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!!!
- I'm taking this into private development until v1.0 , although I love the comments and feedback people have given it's made me change some things in the game which I wouldnt neccessarily do if people didn't comment. Although people will say things like "BUT THE COMMUNITY IS THE ONLY WAY TO IMPROVE" I wont listen because this game will turn into something that I feel isnt my game but some randomers... This version will keep on the workshop, feel free to play it but unless you are a member of the dev team your comments arn't valid to me... This will be very controversial and bring some haters but its how I feel the game can progress how I want it.
- Added Enemies
- BRAND NEW GRAPHICS :D (WHOLE REVAMP <3)
- New Level
- Although it seems nothing has changed, adding new graphics and enemies has been a lot of work so show some love ;) <3
- Slight Collision Improvement on spikes
Enjoy the new update :D It's changed quite a bit about the game so give some feedback :D
THANKS FOR 107 Players on the game, 190 unique visitors to the game page and 5 favourites!
WE MADE IT TO #1 OF THE WEEK ON THE WORKSHOP AND ON THE FRONT PAGE OF THE GAMEMAKER HUB - TY SO MUCH :D
is great. When I first started out, I couldn't follow the platformer tutorial to save my life. I do hope to see this game progress!
it's unnatural to have a collision "box" for a triangle. Also, the player should be able to control
their jumps. An easy way to do this is if the player releases the jump button, check if the player's
vspeed is less than zero (to indicate that the player is moving up), and if so, divide the player's
vspeed by 2. But the main problem I see here is the level design. It really does look like you just
stuck a bunch of blocks and spikes in the room and said, "that's good!" Of course, part of that
problem is the lack of threats and intricate platforms, as I mentioned above. I'm sorry if I sound
like a jerk, but a game like this really shouldn't be released until there's some more depth added
to it. I do have to say though, I love the music.
like a platforming and collision test. There are a couple of things I want to point out. First off,
there is barely any threat. I realize you want this to be a casual platformer, but even a casual
game has some sort of challenge to it. It's a game called BoXZ, maybe you could add boxes you
can push around. But there really should be enemies and dynamic platforms, such as ones that
move or fall down. Another thing, the deaths are very boring. You really shouldn't make it so that
when you collide with something deadly you just restart the room, and that's it. It'd be better
to have a death animation, or something that makes the player realize that he/she died, as instantly restarting the room doesn't make you feel as if you just died.