Space Engineers

Space Engineers

Shaostoul's: Industrial
30 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:05pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 28 Oct, 2016 @ 7:29pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
timothycovenant 4 Sep, 2016 @ 12:48pm 
Thanx for everything...and we all hope the best for u and your friend...We can wait.
Shaostoul  [author] 30 Aug, 2016 @ 5:14am 
It's just who I am... some times it seems it's too much on my end.
GirthQuake 30 Aug, 2016 @ 12:04am 
Glad to hear things are looking up for him, sorry to hear that it's cost you that much to take care of him. You're real family to him, not many will do that. Certainly not my family if I had something come up like that, haha.
Shaostoul  [author] 29 Aug, 2016 @ 10:07pm 
Thankfully he's recovering well and all appears in order for him, we'll know if he'll need chemo or not within the next few weeks. He can't see at all through his right eye and has very limited vision in his left, so he needs a caretaker always accessible, hence me being here.

I can not say the same for myself in terms of being well off. I had to quit my day job and all of my modding/commission work to be able to come down and take care of him. I'm financially in 'dire straights' as one might say.
GirthQuake 29 Aug, 2016 @ 7:56pm 
Hey man, just found out about your cousin booting up SE since I scan the (sadly short) descriptions of my mods. Best wishes to him that he recovers well, and I hope you're taking care too! I hear from a friend who lives in Florida that it's hellishly muggy.

Life always comes first, hope things go well Shao.
Buzzaw 14 Aug, 2016 @ 12:45pm 
Dude...family always comes first! Do what you need to do! Hope that things go you and your cousin way! Best wishes!!!
Shaostoul  [author] 30 Jul, 2016 @ 1:22pm 
No problem.
GrimTheYeeter 30 Jul, 2016 @ 1:21pm 
Ah thanks I didn't catch that while reading through your posts. Appreciate the response mate.
Shaostoul  [author] 30 Jul, 2016 @ 1:19pm 
The post right below yours says that it should work in stable. When I released it and had testing done, it worked. The only thing that pops up is a prompt, saying it was released in the dev branch, you can ignore this, it's just a warning.
GrimTheYeeter 29 Jul, 2016 @ 9:45pm 
Does this mod still function in the stable branch?
Shaostoul  [author] 1 Jul, 2016 @ 2:38pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
Shaostoul  [author] 17 Apr, 2016 @ 2:20pm 
they're just about the same, but the refinery is just a little bit faster, with slightly less yield. I wanted these to be like an earlier refinery/assembler than the vanilla ones.
Ghaz-ranka 17 Apr, 2016 @ 11:03am 
How do the speed on these compare to vanilla refineries?
Shaostoul  [author] 28 Feb, 2016 @ 8:29am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:26am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Shaostoul  [author] 8 Jan, 2016 @ 4:20pm 
UPDATE: Master Pack list:
-Force Fields: Made more pleasant between DX9 and DX11. Lemme know if I messed anything up.
-Industrial: removed grav gen component.
-Catwalks: removed glass component, replaced with additional girders and slight increase to steel plates.
-Thrusters: Severe balance tweak, large thrusters received a 3x output upgrade, small thrusters about 50% upgrade. Balanced to vanilla thrusters. Less useful in atmo now. It's set to 0.2 (vanilla 0.3), will change some based off requests.

If I need to update/fix anything that I've forgotten, let me know.

CHECK TO MAKE SURE FORCE FIELDS KEEP OXYGEN FOR YOU, IF THEY DON'T EXIT BEFORE SAVE! ALT+F4 WORKS!
Vinier McNuggNugg 4 Nov, 2015 @ 7:13pm 
Now that i think of it...if they make it possible you could make something really heavy and make it super small then somehow put it in a case, and bring it to a friend and put it on his doorstep. Tthen he'd come and get it and think oooh something valuable for me then try picking it up. I could have made this story so much better BUT im to lazy.
Shaostoul  [author] 3 Nov, 2015 @ 12:35pm 
Thanks for the report, I'll check into it. They've been doing a lot of code changes, so it's possible something broke.
Grim 3 Nov, 2015 @ 9:42am 
for some reason with power supplied to them and raw materials in their inventory they don't seem to be refining those materials
Vinier McNuggNugg 22 Aug, 2015 @ 4:18pm 
yeah i see gravity being involved
Shaostoul  [author] 22 Aug, 2015 @ 3:45pm 
More or less to justify a safe and stable working condition through various g-forces and still have stuff functioning, despite the change of outside influences.
Aaron Tigan 22 Aug, 2015 @ 3:37pm 
Whats with these needing a gravity component in their construction?? How does gravity fit with industrial equipment?
Vinier McNuggNugg 1 Aug, 2015 @ 5:58pm 
well thats intresting
Shaostoul  [author] 31 Jul, 2015 @ 7:35pm 
NOTICE:
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.

I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.

LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes
Shaostoul  [author] 31 Jul, 2015 @ 12:17am 
No problem. :P
xxx Mr. Beefy xxx 31 Jul, 2015 @ 12:06am 
Oh, ok...didn't realize you were updating as well as posting new mods... :steamhappy: I looked in your shared files and found the mod pack just fine...Thanks! :P
Shaostoul  [author] 30 Jul, 2015 @ 11:34pm 
There already is, it was the first one updated. It's in the master pack. A link will be added in the description after I get everything uploaded if you're content waiting.
xxx Mr. Beefy xxx 30 Jul, 2015 @ 11:31pm 
Glad to finally see the fruit of all the work you've been doing Shaostoul! 8D will there be a mod pack containing all of your wonderful new mods? ;)