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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733238315
The walls for my cabin are the 2 rounded one, was looking to put them verticaly on the corners but just didnt look right, a 3 or even a completly rounded block (like the bumper) would be great for this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733235648 another view of the cabin ext :)
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.
The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.
As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
If you've bothered to read previous comments, you'd probably see that I've been busy and can't sink as many hours as I used to into modding and have already addressed the issue before. So, for future reference, that's why I'm on the defensive side of things, because you started off, with what reads as berating comments.
I am aware of Geneticus' ore dictionary that he has posted, but it does not contain what it is I'd like to use.
What I'd like to do, seeing as you went to such great effort to type your messages, is: I would like to add two separate materials (possibly a 3rd). One would be a lightly compressed set of, essentially ceramics and/or alloys, for the 'light version'. The second would be a densely compressed variant, using the same base materials, but essentially less air contained with the brick. Like stone having significantly less air pockets than say, cement.
The third component would probably be a structural component that is not steel. That could possibly be something from Geneticus' ores.
If all this sounds confusing, long story short, make your dense armor lighter, integrate it cleanly with component overhauls without requiring them, and collab with other mod authors towards a unified resource system or Ore Dictionary.
So, to counter the lighter mass and retained strength, you should recommend using this mod with another that adds more sturdier materials, like Titanium. Of course, that means creating another instance of this mod since it will depend on another mod, unless you can make this mod able to integrate with others without dependency.
The first component (Below the line) is the core strength of the block with the light component (above line) been the light surface composite
If u want some help you can hit me up over steam freind and i can do some balancing on it as a placeholder or work on a nice component and do the balancing, my modding plate is empty right now and im looking for something to do. Checkout my mods if u want to gauge what i can do, my focus is on survival mods so balance is my thing.
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.
I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.
LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes