Space Engineers

Space Engineers

Shaostoul's: Dense Armor
45 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:10pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
oneiroi 21 May, 2017 @ 3:24pm 
alrighte
Shaostoul  [author] 21 May, 2017 @ 12:35pm 
When it was made, it was on par with heavy armor, minus deformation. They've changed heavy armor since then and I no longer know how it compares. I'd guess a little weaker.
oneiroi 21 May, 2017 @ 12:05pm 
@Shaostoul Is this better than H. Armor?
TangerineSpaceRaptor 16 Jan, 2017 @ 7:01pm 
Ok thanks.
Shaostoul  [author] 16 Jan, 2017 @ 4:33pm 
Fallout 4, I have a mod on there.
TangerineSpaceRaptor 16 Jan, 2017 @ 1:36pm 
What is a "FO4" update?
Shaostoul  [author] 10 Jan, 2017 @ 10:02am 
I'll certainly keep it in mind when I get back to messing with SE stuff after I finish this FO4 update.
Bones 10 Jan, 2017 @ 5:45am 
I happen to have one :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733238315

The walls for my cabin are the 2 rounded one, was looking to put them verticaly on the corners but just didnt look right, a 3 or even a completly rounded block (like the bumper) would be great for this.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733235648 another view of the cabin ext :)
Shaostoul  [author] 9 Jan, 2017 @ 4:12pm 
I could possibly do that. Can you screenshot which block you mean exactly?
Bones 9 Jan, 2017 @ 3:08pm 
Hey dude was wondering if you could add a 3 rounded corner block to go with the 2 one? (kind of like a cylinder with a corner added)
Shaostoul  [author] 28 Oct, 2016 @ 7:22pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [author] 1 Jul, 2016 @ 2:15pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
Shaostoul  [author] 25 Mar, 2016 @ 4:46pm 
or whatever the person can afford to pay, but $20/hr seems to be favorable among most. I've been paid $100 for an hours worth of work a few times, so it's really up to you if you wanna pay more than $20.
TangerineSpaceRaptor 25 Mar, 2016 @ 3:59pm 
I will come up with the concept block i was thinking of. You said it was $20 a hour maximum?
Shaostoul  [author] 25 Mar, 2016 @ 3:46pm 
lol, I see. It'd probably be about a hour per block at most for armor blocks like the ones above.
TangerineSpaceRaptor 25 Mar, 2016 @ 3:42pm 
Scenario: Custom armor blocks, 3x3
Shaostoul  [author] 25 Mar, 2016 @ 3:41pm 
Depends on the level of detail and complexity.
TangerineSpaceRaptor 25 Mar, 2016 @ 3:31pm 
How long does a small mod that adds a few building blocks take?
Shaostoul  [author] 25 Mar, 2016 @ 3:27pm 
It varies from mod to mod, but the usual settled rate as of late is $20/hour. I usually undercharge for time spent, cause I do extra tweaking and making it more appealing than 'as requested'.
TangerineSpaceRaptor 25 Mar, 2016 @ 3:25pm 
Shatostoul, you said you did mod commisions? How much does a custom mod cost?
Shaostoul  [author] 28 Feb, 2016 @ 5:20pm 
Thank you, I do appreciate it! :)
Дед Исай 28 Feb, 2016 @ 5:08pm 
You s top !!! One of the few ) You're a real fan! Stop half way ... it's not about you ! Well done.
Shaostoul  [author] 28 Feb, 2016 @ 8:03am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 14 Feb, 2016 @ 11:59pm 
I think I know what the issue is magadash, I'll be fixing it the next time I can update it. I've just been busy with trying to make money.
Дед Исай 14 Feb, 2016 @ 9:48pm 
I really liked this armor and I use it a lot . There is one drawback . When the color gray or blue it seems that the plastic construction . It would be nice to see a similar or slightly weaker armor and lighter but with a different texture. And while my gray ships are like children's toys ) ) )
Shaostoul  [author] 2 Feb, 2016 @ 7:03am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Shaostoul  [author] 16 Dec, 2015 @ 4:54pm 
As for your argument of a unified material list, I am not opposed to it. It's something that definitely needs to be a thing, so we don't end up with 5 types of copper, 3 types of aluminum, etc.

If you've bothered to read previous comments, you'd probably see that I've been busy and can't sink as many hours as I used to into modding and have already addressed the issue before. So, for future reference, that's why I'm on the defensive side of things, because you started off, with what reads as berating comments.
Shaostoul  [author] 16 Dec, 2015 @ 4:24pm 
I am aware the difference of mass and density. Also, I'm aware of some of the constraints of the game. By adding more materials of the same type, a block gains strength and weight.

I am aware of Geneticus' ore dictionary that he has posted, but it does not contain what it is I'd like to use.

What I'd like to do, seeing as you went to such great effort to type your messages, is: I would like to add two separate materials (possibly a 3rd). One would be a lightly compressed set of, essentially ceramics and/or alloys, for the 'light version'. The second would be a densely compressed variant, using the same base materials, but essentially less air contained with the brick. Like stone having significantly less air pockets than say, cement.

The third component would probably be a structural component that is not steel. That could possibly be something from Geneticus' ores.
Tango Foxtrot 16 Dec, 2015 @ 3:37pm 
Also, if there are mods for SE, we need a method to unify at least 70% of the popular user-made addons. Minecraft's Modding API, Forge, uses the Ore Dictionary, which is what SE needs so we don't end up with more that one type of Aluminium (Yes, I'm talking to you, @Vinsentinel).

If all this sounds confusing, long story short, make your dense armor lighter, integrate it cleanly with component overhauls without requiring them, and collab with other mod authors towards a unified resource system or Ore Dictionary.
Tango Foxtrot 16 Dec, 2015 @ 3:37pm 
Density and Mass are two different things. Just because the blocks are dense shouldn't mean it's heavy. But still, it should be as strong as vanilla heavy armor, but light as the average of the two contrasting types (e.g. light cube mass+heavy cube mass/2 and so on). This in effect will give soloists something to strive for. Especially, when integrating with @Visentinel 's Mega Modpack and/or Gen's Components.

So, to counter the lighter mass and retained strength, you should recommend using this mod with another that adds more sturdier materials, like Titanium. Of course, that means creating another instance of this mod since it will depend on another mod, unless you can make this mod able to integrate with others without dependency.
Shaostoul  [author] 21 Aug, 2015 @ 2:16pm 
Ohhh, that's a good idea. Like a core component and then the armor component. Like a structural thing and then the armor.
Visentinel 21 Aug, 2015 @ 4:50am 
Hey cool i was thinking the same thing lol

The first component (Below the line) is the core strength of the block with the light component (above line) been the light surface composite
Shaostoul  [author] 21 Aug, 2015 @ 1:22am 
I plan on dense being 5x as strong as light, but I think I might do it special component wise. A light component and a dense component instead of just 'component'
Shaostoul  [author] 21 Aug, 2015 @ 1:20am 
If you certainly feel up to balancing it, go for it. I was hoping some of my friends were going to play and help me with it, but that hasn't happened yet.
Visentinel 20 Aug, 2015 @ 11:41pm 
Awesome Shaostoul :)

If u want some help you can hit me up over steam freind and i can do some balancing on it as a placeholder or work on a nice component and do the balancing, my modding plate is empty right now and im looking for something to do. Checkout my mods if u want to gauge what i can do, my focus is on survival mods so balance is my thing.
Shaostoul  [author] 20 Aug, 2015 @ 6:16pm 
Thanks! :P Have had quite the full plate as of late, so it's taking some doing, but it's happening.
Zalseon 20 Aug, 2015 @ 5:54pm 
we believe in you mr. shaostoul!
Shaostoul  [author] 20 Aug, 2015 @ 12:56pm 
I've been wanting to make a custom component for them and that's when I was going to do the rebalance for component cost. That's why they are called light and dense.
Visentinel 20 Aug, 2015 @ 11:41am 
They look great but i dont understand why they all cost exactly the same.
Shaostoul  [author] 18 Aug, 2015 @ 3:02pm 
Thank you! I plan to, as long as I can!
Zalseon 18 Aug, 2015 @ 2:53pm 
cool beans keep up the great work mr.shaostoul!
Shaostoul  [author] 17 Aug, 2015 @ 7:00pm 
I've been planning to, just haven't gotten around to it yet. Eventually these'll use a different construction material once I get around to it.
Zalseon 17 Aug, 2015 @ 5:48pm 
can you release a version with a smoother more metallic texture? these kinda look like some transdimensional charcoal lol.
Shaostoul  [author] 31 Jul, 2015 @ 7:21pm 
NOTICE:
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.

I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.

LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes