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Main thing holding me back currently is my financial situation. I'm applying for disability again, but it may be denied again. Beyond that my best hope comes from crowdfunding & to a lesser extent, investors/venture capitalists.
You're always welcome to join my Discord, the more the merrier!
All pictures I share social media are shared on Discord first.
You're certainly welcome to try to revitalize my mods, though you'll have to update the XMLs/SBCs with the latest version of SE. I can't help, but peeps in my Discord or the Keen Discord should be able to.
I agree with Feraicus' suggestions, although at the same time I like the look of these models, I just would prefer something less flashy. To contribute something of value, please do not make the ports freaking yellow. Yellow...yellow everywur!
Personally, I prefer a more subtle look. Like lightly textured flat steel grayish?, or maybe some kind of more complex industrial look? Like with hardcore safety markings and roughed up metal and such?
With the shape on these things they could actually look good as structural members in adition to being functional conveyers...
Cheers in Advance
**Subbed**
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
As for the lights, they should have some on the tube and the corner tube. Last I updated this, they didn't work on anything other than those two.
https://www.dropbox.com/s/qzrqvncqsb1uaqk/Screenshot%202016-09-12%2011.22.35.png
https://www.dropbox.com/s/4h3rxjsnaeanjlg/Screenshot%202016-09-12%2010.15.55.png
As for armored, here's what I mean;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730076779 but using your style which looks so nice.
I'm trying to make a space elevator so I need sturdy looking strong materials. I also like closing in all the gaps to make things look and be air tight.
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.
The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
Added the TriCorner that's been requested.
Altered component costs for small and large blocks.
Altered icons (most importantly increasing size of the small conveyors)
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.
As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.