox.com]
Polux 19 Jul, 2015 @ 8:32am 
Cool fling map, we have to be quick with the portal gun but it works quite well.
I just regret the little time spent reflecting, "I stay on my hunger"..
But still a great job of course, nicely designed as usual.
DiaBomb 19 Jul, 2015 @ 7:54am 
Sorry but this map is impossible please make tipps or something