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To fix you need:
replace "<Definition>" with "<Definition xsi:type="MyObjectBuilder_LargeTurretBaseDefinition">"
add "<WeaponDefinitionId Subtype="SmallGatlingTurret" />"
The same issue in in: 297308479 'Shaostoul - Master Pack'
If you feel up to it, you can locate the 491329457.sbm in your mods folder and delete it and redownload the mod. It might've corrupted.
Have you ever considered doing an energy weapon variant of this? I love the design but I mainly use lasers on my ships ATM.
Thanks for the great mods!
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.
The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.
As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
I like it :D
A case of "better safe than sorry".
If you need help, add me on Skype, I'll get you added to the official Space Engineers modding group chat and if you need help, either I can or someone else can assist you in your endeavor.
http://harag-on-steam.github.io/se-blender/
You might have some luck. Here's a media fire link to my turret above in a Blender save using Harag's plugin:
{LINK REMOVED}http://www.mediafire.com/download/z31y1j63lgq6269/SC_Turret_Gatling_1.rar
You have permission to use the above model for learning purposes only, you do not have permission to upload it as your own work.
@mainframecn, I've fixed the turret in one of my upcoming updates. I have yet to release it yet though as I've still got a bit to do. So, a fix is done and on the way, just not yet released.