Cities: Skylines

Cities: Skylines

Sunken Wall Assets Reloaded
72 Comments
526219502 26 May, 2016 @ 7:44am 
All subscribed. Hoping nothing'd be wrong
ShotBot  [author] 22 Apr, 2016 @ 12:24pm 
Maybe try subscribing from an internet browser rather than in-game? It is a lot of items to subscribe to all at once, maybe that's why it locked up. These are just assets and shouldn't cause any compatibility issues with anything else.
Saratonin 21 Apr, 2016 @ 6:23pm 
Does this interact with other mods? I subscribed to this and my game crashed/the workshop crashed. I'm kind of scared to try again lol... maybe later because this looks cool.
Big Boss 28 Feb, 2016 @ 8:26am 
74 bloody items? Holy shit. Why.
YoMAMAH.exe 5 Feb, 2016 @ 5:58am 
can anyone hlep? I subscribed all but the terraform tool was lost
mattimyck 31 Jan, 2016 @ 11:19am 
Here i can see that probably Network Skins are cousing this problem https://www.youtube.com/watch?v=PcBDaCs7Roc
When i will have time i will try building sunken walls without it and with Advance Road Anarchy like in this film :)
ShotBot  [author] 29 Jan, 2016 @ 8:13pm 
To be honest I haven't played much in awhile. I was using the 1.1 version of NoPillars, but he may have made updates to the mod that changed the functionality. If I find the time I'll have to try it out and see what happens.
mattimyck 29 Jan, 2016 @ 12:32pm 
Well, after actualisation few weeks ago NoPillars 1.1 by BloodyPenguin used aside with NetworkSkins doesn't have the "Overlap" option. Only "NoColision+NoZoning"/"ForceZoning"/"NoZoning" are possible for me to choose. Maybe without NetworkSkins there is Overlap option but I love the possibilities NetworkSkins gives.
I've suggested BloodyPenguin to return overlap option to NoPillars but no results at the moment.
For you it is possible to build sunken walls with current NoPillars 1.1 by BloodyPenguin?
Mayby you are using older version by some danny?
ShotBot  [author] 29 Jan, 2016 @ 12:21pm 
Hmm, that's strange. I think NoPillars is the required mod, so it should work with that enabled and overlap turned on. Not sure what to suggest otherwise :/
mattimyck 29 Jan, 2016 @ 11:19am 
@jdcrozier I'm really sad beaceuse I cannot build turns. For me it's immposible to overlap curved walls with streight ones. Neiter with Advance Road Anarchy, Sharp Angles Mod nor NoPillars 1.1 with NoColliding turn on.
I've tried also Plopable Anarchy, but didn't help.
I've read your tutorials few times. Can you help me?
ShotBot  [author] 27 Jan, 2016 @ 2:05pm 
The models are super low on polygon count, they shouldn't impact your performance much.
PsyCoBan 27 Jan, 2016 @ 3:15am 
i want this for my city but i dont think my laptop can take this :(
ShotBot  [author] 16 Jan, 2016 @ 10:34am 
Did you follow the tutorial (in the description)? You may have to build the bridge in short segments.
stofferseinonkel 13 Jan, 2016 @ 6:55am 
i have the no pillars mod but i cant play the intersection. With no zoning and no collision i kan place the road but the road hang down in the middle of the interception.

sorry for my bad language
paulcastellana7 1 Jan, 2016 @ 1:33am 
I am quite honestly amazed with your collection and would like to applaud your fantastic work:)
Boudas 26 Nov, 2015 @ 12:51pm 
I dont get it... i have played this game over 300 hours.. i watch mods quite closely.. and i JUST FIND THIS AWESOME COLLECTION????

What is wrong with me?

I m looking forward to use all of this.. thank you so much for your work and for sharing it. ps: Sorry about my english not my native.
girlfromverona 17 Oct, 2015 @ 11:41pm 
Absolutely fantastic! Can't believe I've only just discovered this collection. Thank you!
Capnbludd 16 Oct, 2015 @ 5:57am 
Glad to see you're back Jd
agusingnavy 15 Oct, 2015 @ 7:17pm 
Great news. Awesome assets !!
ShotBot  [author] 15 Oct, 2015 @ 5:42pm 
Update: Steam support finally gave me access to my account again! I'm in the process of fixing the flattening problems on the urban assets, and I have a few ideas for future additions ;)
Kronoz 6 Oct, 2015 @ 10:57am 
Yes! Thank you thale5, that tourist-trick in asset editor solved it for me
thale5 6 Oct, 2015 @ 8:11am 
AD added the check for road access, it is a new feature for poppables.
thale5 6 Oct, 2015 @ 8:10am 
Shroomblaze: to get rid of the "no road access" icons, you need to set all three tourism values to zero in the asset editor. That's all. Remember to save the asset using a new name.
Leo Mystic Magic 5 Oct, 2015 @ 3:34pm 
Hey Everyone, If you want to ask jdcrozier a question about his assets you can do so by messaging him on Reddit. Apparently his steam account was locked a while back and he still hasn't gotten access back to it to reply to everyone. He uses the same name on reddit as he does here "jdcrozier". He asked me to let you all know. Thanks! :chirp:
Leo Mystic Magic 5 Oct, 2015 @ 9:01am 
I keep getting disconnected road icons with curved ploppaboles, I'm trying a lot to fix it don't really know what I need to do to make it work. What might I be doing wrong?
Leo Mystic Magic 5 Oct, 2015 @ 8:35am 
Hey I think this collection is great, I was wondering do you mind if I take a select few of these assets and add my own spin to them and upload them to the workshop? I'm not a big of all the tables, chairs and benches. I want to maybe add my own trees to them as well. Thanks :chirp:
FatBaldBastard 3 Oct, 2015 @ 5:06pm 
Ay mon, I love your work, but I have a dire request: Please, for the love of god, do something about the highway on/off ramps. I believe I would prefer the backing of it to be at a full fill, rather than the curvy line I need to finagle every time I place it.
Friction 3 Oct, 2015 @ 11:08am 
Urban corners do not work right, they lock land level and terraform tools have no effect.
Kronoz 3 Oct, 2015 @ 9:47am 
yes, how are the turns supposed to work? It demands road, but I cannot make road without turning on overlap, which disable zoning.
MossyMug 2 Oct, 2015 @ 5:51pm 
Why is the corner doing this? [i.imgur.com]
Kuchar 2 Oct, 2015 @ 9:34am 
That walls are great. But I have one question. Can u make that when you delete something there is no question "Are you sure you wanna delete this?". It is painfull to click each time YES.
Katalepsis 29 Sep, 2015 @ 3:42pm 
Great idea! Thank you for these :)
Mr.Zombie 17 Sep, 2015 @ 3:56pm 
AddictivePenguin 12 Sep, 2015 @ 2:30am 
You can't imagive how beautiful these assets have made my citu. Especially all the sunken walls. My highways now look better than awesome and the on/off ramps, even if buggy sometimes, manage to add to the ambiance! Thank you!

Some of my creations (which need polishing) using your assets: http://imgur.com/a/GGhIC
Sileighty-Nine 10 Sep, 2015 @ 3:24am 
Another issue with the urban walls, they dont allow you to lower the land close to them.
Cpl Bernhardson 4 Sep, 2015 @ 9:45pm 
Please add ploppable versions of the urban and parking parts!
agusingnavy 29 Aug, 2015 @ 7:25am 
@jdcrozier, best assets I've ever used (an example: my Double Tobse's TS ByPass). Just a suggestion. Can you add the curve roads for the curve sunken walls because I want to use the roadsides, not the ploppables. I don't want to do it by myself, I'm tired of the asset editor these days. Thank you very much for this. Cheers.
keremozan 24 Aug, 2015 @ 1:14pm 
I think because they are not plobable.
keremozan 24 Aug, 2015 @ 1:09pm 
Thank you very much, they are very useful. I have a problem with urban corners. The curved urban corner doesn't work the same as green ones. It leaves a square area after cleaning with terraform tool. I cant transform the terrarin completly under the sea level. I have no problem with grassy curved version however.
Glowstrontium 23 Aug, 2015 @ 12:43pm 
I can't see how I supposed to use the curved pieces. The land won't flatten in front of them, and using the leveler pieces doesn't seem to help much. http://i.imgur.com/9O3U1Co.jpg
Gfurst 21 Aug, 2015 @ 10:12am 
Really good work.
A hint though... did you know you can pack all these assets together so there's only one subscription?
You can at least group them in parts where reasonable. Cheers!
AnimusNeco 19 Aug, 2015 @ 10:04pm 
I thought this collection was awesome, and really want to use it. But its causing my game to crash. When I load my city a pop up comes up saying, "Object reference not set to an object" Im not sure if its one of the mods it comes with that conflicts, or actually one of the pieces to subscribe to.
bltzn 19 Aug, 2015 @ 8:53pm 
The "hiding the upper road" method doesn't work for me at all. =(
ShotBot  [author] 19 Aug, 2015 @ 6:22pm 
Cool, I'll definitely check it out. As far as the sunken wall assets go, they have to be about as deep as they are or some weird shadow artifacts start showing through the roads.
Bananarchism 19 Aug, 2015 @ 1:04am 
@jdcrozier it allows you to decrease the height increment to 1m as well, very useful for creating those perfect slopes. And as an added benefit, this can be utilized to create flat stretches of road i.e. on hillsides, where one might not want to resort to terraforming. I've had fairly satisfactory results this way.

That reminds me: would i be possible to do some ~½-cell deep pieces? Just something to keep my cims from falling off the edges after hitting the pubs...
ShotBot  [author] 18 Aug, 2015 @ 4:49pm 
I had no idea about that functionality, that makes it so much easier to pull off!
Bananarchism 18 Aug, 2015 @ 4:34am 
Played around with ramps last night, i actually find em quite easy to use, and it looks amazing - results here .

Fine Road Heights is highly recommended as it allows one to change build mode i.e. elevated for the actual ramps.
Sileighty-Nine 17 Aug, 2015 @ 9:13pm 
Thank you :hermessmile:
ShotBot  [author] 17 Aug, 2015 @ 8:30pm 
Urban corners are fixed
ShotBot  [author] 15 Aug, 2015 @ 4:07pm 
I'm surprised no one mentioned it earlier-- I'll look into it soon