Space Engineers

Space Engineers

Mergeable Armour Panel - for airtight, walkable docking ports
79 Comments
dRuPpI 26 Mar, 2024 @ 3:21am 
mod never need to be touched casu it never did break ...works fine!
rryrryfraz 18 Dec, 2023 @ 6:26pm 
does this still work?
Zach Jepson 30 Oct, 2023 @ 7:51pm 
Man oh man could we use some updated mergeless armor blocks :,)
Red Striped Socks 2 Jan, 2019 @ 12:04pm 
I love how people have been asking for an up date or more features when the mode hasn't been touched since 2015
andigogo 29 Apr, 2018 @ 5:43am 
Hi, want put me in the row of people asking for this block for small ships. any plans to do it?
[7HBK] Elrond McBong 14 Jan, 2018 @ 4:04am 
a Mergeless fullsitze Armorblock for Airtight and removable Covers would be nice too.
Saki 5 Feb, 2017 @ 2:42am 
love this mod any thoughts on a texture update weaither way still looks cool
v 8 Oct, 2016 @ 7:38pm 
Do you plan on adding sloped panels at some point?
Sad_Brother 1 Oct, 2016 @ 6:48am 
The best way for tunnel would be Sliding door with not mergeable door side.
Also Conveyor on unmergeable side could be useful.
wingstrong 29 Sep, 2016 @ 5:03pm 
Yes, I agree with the comment below. Parts don't fit, they need a lot of space - can't be put on the sloping wall etc.. it's a very useful & unique mod, but author please take time to make the tunnel block and/or almost the tunnel
Golden Dragon 11 Jun, 2016 @ 2:58am 
Autor! Pleace add plates with 2(|_) and 3(|_|) mergeless sides!
Kookas  [author] 10 Jun, 2016 @ 3:30pm 
No, they do not replace the merge block. You still have to use the merge block, as shown in the pictures. Instead, these panels form a tunnel when you have merged, which can be disconnected easily.
TiGeR 10 Jun, 2016 @ 1:05pm 
For me these blocks in no way can replace the original merge block.
Your plates in any way will not stick (not connecting)
blue tape to the outside of the station and on the same ship after docking is not connecting with each other or other block. It is somewhere maybe some video showing how it should work as much as a few clever I do not think I xD
Kookas  [author] 10 Jun, 2016 @ 12:20pm 
What do you mean by "they won't merge"?
TiGeR 10 Jun, 2016 @ 12:00pm 
I tried in creative mode and survival in any way I can get these blocks to merge.
I wanted to use these blocks to work with block connetor to get rid of the earthquake after docking and I do not have space of specially vanilla merge. Are these strips change color when the block work, because for me as I have not placed it there are always blue.
Kookas  [author] 10 Jun, 2016 @ 10:11am 
It's not misleading, they are mergeable and airtight. The point is that they don't actually "attach", in the sense that when you then turn off the merge block, they won't still be attached and you'll be able to move the other ship.
TiGeR 10 Jun, 2016 @ 6:36am 
Hello
I understand that these panels do not replace blocks of vanilla and are not themselves mergeable as the description says? (Description is misleading)
Golden Dragon 12 May, 2016 @ 1:08am 
Nice mod! Can you add plates with 2(|_) and 3(|_|) mergeless sides?
colin 24 Dec, 2015 @ 8:12am 
Great mod! I'd love a small ship version and a full-block version if at all possible?
Ced23Ric 5 Oct, 2015 @ 11:25am 
Could you please make a 1x1x1 small ship version of this, too? Thanks.
f2nt4sm6 21 Sep, 2015 @ 6:49am 
Simple ang usefull. Good idea
Kham 23 Aug, 2015 @ 1:17pm 
Any chance you could create a block version of this? I'd love to have the standard light/heavy armour cubes which could be used in this manner so I could use them to create the 'landing platforms' on the roof of my carrier so attack craft could merge in line instead of having to stick out by a block.
Mornedhel 14 Aug, 2015 @ 6:20am 
No for me the blue is also completely fine. I was just curious ;)
I usually also dont play dx11 as it is still very incomplete and the performance is too unstable
Kookas  [author] 13 Aug, 2015 @ 12:14pm 
But then, I don't really play in DX11 mode, so if you find the blue colour bugging you then let me know and I'll try to make it yellow.
Kookas  [author] 13 Aug, 2015 @ 12:10pm 
It's not, but I have no idea what causes that and I thought it looked kind of neat anyway so I haven't looked into it too much.
Mornedhel 13 Aug, 2015 @ 6:50am 
Just switched to dx11 and saw the the yellow stripes on the texture are light blue on dx11. Is this intended?
SilentWulf 9 Aug, 2015 @ 7:44pm 
just wondering, but is there any way to make a normal armor block (L,H,or Both) have a limited amount of side that have mount points, like a square armor block but with 5 sides that don't connect to anything?
Kookas  [author] 3 Aug, 2015 @ 8:14am 
Unfortunately, even hangar doors won't work with the bug he mentioned. As soon as you disconnect the merge block, one of the ships that gets disconnected will lose its air. (It also loses its original name.)
Tajin 3 Aug, 2015 @ 8:06am 
Nice idea, hope you'll get it working.

Until then... hangar doors can actually be used as a docking-collar that allows airtight docking.
Kookas  [author] 31 Jul, 2015 @ 4:31am 
At least, that's a rough preliminary idea from looking at the source code. I don't think I know the source nearly well enough yet to implement a high quality fix though :/
Kookas  [author] 31 Jul, 2015 @ 4:27am 
Specifically m_rooms contains the list of oxygen rooms for a given grid, when CreateSplit() is called - either because all connecting blocks are broken, or a merge block has been turned off - m_rooms isn't carried over to the new grid that's created.
Kookas  [author] 31 Jul, 2015 @ 4:19am 
Turns out only one object loses its oxygen. I'm guessing that the object that loses its oxygen is the "new object", while the other object, which keeps its oxygen, is the "original" which just has the new object deleted from its grid while a new grid is created with the new object's blocks.

That original one has the list of oxygen rooms, while the new object loses all trace of the original's rooms so it loses its pressure.
Kookas  [author] 31 Jul, 2015 @ 3:20am 
Bah. Well thanks for letting me know, I guess that's going to be something only fixable in the game's code :/
Dracco0085 30 Jul, 2015 @ 11:40pm 
Hate to be the bear of bad news, but...

Sorry to say the ship depressurized.
Kookas  [author] 30 Jul, 2015 @ 7:06am 
Alright, thanks.
Dracco0085 29 Jul, 2015 @ 5:30pm 
Well, I have some time tomorrow, I load the mod into my testing world and let you know what happens
Kookas  [author] 29 Jul, 2015 @ 4:49pm 
Damn, I hope that bug gets fixed soon.
Sense 29 Jul, 2015 @ 4:36pm 
dracco, that happens also if you just use just the normal merge block in some cases
Dracco0085 29 Jul, 2015 @ 12:04am 
There's a bug where if you detatch two joined grids together any ship grids will decompress even if they're sealed. I was trying to make a docking collar by using merge blocks and slope armor blocks. It sealed up and was airtight but the ship decompresses when it's undocked. I put up the world I was testing it in on the workshop if you're interested.
Hecaro-Desu 28 Jul, 2015 @ 7:21pm 
It possible to make large and small mergless armor blocks/slopes ect.? (wanted for multi use ship with lots of attatchments so can have seamless attach and detach)
Mazen IIXIS 28 Jul, 2015 @ 11:44am 
Right. Thanks! I will test it tonight :).
Kookas  [author] 28 Jul, 2015 @ 10:55am 
Has a whole load of airtight blocks as well.
Kookas  [author] 28 Jul, 2015 @ 10:55am 
Yeah, the stock airtight merge block isn't airtight. There is a mod out there that provides one, though, I'm subscribed to it.
Mazen IIXIS 28 Jul, 2015 @ 10:46am 
Can you post a video of this? I was having problems with rooms remaining compressed. When I opened the doors all the air went out. I'm guessing the merge block isn't airtight. I will check to see if there is an airtight merge block.
Kookas  [author] 28 Jul, 2015 @ 10:12am 
Yeah, they are very definitely airtight when they touch.
Jakesnake5 28 Jul, 2015 @ 9:01am 
Just ot ouf morbund curiostity, are they air tight when they touch? I'm not sure they would be, which may be what Dracco0085 was asking about.
andigogo 28 Jul, 2015 @ 7:55am 
I like this modidea but i make most in smallships, so have i to wait for the smallblocks ;)
DirectiveAthena 28 Jul, 2015 @ 5:36am 
Is this also for small ships?
Kookas  [author] 27 Jul, 2015 @ 7:50pm 
Done, and fixed a bunch of stuff like DX11 support and the previously awful texture compression.