Left 4 Dead 2

Left 4 Dead 2

Zombie Mania
32 Comments
Kaiser Adradum 22 May, 2023 @ 10:08am 
but, only remplaces all the common
Ritagames87 2 Mar, 2022 @ 10:01am 
ohh nice
Mike Oxlong  [author] 2 Mar, 2022 @ 10:00am 
Yes, it should work on most mutations that use campaign mode.
Ritagames87 2 Mar, 2022 @ 9:59am 
this works in mutation mode or it just straight change the zombies on every mode?
Mike Oxlong  [author] 26 Feb, 2018 @ 8:19am 
I suspect you'd need someone with the skills to model edit for that, but I'm not sure, I'll have a look and see if it's doable.
Colonel Orange 24 Feb, 2018 @ 11:55am 
well i mean just the wedding zombies in a standalone mod but if you don't wanna do that it's cool
Mike Oxlong  [author] 24 Feb, 2018 @ 8:40am 
I'm pretty sure the wedding zombies are actually in my other (more commons) mod, the only thing it doesn't replace are the witches which are placed in tghe map manually
Colonel Orange 24 Feb, 2018 @ 7:07am 
cool, just let me know if something changes
Mike Oxlong  [author] 24 Feb, 2018 @ 7:00am 
Adding the wedding zombies works I believe, they use the newer L4D2 model style.
Colonel Orange 10 Feb, 2018 @ 5:53pm 
uh shane i've been thinking and well, i don;t see the whole riot cop mod workin out which is probably a relief for you. however i was curious as to whether or not adding the wedding zombies from the passing and adding them to the population through a mod would work, as well as work online on dedicated servers and such
Colonel Orange 4 Feb, 2018 @ 11:54am 
oh i see, whats this population change you mentioned at the end of your last comment, something about generic l4d2 zombies
Mike Oxlong  [author] 4 Feb, 2018 @ 10:43am 
Yea, I'm talking about that one as well. I probably should have worded myself more clearly but what I meant was when the L4D1 campaigns were ported to L4D2, the L4D1 models unique to those campaigns were also ported rather than being re-made from scratch, so the ported campaigns use old format L4D1 zombie models, and if you tell the game to spawn old style L4D1 and L4D2 models into the same map it crashes the game.
Colonel Orange 4 Feb, 2018 @ 9:55am 
i meant the dead air ported to l4d2, i don't play l4d1 due to l4d2 having both l4d2 and ported l4d1 maps, i don't know if that changes anything but figured i should clarify
Mike Oxlong  [author] 4 Feb, 2018 @ 4:38am 
The main issue with adding riot cops to Dead Air would essentially be that a campaign has to be either wholly populated by L4D2 zombies, or by L4D1 zombies, you can't get a mixture of the 2 as Valve didn't update the model types when they ported the campaign, so trying to load both model types crashes the game. So putting the riot cop into dead air would necessitate taking out all the other unique zombies like the pilot, TSA agent, baggage handler and so on and replacing them with generic L4D2 zombies. I can make the change pretty easily though if that's what you're looking for.
Colonel Orange 27 Jan, 2018 @ 9:00am 
also im pretty bad with how scripts work and i didn't know if this would work online and if it does how to do it, other than that i appreciate you getting back to me, have a good day
Colonel Orange 27 Jan, 2018 @ 8:59am 
so i tried the "more commons" addon and admitteldy i did like it but with the clowns and the dark carnival staff and the amount of construction workers it made it seem odd. I did like the use of biker commons and riot cops of course, however i really would appreciate it if you basically made a riot cops mod as thats really the only uncommon common infected i wanna see
Colonel Orange 26 Jan, 2018 @ 1:35pm 
Roger that, thanks Shane
Mike Oxlong  [author] 26 Jan, 2018 @ 6:01am 
If you look at my other mods, the "more common infected" mod modifies the game so that the uncommon infected appear in other campaigns, give it a try and see if you like the result, if not I'll work on it and see if I can get it doing exactly what you're looking for.
Colonel Orange 24 Jan, 2018 @ 12:32pm 
oh no thats fine, all i want is just some riot cops in the campaign doesn't matter where they can be in the hospital of no mercy and the runway of dead air, remember CEDA hired the riot cops so im simply fitting them in places where CEDA held up
Mike Oxlong  [author] 24 Jan, 2018 @ 7:17am 
In theory yes, but I'm not sure how elegant it would be, as all I can really do is alter the frequency with which zombies spawn, but I'd have no control over where in the maps it would spawn.
Colonel Orange 23 Jan, 2018 @ 6:09pm 
would you be willing to make a mod where it spawns a few riot cops here and there, i feel that dead air could use just a few riot cops on the streets
boomkiller 19 Sep, 2017 @ 7:04am 
fuck you my keyboard broke
Mike Oxlong  [author] 16 Aug, 2015 @ 8:17am 
Ah, great. Hope you enjoy playing!
The Chaos Dungeon Master 14 Aug, 2015 @ 2:34pm 
you have the one I want, all uncommon except Gibbs
Mike Oxlong  [author] 14 Aug, 2015 @ 2:24pm 
If there's a specific pattern of zombies you would / wouldn't like to spawn (on every campaign), let me know and I'll make a re worked mod for you.
The Chaos Dungeon Master 14 Aug, 2015 @ 1:57pm 
ok, I shall investigate
Mike Oxlong  [author] 14 Aug, 2015 @ 1:32pm 
Look at my other mods, I have created a few on request, but my original "More infected" mod does have the mudmen :)
The Chaos Dungeon Master 14 Aug, 2015 @ 8:20am 
I feel like Mudmen should be inclded, because they are lower down and smear your screen.
Holy Possum 8 Aug, 2015 @ 2:59pm 
cool
CoVenom 29 Jul, 2015 @ 12:38pm 
nice
m30w 20 Jul, 2015 @ 9:54pm 
Always glad to see new mutations on here
GhostDemon 20 Jul, 2015 @ 11:45am 
holy shit nice