Black Mesa

Black Mesa

Pre-Disaster Office Complex
231 Comments
Bob 18 Jul @ 12:15pm 
these teleports really throwing me off
Bob 18 Jul @ 12:14pm 
got completely lost at that liminal space type door on one of the stairs
hery75us 11 Jul @ 8:59pm 
cannot pick up weapons
voktam 22 May @ 1:35pm 
thanks @Lenacha
DiamondTree 22 May @ 8:10am 
Ya gotta hit the left mouse button to go to any floor.
voktam 7 May @ 10:15pm 
The elevator isn't working. Specifically, I can't go to any floor by pressing the "L" key :steamsad:
PixelPenguin 13 Mar @ 7:06pm 
Does Not Work
Dolphin 23 Nov, 2024 @ 12:41am 
@Admiral Sakai Progress update on the fix update?
jackwhite918 11 Nov, 2024 @ 1:33pm 
question on the chapter before it the first one the experiment already happend and then it says on the bottem before the resonance cascade
jackwhite918 11 Nov, 2024 @ 1:28pm 
on this chapter probly more never tryed but it keeps crashing when i click on it

some thing appears when i click play office chapter one,the chapter before it works easlily
Admiral Sakai  [author] 21 Oct, 2024 @ 12:43pm 
Working on a general fix and polish update r/n; about 50% of the way done. Just have faith...
Χιοuλετ 8 Oct, 2024 @ 9:30am 
CTD. Lastest version of BM
jim bob 13 Aug, 2024 @ 9:01pm 
@dstrong08 this happened to me too but the npcs in this mod have entries that bmce edits so its not recommended to play these maps with bmce because this mod adds the bmce characters to the maps even if you dont have it installed
dstrong08 3 Aug, 2024 @ 6:55pm 
For some reason the models appear weird, some of the office workers are now just regular scientists, and even some of the office workers show up as cleansuits and maintenance workers

hell, there were even characters showing up with injured textures
Wishbone93 7 Jun, 2024 @ 11:47pm 
For those having issues with the custom dialogue from NPCs; I found that the "Extended Captions and Dialogue" add on interferes with the custom scripts on this map and prevents them from playing. Removing it from the workshop folder solved the problem.
baby baa baa 20 Apr, 2024 @ 7:31am 
EvilTurtle
yeah same issue with all of the pre disasters
EvilTurtle 17 Apr, 2024 @ 1:54pm 
Immediately crashes on the latest version of BM.
rphl.prvt 26 Mar, 2024 @ 1:07am 
When I use the tram from anomalous materials to the office, I get stuck in the tram. The controls don't work anymore and reset them to default does nothing. Noclip doesn't work either, I get stuck in the same point. But loading the map from the game menu or the console is fine.
O doutor 18 Feb, 2024 @ 6:32am 
The NPCs' ties are buggy for me, is there any way to solve it?
Mr.Crafter01 15 Dec, 2023 @ 4:57pm 
The NPCs aren't talking. There must be a problem with whatever scripts are responsible for the dialogue.
Krotow (LV) 7 Dec, 2023 @ 1:45pm 
Are there a chance to keep the hazard suit outside PD Anomalous Materials level and collect weapons during my way? Exit from PD Anomalous Materials to PD Office Complex simply end the level. And I must start PD Office Complex as new game with nothing.

Elevator works fine. But "pushing" the button doesn't. The label on bottom right say that "L" is the launch button, but it have no effect. At least in my system. For me LMB was the correct one. It is quite educating to ride this elevator because it help to build the actual 3D map of whole underground complex in your head :) Hard to do that from sorry state of BM complex after resonance cascade.
VaraHunter682 17 May, 2023 @ 10:25pm 
The elevator works fine, but it's a little complicated, might make a discussion on this
azmi 14 May, 2023 @ 12:28am 
anybody can help me fix?
azmi 14 May, 2023 @ 12:27am 
good map but sadly elevator does not work :(
ЭндрюГОр 13 May, 2023 @ 2:15am 
it would be great if this addon would replace chapter offices in addon Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit for BMCE - Black Mesa Character Expansion
Mr.Crafter01 12 May, 2023 @ 10:38pm 
The custom voice lines seems to be broken. They do not play at all.
larsperkele 16 Mar, 2023 @ 6:49am 
the hecu realism broke the thing pls fix
faringanlaster 10 Mar, 2023 @ 8:10am 
the area where we abandon the squad in Office Complex due to collapsed elevator, above us where vortigaunts spawned, can you please make that area accessible and expand it
Niewiem123 16 Jan, 2023 @ 9:07am 
it doesnt work for me (that mini tutorial of changing models i typed "models/humans/guard_xend.mdl" to test and the guard was in the human blood or clean, same with scientist when i tried to make him engineer [i forgot that i dont know whats the name of engineer model)
Admiral Sakai  [author] 13 Jan, 2023 @ 6:27pm 
Noted. I'm currently performing comprehensive fixes to all of the Pre-Disaster maps and will be updating them all at once; I'll try to repeat this and find a fix.
VaraHunter682 12 Jan, 2023 @ 5:05am 
also i'm having a weird problem in c1a2c: i think something's wrong with the vending machine near the main tram station, the one with the maintenance guy. I once approached the vending machine and it shook violently and killed me along with the guard. When i tried to access the map again, it played normally, until suddenly the screen shook, then the game crashed with an "engine error" but idk if it's this mod's fault, as QE's tram station is also crashing. THis problem also appears to only be with this map, as c1a2a and c1a2b work just fine.
VaraHunter682 12 Jan, 2023 @ 3:56am 
Niewiem123 11 Jan, 2023 @ 12:58pm 
how did you add in some engineers office workers etc
CaptainofPie 28 Dec, 2022 @ 5:05pm 
do you plan to make a pre-disaster Lambda Complex?
ЭндрюГОр 19 Nov, 2022 @ 1:07am 
you can also add a blue repairman either from the blue shift or from the BMCE:R Addon H.E.C.U. Realism Expanded it's there
CaptainofPie 12 Nov, 2022 @ 10:19pm 
you might wanna fix your maps, as some of the paper textures are broken
Admiral Sakai  [author] 10 Oct, 2022 @ 4:25pm 
Sure!
CaptainofPie 6 Oct, 2022 @ 8:44pm 
can i use your maps for a Black Mesa mod?
Admiral Sakai  [author] 1 Oct, 2022 @ 9:11pm 
@andrey

I've been meaning to make another update / revisit to these maps for a while now, to fix some lingering issues- I was going to see if there were any new BMCE models that might be of use at that time.
ЭндрюГОр 28 Sep, 2022 @ 7:07am 
is it possible to have a map variant after post disaster for compatibility with BMCE - Black Mesa Character Expansion and BMCE Addon - Black Mesa Character Expansion Revised as well as an updated map variant before the disaster with a new mesa npc?
humanf 8 Sep, 2022 @ 5:06pm 
Thank you for the help
Admiral Sakai  [author] 8 Sep, 2022 @ 4:45pm 
I got it to work by modifying their default idle conversations with an additional condition that was checked to NOT be true. Giving the scientists that condition, and specific other conditions in their entity data, can make them give any custom dialogue options.
humanf 3 Sep, 2022 @ 8:30am 
This is really good, i enjoy your pre-disaster maps and i'm just wondering how you got the scientists to have custom questions, what do you have to do to the talker script to do that? I'm doing a project and would like to have the security guards have different dialogue for being idle, in combat, death etc, any help would be much appreciated.:steamthumbsup::smile:
faringanlaster 1 Sep, 2022 @ 1:24am 
This is how you should do a mod. Nicely done
DayDay 8 Aug, 2022 @ 11:48pm 
These maps are absolutely terrific! It's so mind mind-blowing to explore the expanded parts of the facility and areas behind the locked doors! I rate this 100000/10
Admiral Sakai  [author] 7 Aug, 2022 @ 9:50pm 
I don't see why not!
CaptainofPie 7 Aug, 2022 @ 9:09pm 
btw, can the gmod map be used in servers?
Adamcrazycart 7 Aug, 2022 @ 5:23pm 
Thanks for porting this to gmod
CaptainofPie 7 Aug, 2022 @ 3:02pm 
it is now public on my workshop