Cities: Skylines

Cities: Skylines

Colossal Mills Cereal Factory
108 kommentarer
Braden<3 26. maj 2023 kl. 20:15 
BorgonOfTheSnows - Glad it wasn't just me who thought of Minneapolis :D
BorgonOfTheSnows 28. mar. 2022 kl. 21:18 
reminds me of Minneapolis and the gold medal flour mill.
SpyroShock 21. feb. 2022 kl. 16:51 
I love stuff with detailed fictional backstories like this. Awesome job.
ASOM30 3. feb. 2022 kl. 14:22 
Might have been asked before but does it need After Dark DLC?
andysec18 18. juli 2020 kl. 11:55 
Very epic.
ABlueHairedFox 11. apr. 2019 kl. 17:39 
Never realized it took that big of a building to make just a box of cereal...
Kedryn 13. feb. 2019 kl. 12:11 
I really like this one. I changed it into a flour mill; I know it doesn't make sense but I really wanted a second kind of mill. I love how it can be seen from so far away.
LordDevorkian69 9. jan. 2019 kl. 20:56 
always wanted to be a CEREAL KILLER.
cakethulu 4. nov. 2018 kl. 0:26 
Very glad to here that this asset will be updated to work with Industries DLC! Finally my dreams of this being a fully functioning cereal factory will come true :D
MrMaison  [ophavsmand] 25. okt. 2018 kl. 6:35 
Khaist- Oh yeah! I have plans for this to be interactive within the Industries. I want to connect farming, in fact a corn field to it since Chirpy Krisps is made with corn. I'm also making warehouses for it too.
Khaist 25. okt. 2018 kl. 4:28 
It is possible that you release this asset as an new farming industry (for the new Industries update)?
Son Of Perdition 22. maj 2018 kl. 11:34 
Sweet, I can't wait!
MrMaison  [ophavsmand] 22. maj 2018 kl. 9:01 
@Kernyx- Nah, it's not the building. Colossal framework would have something to do with the official game engine. Remember it's "Colossal Order" that makes the game.

@Son Of Perdition- Yeah, I do have more buildings in the works :) Thanks.
Elentári 22. maj 2018 kl. 7:55 
I'm getting an error message at the start of the game including the words "Colossal.Framework", is it possible it has anything to do with this mod? Because I don't have anything else with "Colossal" in its name and I don't see any other indication of a mod name ...
Son Of Perdition 17. maj 2018 kl. 11:38 
I wish you would make more buildings, this is perfect
BitsBytes 12. apr. 2017 kl. 17:58 
@the2pages I recently experienced this error myself, apperently being caused by Traffic Report Tool. Perhaps try unsubbing and deleting all the game files for it.
the2pages 1. dec. 2016 kl. 12:05 
I don't use any RICO settings I simplyplayed the game on November 29th just fine for 6 hours then after I started it up the next day I got this error and my save won't load
MrMaison  [ophavsmand] 30. nov. 2016 kl. 16:29 
Not sure why it would. It's just a building with no mod ties. I will look into it just in case. Did you use RICO settings for it? If you have RICO prior to the update, get the newer test version for 1.6 and see if that helps.
the2pages 30. nov. 2016 kl. 15:07 
This mod is causing errors in my game is there something that can be done about that?

A Mod caused an error [ModException]

Details:
System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.Achievement' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
at EntryData.GenerateData () [0x00000] in <filename unknown>:0
CertainDeath 23. okt. 2016 kl. 21:10 
it works with rico. if its not already set up for rico (i am not sure), you can:
open rico menue, click on settings, search the building, set stats, save.
next gamestart it will be in the rico build menue in which yiu set it, and with the stats you set.
Muad'dib 23. okt. 2016 kl. 7:01 
love this one butt want to find the rico version. Where can i find it?
CertainDeath 15. okt. 2016 kl. 3:13 
Works fine, looks great!
Do industries with more Jobs use more ressources and produce more ressources?
For example, if i turn a farm building in a custom one, give it 40 jobs and make a farm with ground texture and props around it by hand (4x4 farms are a bit unreal^^), will it produce more basic farm ressource? will colossal mills turn more basic farm ressource in processed farm ressource?
UniverseMasterer 12. okt. 2016 kl. 23:34 
Love it
Deon ☣ 18. juni 2016 kl. 7:50 
Could you mention that the mod "Workshop RICO Settings" includes settings for this workshop? That would help a lot of people. Thanks for the amazing building.
MrMaison  [ophavsmand] 24. apr. 2016 kl. 6:35 
Matt Cubis- Awesome!! Please private message me. I have an idea.
Matt Cubis 23. apr. 2016 kl. 5:33 
Hi, I accomodate your factory to RICO, can I release that? I'll write that you are the building author.
Regards
MrMaison  [ophavsmand] 17. mar. 2016 kl. 22:47 
I been giving a RICO update very serious thought. Thanks for the suggestion. I been very busy with other projects but this is on my todo list.
Meteor Daddy 17. mar. 2016 kl. 22:43 
Hi Mr.Maison I'll look forward for big generic-style factories :D
mistahlova 9. mar. 2016 kl. 15:16 
@Owlchemist I second this. MrMaison, please consider making it RICO-enabled. It would be epic
Owlchemist 27. feb. 2016 kl. 19:24 
Yeah, this building is the perfect candiate for Ploppable RICO support. That way it would function like an actual industrial building.
ace0015 6. feb. 2016 kl. 20:37 
@ÐλΣMΦϟ ╚╬╝ ŧroøφer I think it may now be possible to do so with the Ploppable RICO mod. I think we just need to add the desired stats the mod's XML file. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=586012417
Daemon Trooper 18. jan. 2016 kl. 16:18 
Hope we will have the opportunity in this game to plop functional buildings as in SC4

And well done for the second picture ! xD
MrMaison  [ophavsmand] 30. dec. 2015 kl. 23:01 
Thank You both!
KyleofKerbin 29. dec. 2015 kl. 17:44 
Pardon my language, but this is a badass factory! It's HUGE compared to the other puny industrial buildings! I absolutely love it; now if only someone(not me, haha I just bought this game a few days ago) would make a General Mills-based factory(not called that of course, but something similar in size and/or design)!
Hawkeye 19. dec. 2015 kl. 15:30 
One of the best buildings I've seen & certainly the best factory. Thanks for your hard work on this one!
MrMaison  [ophavsmand] 7. dec. 2015 kl. 17:06 
murley91- those daytime screenshots is what it looked like before After Dark. We are waiting for the developers to fix the rendering of our textures back to how it was unfortunately. They have it on their to do list.
murley91 7. dec. 2015 kl. 15:08 
Great Building.

In the screenshts have you used a mod to change the colour of the grass and make the dirt around the roads much more subtle?
MadCat3D 29. sep. 2015 kl. 22:36 
Man this is awesome.
Zaphod 26. sep. 2015 kl. 23:10 
Best building ever.
Ozymandias 24. sep. 2015 kl. 20:41 
Wow, updated on the same day After Dark was released! That was fast. It looks even better now in my small-town-charm lakeside region. I especially like the little flashing red lights on the stacks. This is one of my favourite items on the workshop, thank you for continuing to support it!
Seed5050 24. sep. 2015 kl. 9:32 
wow exellent thanks
- DownloaD 23. sep. 2015 kl. 18:05 
seems great, thanks man
MrMaison  [ophavsmand] 22. sep. 2015 kl. 16:53 
Ozymandias-Thank you...glad you like it. We have prisons coming in the update. So anyone caught with ceareal contriband without a reciept will be arrested. There's also an investigation on the blue marshmallows. Some critcs are saying it have addictive properties that lead to some questionable behavior.
Ozymandias 22. sep. 2015 kl. 10:42 
This factory has been an absolute boon for my town! All the buildings nearby levelled up immediately - apparently this factory makes my town smell like fresh Chirpy Crisps! I've placed it on a hill near some agricultural processing buildings, and now it dominates the town's skyline. I've had a few problems with crime, which I blame on unscrupulous executives and workers walking out with their shirts stuffed with cereal. But every town has its problems so I'm not too concerned. Maybe After Dark's crime rebalance will provide some insight. Thanks for this wonderful mill, it turned my sleepy village into a boom town!
Karadical 5. sep. 2015 kl. 15:24 
Chirpy in the box is so cute that i almost died! (jk but still hes cute as hell!)
Mizral 23. aug. 2015 kl. 1:00 
chirpy crisp?!?!?! im in! thanks!! :chirp:
Andiamo Bones 22. aug. 2015 kl. 9:50 
Very cool, good job sir.
Tadoké Is N Aint 13. aug. 2015 kl. 15:13 
The asset is having just odd behavior, yet doesn't affect overall gameplay.
What I observed is: Crime bubble quickly turns red when appears. Police coverage value in asset area is 120-175. Once crime bubble vanishes, in about 5-30 mins bubble re appears. Rinse repeat.

Wish I had a gif to visually show. But no real serious issue so all is good :)
Maverick Mullah 13. aug. 2015 kl. 9:50 
Wow beautifull thanks for making this mod i was waiting for it now i can finnaly start and play the game again and man congrats on this much fame for the mod
MrMaison  [ophavsmand] 13. aug. 2015 kl. 8:52 
OK, I was able to get my editor back but still have some reservations about changing any stats here.
1. I have a serious crime problem with the CN Tower which have far less workers and tourists etc. than this factory. So I don't think changing those values will make a difference.

2. I don't have a crime problem at this factory in my game. I play for long stretches and been watching it. What I can say is that it had high crime when I first plopped it in. I don't know if subscribing to the CN tower and plopping that transfered the crime. More study on this is needed to understand the system. There is very liitle info on the values in the side panel of the asset editor but at least we know that crime is getting an overhaul in the coming update.

So I will look into why a building would have a persistent crime issue and tske it from there. In the mean time, I will leave this as is for now. If anyone have more info about crime and unique buildings, please report. Thanks.