Space Engineers

Space Engineers

Rotor-based Parallax Rangefinder [Obsolete!]
7 Comments
The August Ambassador 7 Oct, 2024 @ 10:42pm 
I am a new SE player and a little confused how to install this. Would you be willing to help me on a voice call? I don't really know how to use timers and remotes and programable blocks and I think i've gotten everything grouped and formatted correctly but nothing seems to be happening
Rusted Droid 1 Nov, 2022 @ 3:22am 
NOT Obsolete if you use principle of Coincidence rangefinder.
Actually cool design.
ZerothAngel  [author] 15 Mar, 2016 @ 7:37pm 
LCD worked.

It writes to the public text. I also noticed that "show text on screen" is "none" by default, so another thing to look out for. But if you edit the public text, you should see the coordinates there.
ZerothAngel  [author] 15 Mar, 2016 @ 7:30pm 
I tried it myself on planets but the ranges were all off too. Not sure why that would be. Maybe because of the ranges involved (10's to 100's of km), the camera zoom isn't enough to really focus on a single point? Who knows.

I'll give LCDs a try soon.
Dealman 15 Mar, 2016 @ 7:19pm 
Alright, I'll check it out - also do you know if there's a possibility to use this to get the range to planets/moons? I noticed it displayed some rather peculiar distances when trying to do so - otherwise it worked great.
ZerothAngel  [author] 15 Mar, 2016 @ 4:44pm 
Weird. I've never tested it with an LCD, actually. But from the point of view of scripts, LCDs are text panels, so it shouldn't really matter. So two things to try:
* Try a text panel instead
* Make sure ownership is the same between the prog block and LCD/text panel
Dealman 15 Mar, 2016 @ 12:37pm 
Just tried this and I can't get the LCD to work, it won't update with the text. I've tried both naming the LCD itself and group it in a group called CM Target - but it doesn't work.

It does however display the range and co-ordinates properly on the interface itself. Any ideas?