Space Engineers

Space Engineers

Shaostoul's: Airlock
134 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:10pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
ig_alx 12 Nov, 2018 @ 10:01am 
:(
Shaostoul  [author] 11 Nov, 2018 @ 7:34pm 
I don't plan on stopping. I definitely don't plan on stopping modding in general. If I can raise enough via Patreon, I'll start doing a lot of modding again once I can move out of the house I live at right now. There's just so many issues here that makes it difficult to mod (really crappy bandwidth for one) and my health seems to have plateaued here and if it were to get better, I'd have to move. Crohn's Disease sucks, it's hard to take care of it in a household of 6 people. I'm actually looking at going to Emerald City Comic Con again next March and doing this again https://www.youtube.com/watch?v=qPb8-tTzIIA and then we're looking at going to PAX West and doing stuff there. I'll have more information on my Discord soon once I write up an official announcement and mention everyone on my Discord.
Chaos Coyote 11 Nov, 2018 @ 7:07pm 
So, if you do choose to retire from modding.
Godspeed you mad bastard, and thank you for all of your hard work.
Chaos Coyote 11 Nov, 2018 @ 7:07pm 
Shaostoul, I don't think Space Engineers will be the same without you modding it. Not sure i'd know what to do if my mod list ever went a game without your content in it. Wherever you go after this, just know that you've left a permenant impact on the community and i'm sure whatever you do after this will be equally spectacular.
ig_alx 9 Nov, 2018 @ 1:49pm 
K
Shaostoul  [author] 9 Nov, 2018 @ 1:25pm 
I'll message you on my Discord.
ig_alx 9 Nov, 2018 @ 9:06am 
Shaostol, i just donated $3 in patreon, my discord name is UIxman, and i hope that works, or if you cant, can you send me a vid about on how to mod? I was never too good in modding space engineers but Kerbal and portal
Shaostoul  [author] 8 Nov, 2018 @ 6:22pm 
Maybe? I'm uncertain how much more free work I want to put into SE at this point in time. I can't work cause of Crohn's disease and got denied disability so, I have to focus on more profitable ventures unfortunately. I'm also a bit burnt out on SE having modded it for nearly 5 years now.
ig_alx 8 Nov, 2018 @ 11:03am 
Can you please make a portal 2 Airlock? im building an place with a friend and we are actually doing good, i made few sounds like glados and turrets and hes making the modular map that extend stuff and everything, but we cant use a normal door, can you make a portal door of the size of a normal door? We wold be very thankful and we might as well set you as owners of the project... Its actually private.
Shaostoul  [author] 28 May, 2018 @ 5:02pm 
I'll see what I can do but, it'll be a long while.
Feel free to join my Discord server and keeping an eye on what's going on if you want. Link in description.
GLIMMERMAN 28 May, 2018 @ 4:42pm 
I would love to see this updated or remade as was mentioned below. I am in the process of making a space station and some ships to go with it and this would be perfect for some nice looking and extremely functional docking options.
ratheden 6 May, 2018 @ 7:11pm 
OMG, this is awesome, cannot wait for it to be fixed !! will add it to all my ships !
Shaostoul  [author] 6 May, 2018 @ 9:56am 
Yes, that's what it is for.
ratheden 6 May, 2018 @ 5:43am 
My my my, i think i am not so bright.... i just realized that this mod might be for docking 2 ships together... and if so wow, this is exactly the kind of air lock mod i need ! If not then i am making it a suggestion, but i think that i was wrong and it might be what this was intended for?
Shaostoul  [author] 5 May, 2018 @ 10:17pm 
Yeah, I may end up remaking that piece as a standalone piece. Iris doors are great fun.
ratheden 5 May, 2018 @ 9:43pm 
My thanks for the notice!! the separate pieces of airlock and connector seem to work just fine for everyday use, the merge block only goes on top and does nothing, no bind point to ground to make it look like the pics, i imagine that is part of the broken you speak of. but i use it for the central airlock part right now
Shaostoul  [author] 5 May, 2018 @ 10:48am 
I need to update them. They're outdated and I believe they're missing a lot of code for them to function as intended. Game devs updated, broke things, they still 'kinda' work but, there's a lot of missing stuff.
ratheden 4 May, 2018 @ 2:15am 
ICould you outline how to use these 3 pieces in combo? do they close one door when one is open? what is the merge item for? the connector piece seems to just be a reskinned connector, but the use of all 3 eludes me?!

Could the use of all 3 be demonstrated via screen shot or a quick vid?
Shaostoul  [author] 28 Oct, 2016 @ 7:21pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Chuck 25 Aug, 2016 @ 6:31pm 
Once again, thanks for sharing all of your hard work with the rest of us. I hope the surgery went well.
Shaostoul  [author] 30 Jul, 2016 @ 1:43pm 
Firstly, I'd like to apologize, I've run out of time while working on a large patch for all of my stuff and will not be able to release it any time soon. The reason for this, is that on August 2nd, I shall be flying down to Florida to tend to my cousin who is having brain surgery on the 8th. I could be down there anywhere from a few weeks to a few months as he recovers.

I'm sorry to those that I promised fixes and additions to, as I know you were really wanting them. Word of my cousins surgery to remove the tumors only came up July 28th, giving me very little time to respond and get things in order.

I will not be able to ship my desktop down there, as I don't have the money, it's incredibly old and I don't want it to die from be roughly jostled around. I will still be able to provide some support to those learning to mod but, that'll just be discussion based, as I won't be able to work on models, textures, or code directly.

Thank you for your understanding.
Shaostoul  [author] 1 Jul, 2016 @ 2:14pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
Shaostoul  [author] 16 Apr, 2016 @ 1:22pm 
Thank you. :)
Genmali 15 Apr, 2016 @ 6:40pm 
Don't worry about it man, it's no rush :D
Btw, amazing modpack you have man :)
Shaostoul  [author] 15 Apr, 2016 @ 1:53pm 
Hmmm, that's weird. Maybe the devs changed something that caused that and I didn't catch the change. I'll try to work it in this weekend, but I have a lot on my plate.
Genmali 15 Apr, 2016 @ 4:51am 
It doesn't give me that option, it is simply greyed out when i try turning it back
Greyson XMG 13 Apr, 2016 @ 4:43pm 
Try Turning off the merge blocks AND the connectors, and then turning the ship back into a ship.
Shaostoul  [author] 13 Apr, 2016 @ 3:33pm 
Alright, I'll look into it, I was sure I fixed it. :/
Genmali 13 Apr, 2016 @ 10:53am 
For some reason when the merge blocks has merged together and the ship and station becomes one, i can't detatch the ship without deleting the mergeblock/removing it. I can't convert anything to a ship, as the whole thing becomes "the station" when merged.
Shaostoul  [author] 4 Apr, 2016 @ 1:48pm 
Ok :)
Greyson XMG 4 Apr, 2016 @ 1:33pm 
lemmie check it. I have been away for more than a few weeks.
Shaostoul  [author] 4 Apr, 2016 @ 1:20pm 
I remember doing the fixes, I was pretty sure I applied them. However, I guess I could be wrong.
Greyson XMG 4 Apr, 2016 @ 1:11pm 
Don't know... havn't checked them in a long long time.
Shaostoul  [author] 4 Apr, 2016 @ 1:08pm 
I thought I fixed them to be mergeless, are they still messed up?
Greyson XMG 4 Apr, 2016 @ 12:44pm 
Have you considered making the connectors mergeless, like the mergeless conveyor mod?

This would allow ships to dock up with the merge blocks only, and the connectors would do their thing without prompting.
Shaostoul  [author] 28 Feb, 2016 @ 8:01am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:01am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Shaostoul  [author] 27 Jan, 2016 @ 3:22pm 
hmmm, I'll try retracting the collision mesh much further back and see if it is an issue with that.
Greyson XMG 27 Jan, 2016 @ 12:30pm 
No.. It mostly happens as I load a world. Just as things start up: BOOM. One of the merge block sections explode, taking out sevreal surrounding blocks. Sometimes it is both merge blocks.
Shaostoul  [author] 27 Jan, 2016 @ 12:08am 
I spoke of the way wrong issue. My bad. It could be an interference between the merge and connector. Do it still happen when you swap either of them out?
Greyson XMG 26 Jan, 2016 @ 11:53pm 
Perhaps swapping the size of the connectors and the merges.

Thus the new merge will only be 1X1X1 and the new connector will be 3X1X1.
Shaostoul  [author] 26 Jan, 2016 @ 11:03pm 
From the way it sounds. it's an issue with it being larger than 1x1x1. It's a larger block, but the code spawns the ring at the 1x1x1 position, it then very aggressively snaps to where it is supposed to be. The exploding started happening because the developers made the 'snap/hold' force significantly stronger, which alleviated a host of other issues.
Greyson XMG 26 Jan, 2016 @ 9:18pm 
Still curious as to the explody issue.. but I have an idea.. might it be a kind of interference between the merge block part and the connector part?
Shaostoul  [author] 11 Jan, 2016 @ 10:03pm 
I haven't the slightest clue why things are being so explodey lately. On the DS I'm running a couple are having issues of random explosions for no reason.
Greyson XMG 11 Jan, 2016 @ 9:52pm 
SPOKE TOO SOON.

Right in front of me, for no reason at all, 2 connected ships had their airlocks explode.

No reason for it.. both ships were motionless.
Greyson XMG 10 Jan, 2016 @ 12:32pm 
GOOD NEWS:

I have noted that two connected airlocks take damage during log-in and end up being destroyed.
I found a work arround.

The Shield mod. If a sheld generator is on the ship, the shield generator absorbs the damage, allowing the airlock to stay in one piece long enough to survive game startup.

I havn't had a problem with exploding airlocks since.
Greyson XMG 18 Dec, 2015 @ 12:40am 
I am pleased to see your on top of things.

Good thing too, this is the only functional airlock in SE.
Shaostoul  [author] 17 Dec, 2015 @ 10:20pm 
I'll make sure I check into it more in-depth. Thanks for the more detailed information.
Greyson XMG 17 Dec, 2015 @ 8:56pm 
I can get the merge blocks to join up by turning off the connectors. Easy workarround..

BUT I have the problem that the merge/connectors keep 'letting go' of each other from time to time. They will hold (mostly) position relitive to each other, but they won't be attached.

I am going to make the wild assumption that this is a dev fix only, but am not really sure.
I am ALSO going to make the assumption that this is a problem already known by Shaostoul, but I am posting it here just in case.

Good luck.