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I don't know yet how I will split the packs, but as long as there will be many levels to make, I won't upload the pack as a single one. Maybe the split will be the same as the original, maybe it will be different - I have to think about it
However, some of the levels will be removed and replaced by brand new levels, stay tuned with this link for information and news : http://mentalcorps.1fr1.net/t1426-the-great-adventure-rebirth#7271 !
Yeah, I have some improvments to do concerning the fights
In my collection:
Visuals: 4 / 5
Detailing: 3 / 5
Atmosphere: 4 / 5
Gameplay: 3 / 5
Difficulty: 4 / 5
Overall Rating: 4 / 5
Thanks for the feedbacks, appreciated the good points
Try to download the map pack for the classic version. It shouldn't get crashing at this part.
Also the revolution version is much more laggy than the classic one.
why?
But I can't play normally because of lags:(
@PetSquirrel Are you sure it isn't a bug from Serious Sam: Revolution, and not the map. You know this game is still unstable. I tested many many times the map in classic and I never encountered any crash. Though I tested it only a few times in Revolution.
Gonna try the level later, can't wait to play more!
Yours Sincerely,
TerraMuncher
• What platform are you talking about?
• For the gravity room in Serious. I didn't really measured the difficulty, because when I make and test the map. I always do it in normal. It takes much time to balance battles in any difficulty so I didn't take the time for the serious difficulty.
• Yeah the coliding of boulders are a little messed up. I should check them and try to fix it that you can not die when you want to jump over them.
• For the kleers that 'dive'. I can fix that. Their fall height is 8 so they can fall. I'll change it to 0 that they can't fall
• My english is sometimes broken, i'm sorry about typos and spelling mistakes. I'll fix and all the other feedbacks you told me in an upcoming update.
Thanks for giving the negative points. This will improve the Map pack. And also thanks for the good points. It's a pleasure to create map packs and I'm glad you liked it
Cheers
Lastly, there are a few spelling mistakes/typos:
- 'chimical' should be 'chemical'
- 'ennemies' should be 'enemies'
- 'becareful' should be 'be careful'
Hope this feedback helps, and sorry if I sound a bit mean - I absolutely love this map pack so far and its, in my opinion, the closest to a vanilla story/design on the Workshop.
Yours Sincerely,
TerraMuncher
(Only Played First Map So Far)
I might sound stupid, but on the first level the platform does nothing for me - tried steeping on it, shooting, looking for levers, etc. - could I get a little help.
Also, the gravity room on the first level has quite a lot of enemies (I was playing on Serious) that become a little too difficult in the combination they are in, and the frequency/sheer number that spawn, considering the size of the room and the space you have to work with.
I noticed that when you fall down into the water during the first section, you can easily climb over/next to the boulders and go into the water that kills you (I like trying to jump over things :) ) When jumping over them I noticed a +1 Armour/Shield pickup floating in the water that you obviously can't access - unless it's tied to a secret I haven't found, sorry in that case.