Cities: Skylines

Cities: Skylines

ICE 3 [DEPRECATED]
51 Comments
Roadmaster '93 17 Apr, 2018 @ 7:23am 
the train you link to isn't existing
donmiwi 21 Feb, 2018 @ 3:46pm 
Hessie deleted his mods (both ICE3 / ICE4), what a stupid move.
Simon Ryr  [author] 16 Feb, 2016 @ 5:16am 
THIS IS DEPRECATED ! Use THIS ICE 3 (made by user Hessie James) instead !
GordonDry 30 Jan, 2016 @ 6:42am 
Yes, it's time.
4 months and the only ICE on the workshop still not updated.
ra 23 Jan, 2016 @ 2:28am 
Thanks for the great work, if you enjoyed this asset like us please update for AD:highlvl::highlvl:
☆Heike'sFootSlave™☆ 20 Jan, 2016 @ 11:37am 
After Dark please!!!
Bitte, danke!
Mika 26 Dec, 2015 @ 12:18pm 
Found it. Thanks
Simon Ryr  [author] 26 Dec, 2015 @ 6:30am 
@Mikal [DK] Please read the description :
It's recommended that you have Advanced Vehicle Options installed in order to have an engine at the back of the train.
Mika 25 Dec, 2015 @ 11:52am 
Am I the only one who is missing the back cabcar?
ArMyKeTcHuP 30 Nov, 2015 @ 10:21pm 
pls update some lights
Justin Credible 29 Nov, 2015 @ 5:00am 
Or can anybody make a new ICE?
Justin Credible 28 Nov, 2015 @ 10:15am 
Please please please please please please please please make an update with lights for After Dark!!!
Haemorrhoides 18 Nov, 2015 @ 3:28pm 
looking nice, but as mentioned befor the scaling doesnt seem to be right (it doesnt even reach the power lines. also please add lights ;)
Klug 14 Nov, 2015 @ 1:34pm 
It'd be nice if someone could use this to make an e320 EuroStar for my city...
dRuPpI 9 Nov, 2015 @ 9:49pm 
Can you update for After Dark, please?
SNEAKnl 7 Nov, 2015 @ 6:18am 
bump, ad update?
GordonDry 2 Nov, 2015 @ 6:49pm 
btw the power connector is not reaching the overhead cable.
GordonDry 1 Nov, 2015 @ 6:14am 
Same. It's the only ICE, so please update it.
K.N. 24 Oct, 2015 @ 10:29am 
please update to after dark and add more capacity.
Justin Credible 20 Oct, 2015 @ 11:46pm 
Please please make an update with lights for After Dark, headlights amd specially windows lights. I really love this train, but lights are definately needed.
Morwo 11 Oct, 2015 @ 5:44am 
headlights can we attach ourselves in editor but lighted windows not, plz update (=
user 30 Sep, 2015 @ 3:32pm 
Please update for After DArk ready.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 25 Sep, 2015 @ 6:18pm 
Can you update for After Dark, please?:HappyMask:
Grizzbear 7 Sep, 2015 @ 1:40pm 
Amazing :D
Daco 9 Aug, 2015 @ 2:28am 
Bitte mach ein besseren ICE, denn der schaut ein bisschen zu kantig und klein aus.:steamsad:
OI MATE SWISS 1 Aug, 2015 @ 7:46am 
you know the train is to small when the pantograph ias not even reaching the power lines
_Montagne 1 Aug, 2015 @ 4:55am 
can you make class 220 voyger?
Froggy_NL 31 Jul, 2015 @ 8:56am 
I like this beatifull train, also in real life
LimonenZitrone 31 Jul, 2015 @ 8:13am 
Thank you, i waited for an ICE :)
Prozessus 31 Jul, 2015 @ 2:07am 
Very Good ,I ever loved the ICE. :) Greetings from Germany.
SoJiro 30 Jul, 2015 @ 4:52am 
Scale is a little bit off. Should be like 1.2 or not? Better remove a waggon and make the train shorter than make it so small :D
AquilaSol 30 Jul, 2015 @ 2:15am 
I always take the ICE (to Oberhausen) between Utrecht and Arnhem! Absolutely fantastic train, I simply must have this in my game!! :D My Cims deserve a proper, luxurious train! Thank you! :D
*_PEPSI_* VDK 29 Jul, 2015 @ 5:53am 
СУПЕР!
Hellstrike 28 Jul, 2015 @ 10:47am 
There is a mod which allows you to set different trailers so create a model without panthograph and use this together with the current trailers.
Simon Ryr  [author] 28 Jul, 2015 @ 9:28am 
n real life the train has no pantograph on the locomotive, they are on trailers. https://az95169.vo.msecnd.net/images/trix/11202.jpg

Mark 28 Jul, 2015 @ 7:40am 
Hello simon.royer007, great train, looks marvellous. A small suggestion for the next edition: move the pantograph to the locomotive? That way the train would have two (when using AVO), instead of four, wich I guess is just a little more realistic. Great work so far, keep it up! :)
Hellstrike 28 Jul, 2015 @ 3:54am 
I know, but the acceleration feels real since this train would never reach it's topspeed on a map due to the small mapsize :D
DontCryJustDie 28 Jul, 2015 @ 3:48am 
@Hellstrike That is a realy bad combination of settings. First default rails don't support 300 km/h they only support 150 km/h. Second even if 300 would be supported your train probably never reach that due to the low acceleration you have set.
Hellstrike 27 Jul, 2015 @ 4:12pm 
The size is quite ok, so I wouldn't care about that. Maybe try to get the connections between the trailers looking a little more like IRL. This would make it necesarry to change the trailer offset.

Personally I chaged the acceleration to 0.2 and the breaking to 0.8 to make it behave more realistic, as well as changing the top speed to 300.
Simon Ryr  [author] 27 Jul, 2015 @ 3:34pm 
Yes, adding texture details is maybe my first plan.
There is an other (minor) problem : the train is a bit scaled down, so it's 75% the true size. This was needed because trailers and engines in real life are really long compared to height, and the game can not support vehicles that long, it should cause the vehicle to be completely buggy.
JoeZuCK 27 Jul, 2015 @ 3:02pm 
@Hellstrike .. now you say .. Where are the doors Simon?
[TB] NickyZero 27 Jul, 2015 @ 1:27pm 
Nice work :D
Hellstrike 27 Jul, 2015 @ 11:32am 
Asset is working now. But the detail level is quite low. Doors and surface textures are missing.
JoeZuCK 27 Jul, 2015 @ 9:30am 
Thx! Looking forward to see these beaties in my game.
Simon Ryr  [author] 27 Jul, 2015 @ 9:26am 
Sorry for my stupidity of duplicating trailer... Corrected now !
DerRick 27 Jul, 2015 @ 9:03am 
woot, really?
Hellstrike 27 Jul, 2015 @ 8:55am 
The trailer name causes my game to crash.

Looks awesome on the pictures tho.
Captain-No 27 Jul, 2015 @ 8:08am 
more from Germany you can find here-
-GERMANY- No's all in one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/stats/477181517
Mark 27 Jul, 2015 @ 8:05am 
Does it apply the linecollor?