Space Engineers

Space Engineers

Reworked Custom Doors Mod Pack~(DX-11 Ready)
88 Comments
unlikeaboss 30 Apr, 2022 @ 3:56pm 
reminds me of the docking doors from stormworks
Squidtank 30 Dec, 2020 @ 1:44pm 
The Advanced Shutters and Blinds Master Pack shutters are affected by the rubber banding bug too unfortunately. Makes it hard to look out the window!
SEModder4  [author] 30 Dec, 2020 @ 9:46am 
Yep the advanced doors have that bug as a known problem and Keen has to fix it.
SEModder4  [author] 30 Dec, 2020 @ 9:44am 
SEModder4  [author] 30 Dec, 2020 @ 9:42am 
I have to update them to the new block variants code.
Squidtank 30 Dec, 2020 @ 9:12am 
Heya, the compact door center offset isn't showing up on the build menu. I think it's because the glass version has the wrong (same) blockpair name? Works in your other advanced doors mod collection. Also would it be possible to publish the compact door center offset and compact door side offset blocks without the control panel? Using them as window shutters and they'd be a lot less doorlike without it. I understand if you don't have time, but figured can't hurt to ask! There's a bad bug with advanced doors (like the gull wing) on dedicated servers, so this is about the closest things to shutters I can find. All the advanced doors type mods (not just yours) will rubber band you (sometimes to death) on a dedicated server if you are on a moving ship and go near them, but work fine in single player. Doom! Anyway, have a good one.
TwitchingPsycho 29 Apr, 2019 @ 5:13am 
Are we gonna get the modern ones in these forms?
SEModder4  [author] 29 Jul, 2018 @ 10:19am 
I will fix the easy ones, the slanted and rounded will be another time currently cuz they take much more time to do.
Because of the slanted or round design I have to make multiple mount points for the sides.
VelxraTV 29 Jul, 2018 @ 9:10am 
Thanks for keeping great content alive! ^_^
SEModder4  [author] 29 Jul, 2018 @ 7:27am 
Should be able to get to them today. As i have other mods to bug fix as well. :)
VelxraTV 29 Jul, 2018 @ 7:19am 
any news on a fix?
SEModder4  [author] 8 Nov, 2017 @ 4:54pm 
Yeah I gotta readd mount points. :/
TortoTheConqueror 8 Nov, 2017 @ 2:17pm 
Your doors are not airtight.
SEModder4  [author] 23 Apr, 2017 @ 6:12pm 
No i think your correct on that. :)
The Rival 23 Apr, 2017 @ 5:52pm 
is there any reason to have both this mod and Advanced Doors Mod Pack~(DX-11 Ready)? As far as I can tell, that mod includes everything this one does plus some extra stuff. Is there anything in this mod that is not included in Advanced Doors Mod Pack~(DX-11 Ready)? Sorry, I'm racking my brain and don't see anything.
SEModder4  [author] 5 Apr, 2017 @ 12:49pm 
Reworked Custom Doors Mod Pack Update Notes(Update: April 4/5/2017): Mod Update: GUI Icons Update
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=>GUI Icons now use the pre-multiplied alpha system.
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JohnnyRebBaron 11 Dec, 2016 @ 3:09am 
I agree remove them i have the adv mod also no need to dup
requiemfang 28 Nov, 2015 @ 1:19pm 
In my opinion it would be for the best. Sometimes when you have mods that add the same item it causes some confusion.
SEModder4  [author] 28 Nov, 2015 @ 11:19am 
Hey everyone,

Do you want me to remove the gull wing door, 6-point advanced door, since they are already in the Advanced Doors Mod Pack Found here:


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=506964853

That way this mod only has the doors that should only be in this mod.

You won't lose any progress by switching. The Advanced Doors mod pack has all the doors in this mod and then some.-- some insane doors.
SEModder4  [author] 21 Nov, 2015 @ 3:53pm 
@aliminater,

That is possible to do I think. :D
Jones 27 21 Nov, 2015 @ 3:51pm 
smexy
aliminater 10 Nov, 2015 @ 11:10am 
What would be awesome is if you can make a door with a built in sensor.
SEModder4  [author] 26 Oct, 2015 @ 8:19pm 
Yes Keen has made a huge mistake on the system that is used for opening and closing the doors- like hangar doors and some pistons and also the new sliding doors.
Yuuzang 26 Oct, 2015 @ 8:18pm 
the 6-point advanced door is one of the only doors that stays shut with the current update
SEModder4  [author] 2 Sep, 2015 @ 10:02am 
I will take a look and fix that right now, very sorry about that :)
LT Flippy 2 Sep, 2015 @ 5:37am 
Compact Door Centre Offset is missing :( The door is in the mod as it is still there in the world but can't find it in toolbar.
SEModder4  [author] 27 Aug, 2015 @ 6:47pm 
Gonna be removing the Gull Wing Door and the 6 point door to keep it only the doors that came with the mod + the glass panel doors.

But not for awhile, but when you want to use them.

They will be in this new mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=506964853
SEModder4  [author] 27 Aug, 2015 @ 6:43pm 
Reworked Custom Doors Mod Pack Update Notes(Update: August 8/27/2015): Mod Update: Hot Fix
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=>Fixed the Adjusted Door's Door Panels were not supposed to be color-able.
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SEModder4  [author] 25 Aug, 2015 @ 4:47pm 
New Door+ Video has been added! :D
Money 23 Aug, 2015 @ 2:22pm 
Great you're awesome! :)
SEModder4  [author] 23 Aug, 2015 @ 2:21pm 
ok I can add another variation of them in the same mod if you like? :)

Yeah I had to slow down the doors opening and closing to match the custom sound so I think I will change it back for right now until I find one where I don't have to slow down the opening and closing :)
Money 23 Aug, 2015 @ 2:17pm 
@SEModder4 don't get me wrong. Custom door sound is good thing. :D Just consider having two types of your doors. One with standard sound and one with custom. Maybe I'm not alone at this but I just get used to the original sound. Maybe in the future SE will have ability to change doors sound from the terminal.
Acarii 23 Aug, 2015 @ 12:48pm 
Bug: Closed doors do not allow air to propagate though it's sides. This means air vents(such as conveyor air vents mod) can not be placed there as it blocks air moving outside of that block.

I suspect this may be an issue with vanilla, but would like to think it's an issue with the mod(as such it can be fixed)
Acarii 23 Aug, 2015 @ 12:05pm 
I like the door sound, it's nice. Bit quiet if you ask me, but that's probably because I have a few refineries blasting in one ear.
if it was some way optional, I imagine everyone here would be happy.
SEModder4  [author] 23 Aug, 2015 @ 10:58am 
I will remove the custom door sound, I just thought it would be kinda cool to have. :(
Money 23 Aug, 2015 @ 9:03am 
Is it me or this new opening / closing sound is a bit strange? What was bad with the original one?
Acarii 23 Aug, 2015 @ 6:00am 
@SEModder4
Now that the doors are fixed, can we break it again?

Request: Doors that remain airtight while open. Similar to how Hanger Gates mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=438226588 ) handles it. For balance reasons, probably best to have it as it's own separate mod.
Acarii 23 Aug, 2015 @ 4:46am 
@SEModder4
Was a joke, no real loss to my place. Airlock is open. But only 6 or so blocks of air and completely full oxygen system. So I'm good (:
Rikkavidu_GER 23 Aug, 2015 @ 1:34am 
LOL! Now the Door are correct Functions, and the Players are dont happy, lol! Also i am happy, and i abbonate thos Mod now again! YES! Right Doors! Cool Doors! Perfect Doors! Only one last Suggest, just you have many many Time for it: Please produce more Doors. *smile*
Mojo 22 Aug, 2015 @ 7:56pm 
Think you may have mistook the air issue. Just means air will vent like it should when they are opened
SEModder4  [author] 22 Aug, 2015 @ 7:56pm 
The Doors only will only empty a room of oxygen if they are OPENED and not closed.

So as long as your doors are closed you are fine.
Acarii 22 Aug, 2015 @ 7:07pm 
fuck. Oxygen though? Well there goes my station's air supply. Entire damn thing will be emptied because I wasn't aware of this update coming yet






6 whole blocks of air. Gone. Thanks.





:D
SEModder4  [author] 22 Aug, 2015 @ 5:30pm 
Reworked Custom Doors Mod Pack Update Notes(Update: August 8/22/2015): Mod Update: Fixes and Additions and Improvements
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=>Fixed the Gap in the bottom of the door for the Compact Door Side. (Thanks Sebastor for letting me know.)

=>Fixed the Gap in the bottom of the door for the Compact Door Side Glass Paneled. (Thanks Sebastor for letting me know.)

=>Added a custom audio sound for a sci-fi type opening and closing door sound!

=>Synced the Doors and the Audio sound by slowing down the doors opening and closing speed a tiny tiny bit.

=>All the doors now let oxygen through them when they are opened for both ship sizes( Due to an excess mount point called: "Front", Big Thanks to Eikester! )
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KingdomBragg 20 Aug, 2015 @ 5:33pm 
Thanks for reworking these mods, it's a godsend. The curved door has some odd behaviour, it's only airtight if the whole 5x5 area on the left, right, top and bottom are covered. Like you mention, it's probably the mount points. Anyway, keep up the good work :)
Rikkavidu_GER 20 Aug, 2015 @ 2:58am 
Suggestion: You can talk with Sektan. He has create airtight Doors. Many Doors. :)
SEModder4  [author] 19 Aug, 2015 @ 5:48pm 
I will see if I can fix the mount points so they work properly. :)
Rikkavidu_GER 19 Aug, 2015 @ 1:05pm 
Please write me or here in Comments, when fixed it. I have disabonate your Mod, sorry. I have sorted my Mods, i have only full functional Mods now. When your Mod let Oxygen in Space when opens, just then it is very good and cool. Sorry again.
SEModder4  [author] 12 Aug, 2015 @ 9:33am 
As for the doors not letting out oxygen when open, I will try and fix that the best I can as it has to do with the mount points.
SEModder4  [author] 11 Aug, 2015 @ 7:58pm 
Glass in DX-11 is not functioning like it should be. the engine totally ignores the transparent materials.sbc which is HIGHLY needed for glass to show up properly.
dontstoplivin 11 Aug, 2015 @ 7:57pm 
Just tested, all doors except the advanced door are NOT oxygen friendly. Their also appears to be a significant amount of z-fighting and general low quality on the glass doors.