STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

KOTOR2:TSLRCM 1.8.4 Mod Combo!
15 Comments
[TAW] Derisat Hartfelt  [author] 4 Aug, 2015 @ 9:31am 
if you have temple you can't use any mods. and i don't use temple or tomb. in this compilation.

The only mods you're using that I use are TSLRCM and M4-78.
Several of your mods are in teh conflict dsicussion i have posted already, you can move the conversation there
https://steamhost.cn/steamcommunity_com/app/208580/discussions/0/541906989403142328/ the links are in the mod description. i limit my collection to 5 workshop mods and i have links to the rest for manual install
Gameking82 4 Aug, 2015 @ 9:31am 
Do you have the links so I can download the mods in your collection?
Gameking82 4 Aug, 2015 @ 9:26am 
As far as the conflict so I can't use all them at one time I guess. Would they also mess up the graphics mods? And are you saying if I use M4-78 I can't use either Tomb or Jedi temple?
Gameking82 4 Aug, 2015 @ 9:24am 
I had all in your collection but the game crashed. I think I read you can only have five workshop mods but I want all of them lol.
[TAW] Derisat Hartfelt  [author] 4 Aug, 2015 @ 9:22am 
most of your mods aren't in the collection though
[TAW] Derisat Hartfelt  [author] 4 Aug, 2015 @ 9:21am 
m4-78 and jedi temple conflict, as does tomb, anything that alters the starmap does not work with jedi temple
Gameking82 4 Aug, 2015 @ 9:17am 
I installed it by putting the mod in the override folder. The mods I use are TSLRCM, M4-78, High quality Stars/Nebulas, High quality Ravager backdrop, and Hide weapons in annimations from the workshop. I also use Extended Enclave, Alternate Ending for TSLRCM, Jedi Temple, High Quality Movies, Tomb of Azgath, and Handmaiden for females. Do you think it's a conflict?
[TAW] Derisat Hartfelt  [author] 4 Aug, 2015 @ 6:40am 
the ebonhawk mod from OriionZ has a far different interior. If you don't notice any difference chances are the mods not installed correctly
Gameking82 3 Aug, 2015 @ 8:42pm 
THe difference I see is in the viewer of the Ebon Zero mod, plus the textures look real different almost star trekky,
Gameking82 3 Aug, 2015 @ 8:40pm 
I have the texture mod but the ebon hawk looks nothing like his pic or is that just an old pic he has?
[TAW] Derisat Hartfelt  [author] 3 Aug, 2015 @ 9:25am 
I see I have several hundred visitors and more then 10 users, if you use this, please up vote, My ego needs the likes :rrazz:
Hassat Hunter 31 Jul, 2015 @ 9:05am 
It would require some work, but the patch will work on the current versions.
Some fixes need applied to TSLRCM (dialog.tlk), others to M4-78EP (pretty much all to do with travel or the Hawk), so I guess it's a little more difficult than it used to be.

If you install both mods (M4-78EP and Coruscant) manually on TSLRCM it's rather easy to apply the comp. patch though.
[TAW] Derisat Hartfelt  [author] 31 Jul, 2015 @ 5:50am 
your patch was listed for earlier versions of both M4-78 and Coruscant jedi temple, so i was not sure of it would work. not to mention that M4-78 is loaded via workshop and the patch+ Coruscant has to be manualy loaded. if you can make specfic steps, i'll reinclude them. But seeing on how the "content pack : feats and powers" is fairly awesome and boosts underdeveloped mechanics in the game. I don't think jedi temple will be included in the collection unless they can be made compatible. *They bother alter dialouge.tlk
Hassat Hunter 31 Jul, 2015 @ 5:04am 
Coruscant temple works just fine with M4-78EP if you use the compatibility patch I made (which can be found on Deadlystream and Moddb). Let me know if it still gives issues though!
[TAW] Derisat Hartfelt  [author] 30 Jul, 2015 @ 9:41am 
Don't Forget to Read the Description for the Extended Mod List. Workshop Can Only Handle 5 SUBSCRIBED MODS so I included links and directions for the rest! :B1: