Killing Floor

Killing Floor

G5 Grid Redux
9 Comments
A Hind D?  [author] 29 Dec, 2015 @ 1:17pm 
@Earth & @Xel'crin
Thank you both
🌎Earth 21 Nov, 2015 @ 10:26pm 
Awesome! PD doesn't get the love it deserves in terms of their maps being remade.
Xel'crin 5 Sep, 2015 @ 11:39pm 
It’s due to the lack of music, and the bug, that I have to give this map a 5/10. With those problems fixed I would be willing to raise my score to a 7/10. It’s good for what it is, it’s just the lack of music is a HUGE problem, and the pathing issue screwed me over and I can see screwing others over. The video of my experience: https://www.youtube.com/watch?v=Rxz3m3hb5e0
Xel'crin 5 Sep, 2015 @ 11:39pm 
Now there was two objective problems I encountered in this map. The first was that throughout the entirety of it, there is NO music. None at all. This is a major problem and I would suggest you fix it. I’m not saying custom music, I’m saying there is literally no form of music whatsoever, not even the default Killing Floor music provided to you. I had to debate if I should actually add music in for my audience or not. The next problem is a “Jesus Gorefast” that can be seen at 19:35. He floats above the staircase, traps me, and sandwiches me between himself and a Scrake. Please fix this immediately as it is a pathing issue.
Xel'crin 5 Sep, 2015 @ 11:38pm 
I would argue that adding metal shutters actually would be improving the old map as it makes more logical sense. Or even just removing them altogether and replacing the windows with actual windows you can see through!
Xel'crin 5 Sep, 2015 @ 11:38pm 
That being said though, there was something in the style that actually made no sense to me, and I can actually argue would affect the gameplay. At 6:47 in my video, why exactly are the windows… even there? You actually can’t see through them on any side, and the entire time I had to ask myself “why aren’t factory shutters being used here instead?” Seriously, if they are supposed to be “reinforced” windows or something, why even bother if you can’t even see through them? This can be tied to problematic gameplay of course, due to the fact you can’t see what’s on the other side of those strange windows, and this could ultimately result in you getting horded into a room barely able to escape. Now you could argue that it has something to do with Perfect Dark, and that’s great, as I said I’ve never played that game.
Xel'crin 5 Sep, 2015 @ 11:37pm 
Now before I start let me just say that I went into this map on a “Map Specific” review. What I mean by this is that I’ve never actually personally played Perfect Dark, so take that as you will. That said, I do like the look of the map for the most part, though it’s VERY small. However due to that smallness, it’s quite claustrophobic, and I actually think that’s a good thing as mechanically, it makes the map more challenging than the average map I’ve played.
A Hind D?  [author] 5 Aug, 2015 @ 12:22am 
thx. much appreciated.
Tai 4 Aug, 2015 @ 1:58pm 
Pretty great for a first map,congrates