Tabletop Simulator

Tabletop Simulator

Codenames + Pictures + Deep U. + Duet + German + Russian
37 Comments
Pjonkan 14 Jan, 2018 @ 2:58pm 
Only a few of the keymaps are right it seems, atleast the first 2 or 3 if you start with top left and go right will not correspond to the opponents card. then one or two works then its wrong again. I dont wanna go through them all cos it spoils the game :)
igorpard  [author] 11 Aug, 2017 @ 9:31pm 
My keymaps have the same pattern as in official game: 3 blacks on one side correspond to 1 green, 1 neutral and 1 black on other side.

Also rotate neutral token to player, who said that word.
igorpard  [author] 4 Jul, 2017 @ 12:37am 
First game of campaign takes place in Prague - 9 turns and no more than 9 mistakes (place according number of tokens on the board). If you win, you can move to other city. In Berlin, for example, you have 11 turns and no more than 2 mistakes.

3 black cells: 1 assassin, 1 agent and 1 neutral. Assassin has black cell on both cards.

Official rules will be soon.
gtpalmer 3 Jul, 2017 @ 2:39pm 
Two questions/comments. First of all, what is the map and the token for on the table? Just decoration or is there some game variant thrown in there unexplained. Second, I googled codenames duet and from what I read there are supposed to be 9 agents between the two cards with 3 in common, and only 2 assassins. The cards in your version don't fit this description... there are either more or less agents in common and 6 assassins, with some assassins conflicting with agents on the other captain's key. Would it be possible to add descriptions to the notebook, or this workshop steam page explaining the changes?
igorpard  [author] 29 Jun, 2017 @ 9:42am 
Duet is added. Choose 1 bag with 2 keys and deal these 2 cards to both captains.
igorpard  [author] 16 Jan, 2017 @ 1:02pm 
One leader shuffle key cards deck. Then he takes top card, places this card on the table, makes copy of this card and deals both cards to himself and to the other leader.
Bharg 14 Jan, 2017 @ 2:26pm 
So how do you set up the leaders? There are no secret areas for them to share their solution thingie
igorpard  [author] 17 Oct, 2016 @ 2:22pm 
Pictures are added.
brisdaz 31 Aug, 2016 @ 2:06pm 
CODENAMES Steam Group We idle in the chat room with sound on if you can't get into or there is no server with a game on. Also we will be doing tournaments in the future.
brisdaz 11 Jul, 2016 @ 5:30am 
CODENAMES Steam Group I idle in the chat room with sound on if you want to join into a game which usually only has 1 or 2 public servers.
igorpard  [author] 19 Apr, 2016 @ 12:15pm 
Of course. Just send words with UTF-8 (docx, Arial Unicode font).
Otto 18 Apr, 2016 @ 10:42pm 
Hey, if I give portuguese words, would you make those too? =o just curious, I'm from Brazil hahaha
igorpard  [author] 29 Mar, 2016 @ 9:56am 
I added German cards from Symmachos.
igorpard  [author] 19 Mar, 2016 @ 11:30am 
Send me - igorpard at gmail.com - list of cards and I'll add German cards.
Symmachos 18 Mar, 2016 @ 1:11am 
Hi, I like your version of Codenames very much and I was wondering if you are interested in adding new languages (in my case German). There are already 87 cards that can be used in German as well (34 of them need a spelling correction though). I could provide you with translations of the other cards.
igorpard  [author] 26 Jan, 2016 @ 10:19pm 
It's original words.
My James Bond' redesign - in other deck.
Use + / - for score variant of game.
Solo variant - https://boardgamegeek.com/thread/1420101/
Prentice 26 Jan, 2016 @ 12:36pm 
Is there any way to locate the stack of cards that are the original words? Also curious what the + / - 5 counters are for. Thanks!
KBB 9 Nov, 2015 @ 5:59pm 
That's what I figured, just making sure. thanks!
igorpard  [author] 9 Nov, 2015 @ 6:31am 
1. Make copy.
2. Deal both cards with help of the menu (right mouse button).
3. Ask both - if they want to rotate and how.
KBB 8 Nov, 2015 @ 8:17pm 
What is the best way to share the decoder card with the other question-asker?
ZenMonkey 3 Sep, 2015 @ 11:39am 
Beautiful work!... Well made.
igorpard  [author] 18 Aug, 2015 @ 1:50pm 
I uploaded new English cards.
DarkTwinge 17 Aug, 2015 @ 12:00am 
Thanks for adding this. Just a quick note that there are a couple broken cards in the English set that just show a Russian character that looks like 'w' rather than an actual word, and Principle is in there twice.
igorpard  [author] 6 Aug, 2015 @ 7:18am 
I added custom James Bond deck (130 cards).
Unreal Ed 5 Aug, 2015 @ 12:25am 
Damn, that's dedication! Thx man!
igorpard  [author] 4 Aug, 2015 @ 11:50pm 
I watched all movies about game and wrote words from them.
Unreal Ed 4 Aug, 2015 @ 3:15pm 
by "from the original game" do you mean you got scans of the actual game? (since it was released at Gen Con)
igorpard  [author] 4 Aug, 2015 @ 7:51am 
I added 270 words from the original game.
Unreal Ed 2 Aug, 2015 @ 2:23am 
Will you be adding more words?
igorpard  [author] 31 Jul, 2015 @ 10:55pm 
I used list of 1000 most common english nouns.
Unreal Ed 31 Jul, 2015 @ 4:11pm 
Last question: how did you choose the words? I made a quick version of this game on TTS (not nearly as nice as urs) and it felt like the choice of the words was very important.

Did you just choose the words yourself, or are these the ones in prototype by Vlaada?
igorpard  [author] 31 Jul, 2015 @ 2:02pm 
It's just agent secret identities cards (from filing-cabinet). Designer decided no draw 400 faces (in original game cards), just silhouettes.
Unreal Ed 31 Jul, 2015 @ 11:47am 
No by face on the cards I did not mean "face cards" (which I assume is what you call the cards that are red/blue with blue/red sunglasses), but the faces on the word cards. I can't imagine what they could be for
Weatherholtz 31 Jul, 2015 @ 1:27am 
awesome :)
ChickenCoup 30 Jul, 2015 @ 7:53pm 
I would love to see an english version of this game
Weatherholtz 30 Jul, 2015 @ 3:36pm 
the face cards are to identify which Agents belong to which team, since the game is to find all your own team's agents first. i would love an english version, too.
Unreal Ed 30 Jul, 2015 @ 12:46pm 
Any chance you could make an english version of the game? Also, is there a purpose to the faces on the cards?