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@Son Of Perdition- Yeah, I do have more buildings in the works :) Thanks.
A Mod caused an error [ModException]
Details:
System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.Achievement' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
at EntryData.GenerateData () [0x00000] in <filename unknown>:0
open rico menue, click on settings, search the building, set stats, save.
next gamestart it will be in the rico build menue in which yiu set it, and with the stats you set.
Do industries with more Jobs use more ressources and produce more ressources?
For example, if i turn a farm building in a custom one, give it 40 jobs and make a farm with ground texture and props around it by hand (4x4 farms are a bit unreal^^), will it produce more basic farm ressource? will colossal mills turn more basic farm ressource in processed farm ressource?
Regards
And well done for the second picture ! xD
In the screenshts have you used a mod to change the colour of the grass and make the dirt around the roads much more subtle?
What I observed is: Crime bubble quickly turns red when appears. Police coverage value in asset area is 120-175. Once crime bubble vanishes, in about 5-30 mins bubble re appears. Rinse repeat.
Wish I had a gif to visually show. But no real serious issue so all is good :)
1. I have a serious crime problem with the CN Tower which have far less workers and tourists etc. than this factory. So I don't think changing those values will make a difference.
2. I don't have a crime problem at this factory in my game. I play for long stretches and been watching it. What I can say is that it had high crime when I first plopped it in. I don't know if subscribing to the CN tower and plopping that transfered the crime. More study on this is needed to understand the system. There is very liitle info on the values in the side panel of the asset editor but at least we know that crime is getting an overhaul in the coming update.
So I will look into why a building would have a persistent crime issue and tske it from there. In the mean time, I will leave this as is for now. If anyone have more info about crime and unique buildings, please report. Thanks.