Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

[S/C] Teotihuacan Map Pack
52 Comments
BetaLG 23 Sep, 2020 @ 6:55am 
cool map thank you :csgoct:
Rakanishu  [author] 17 Mar, 2019 @ 3:49am 
Thanks :P
Riba4ok13 17 Mar, 2019 @ 3:45am 
Looks cool. I like Egypt :P
Rakanishu  [author] 16 Mar, 2019 @ 3:52pm 
Hi! The Egypt Mappack is paused, but I still have the files. It's not a goal for me to finish it right now, I have other Serious Sam projects in mind : The Great Adventure: Rebirth, William's World, and another "secret" project :D: - Though, The Great Adventure: Rebirth will have Egypt-themed levels, so hope you won't be disapointed! You can get more information here : http://mentalcorps.1fr1.net/t1426-the-great-adventure-rebirth#7281 ! Thanks for your interest!
Riba4ok13 16 Mar, 2019 @ 3:19pm 
Are you planning to finish that campaign with 3rd part "Egypt mappack"? :D
alwebb91 9 Dec, 2018 @ 9:52am 
Thanks for the response and good luck finishing the rest.
Rakanishu  [author] 9 Dec, 2018 @ 9:12am 
Hey, thank you for your interest,
I don't know yet how I will split the packs, but as long as there will be many levels to make, I won't upload the pack as a single one. Maybe the split will be the same as the original, maybe it will be different - I have to think about it :D:
However, some of the levels will be removed and replaced by brand new levels, stay tuned with this link for information and news : http://mentalcorps.1fr1.net/t1426-the-great-adventure-rebirth#7271 !
alwebb91 8 Dec, 2018 @ 8:48am 
Hey i was wondering are you releasing The Great Adventure Rebirth when you finish all the levels or in 6 individual parts?
Rakanishu  [author] 29 Jun, 2017 @ 1:14pm 
Thanks StormCatcher, I appreciate very much your review! :D:
Yeah, I have some improvments to do concerning the fights :coolsam:
StormCatcher.77 26 Jun, 2017 @ 8:46pm 
Very well done! It was nice to return to the atmosphere of The Second Encounter. The good side of this project is the abundance of secret areas. Some battles were too easy, including the final battle with the boss, mainly due to the fact that the player is not limited to the ability to retreat in the previous locations, hide there and methodically shoot Mental bestiary. In some cases, there is dramatically overestimated the difficulty, such as the fight after the pick up of the rocket launcher (at gravity anomaly) or on a bridge on the second map. In the latter case, I was able to pass the bridge without cheating on a "serious" difficulty, but only by chance ...

In my collection:

Visuals: 4 / 5
Detailing: 3 / 5
Atmosphere: 4 / 5
Gameplay: 3 / 5
Difficulty: 4 / 5

Overall Rating: 4 / 5
erc493 21 Feb, 2017 @ 2:53pm 
yes i love this campaign
Ips Beansnerd 3 Dec, 2016 @ 2:55pm 
I agree with many other comments that this is a fantastic mod. Great combination of nature and civilization. However, when I get to the end an have killed all enemies, I cannot figure out how to end the episode. There's a teleporter at the top of the structure, and a cone of light leading up to it, but nothing happens. Am I missing a key?
vodkins 12 Nov, 2016 @ 8:52am 
Cool mappack but 3rd map alaways craches/freezes after i jump down the lake from upper area. Cant't kill all fishes or ice golems even.
Rakanishu  [author] 16 Jul, 2016 @ 2:48am 
I don't understand why the comments are getting removed, but in case you didn't received the TSE link, here it is {LINK REMOVED} . Also if you not have a good machine, you will have some fps drops too, sorry for that.
Rakanishu  [author] 14 Jul, 2016 @ 11:24am 
I never knew why.
Hræsvelgr AY-N4 "RAYN4" TIYAGA 14 Jul, 2016 @ 10:32am 
Just as a note, the revilution version of this pack has a lot of unpassable crash points. Might wanna recheck.
Rakanishu  [author] 8 Jan, 2016 @ 2:02am 
Yves, I know but revolution causes that, if you play it on classics you will have better fps
Banan 7 Jan, 2016 @ 7:17pm 
Just finished this campaing. Its's quiet good, but in some places its unplayable, example: the skybridge in level 2 it drops from 60-80 fps to 1-5 fps! have to use cheat "killall" to kill the mobs that was cause of the drops. I hope that your last campaing will be fps frendly..
Rakanishu  [author] 7 Nov, 2015 @ 1:29pm 
Thank you mate!
lilb 7 Nov, 2015 @ 10:33am 
Amazing job! I love this mappack!!!!!!
Knivesron 3 Sep, 2015 @ 11:10pm 
looks like a set of great maps but coop players cannot join me wheni host this map on ss rev. so im a Sad Panda :(
Rakanishu  [author] 22 Aug, 2015 @ 12:30pm 
:steamhappy:
SeriousAle 22 Aug, 2015 @ 11:22am 
tnx rakanishu :D
vodkins 11 Aug, 2015 @ 8:23am 
Oh, also i want to notice that you are the best in hiding the secrets art:) We didn't found any of them in the 1st map:) Pretty well hiiden are... Cool for replayabillity but something strange still...
vodkins 11 Aug, 2015 @ 8:16am 
Its strange but slowdowns are happens even without monsters spawned (again - in the very beginning as example). I understand that this is an very huge open area, so i don't balme you for that:) Also my wife's PC is some old (2007, XEON e/t/c/). So i wrote this only for you to know, but not to make some unaedcuate criticism:) If you did all possible things to improve FPS - there is only problems with corresponding machine (but we not encounter such slowdown in SSR before). My personal PC is eats you MP very fast:) Maybe fog will solve this, but of course this is personal problems and you do not need to do something special for those rare situations. Anyway - very cool MP and we were a good fighting times! Thanks you for you work! Continue it!
Rakanishu  [author] 11 Aug, 2015 @ 8:07am 
The reason why fps are slow is because that there are a lot of polygons and when enemies come, there are again more triangles and so it's very laggy. I'm sorry about that. I used all optimization techniques such as LOD (mipping), Visibility bits, removing polygons that player can 't see and optimized shadow rendering. I'm sorry that it's still laggy. My levels are a little too detailed for such an old engine. So sorry again, I know that it's not nice to play with low FPS.

Thanks for the feedbacks, appreciated the good points :D:
vodkins 11 Aug, 2015 @ 7:34am 
Cool MP, but on slower machines (my wife have such one) are dramatically falls framerate in some areas. Without any reason... Maybe some unexpected zones are leeks through? For example in very beginning of the 1st level when you look at the future play path. Except those slowdowns - nice maps and balanced gameplay! Thanks!
a3n3a 9 Aug, 2015 @ 4:12am 
brilliant map pack. highly recommended!!
Rakanishu  [author] 8 Aug, 2015 @ 2:56am 
I don't know where the crash comes from. Check your SeriousSam.rpt in serious sam revolution/bin and tell me what's written at the end.

Try to download the map pack for the classic version. It shouldn't get crashing at this part.
Also the revolution version is much more laggy than the classic one.
SeriousAle 7 Aug, 2015 @ 11:02pm 
i have a bug, in ancient valley at the end of the first valley serious sam crash
why?
SeriousAle 7 Aug, 2015 @ 10:58pm 
really nice map pack ;)
Alfeos 7 Aug, 2015 @ 7:45pm 
Good work! Interesting level design
But I can't play normally because of lags:(
Rakanishu  [author] 7 Aug, 2015 @ 3:20pm 
Did you check the rpt file?
Hræsvelgr AY-N4 "RAYN4" TIYAGA 7 Aug, 2015 @ 12:04pm 
It could be. But it remains that I am unable to progress because of this.
Rakanishu  [author] 7 Aug, 2015 @ 10:14am 
@TerraMuncher, heyitsHaWk Thanks :steamhappy:
@PetSquirrel Are you sure it isn't a bug from Serious Sam: Revolution, and not the map. You know this game is still unstable. I tested many many times the map in classic and I never encountered any crash. Though I tested it only a few times in Revolution.
Hræsvelgr AY-N4 "RAYN4" TIYAGA 7 Aug, 2015 @ 8:52am 
I encountered a fatal bug in the second map, there is a part near the end of the valley where if you kill any of the blue biomechs or the Kleers that come at you, the game crashes.
KissShot 7 Aug, 2015 @ 8:45am 
Amazing job! Love the whole map pack!
TerraMuncher 7 Aug, 2015 @ 8:43am 
Thank you for taking my points into consideration :steamhappy:

Gonna try the level later, can't wait to play more!

Yours Sincerely,
TerraMuncher
Rakanishu  [author] 7 Aug, 2015 @ 2:27am 
:kungfusam: Update released :kungfusam:
Rakanishu  [author] 7 Aug, 2015 @ 2:15am 
If you are talking about the elevator platform at the end of the corridor. There is a little switch on the left
Rakanishu  [author] 7 Aug, 2015 @ 1:59am 
Thanks for the feedbacks! It doesn't sound mean at all to me.

• What platform are you talking about?

• For the gravity room in Serious. I didn't really measured the difficulty, because when I make and test the map. I always do it in normal. It takes much time to balance battles in any difficulty so I didn't take the time for the serious difficulty.

• Yeah the coliding of boulders are a little messed up. I should check them and try to fix it that you can not die when you want to jump over them.

• For the kleers that 'dive'. I can fix that. Their fall height is 8 so they can fall. I'll change it to 0 that they can't fall

• My english is sometimes broken, i'm sorry about typos and spelling mistakes. I'll fix and all the other feedbacks you told me in an upcoming update.

Thanks for giving the negative points. This will improve the Map pack. And also thanks for the good points. It's a pleasure to create map packs and I'm glad you liked it

Cheers :D:

TerraMuncher 6 Aug, 2015 @ 1:22pm 
During the beginning section the kleers can easily 'dive' off the platform and therefore they don't pose as much of a threat if you can dodge them and wait until they fall.

Lastly, there are a few spelling mistakes/typos:
- 'chimical' should be 'chemical'
- 'ennemies' should be 'enemies'
- 'becareful' should be 'be careful'

Hope this feedback helps, and sorry if I sound a bit mean - I absolutely love this map pack so far and its, in my opinion, the closest to a vanilla story/design on the Workshop.

Yours Sincerely,
TerraMuncher :steamhappy:
TerraMuncher 6 Aug, 2015 @ 1:22pm 
Fantastic mod, and the style itself is reminiscent of the classic games - great job!

(Only Played First Map So Far)

I might sound stupid, but on the first level the platform does nothing for me - tried steeping on it, shooting, looking for levers, etc. - could I get a little help.

Also, the gravity room on the first level has quite a lot of enemies (I was playing on Serious) that become a little too difficult in the combination they are in, and the frequency/sheer number that spawn, considering the size of the room and the space you have to work with.

I noticed that when you fall down into the water during the first section, you can easily climb over/next to the boulders and go into the water that kills you (I like trying to jump over things :) ) When jumping over them I noticed a +1 Armour/Shield pickup floating in the water that you obviously can't access - unless it's tied to a secret I haven't found, sorry in that case.
💔 Į αթøłøפᎥჳℯ 4 Aug, 2015 @ 2:26pm 
Classic TSE style *__* Finally ! Can't wait to try it ! :D
Rakanishu  [author] 4 Aug, 2015 @ 9:21am 
Thanks !
Gar 4 Aug, 2015 @ 6:41am 
This is really good! :D
Silence 4 Aug, 2015 @ 4:37am 
Отлично, всегда ждал подобного для сс.
GC-00420 3 Aug, 2015 @ 11:52am 
Amazing work, man.
¡!¡ Ƭ℮αℓνι ¡!¡ 3 Aug, 2015 @ 5:24am 
Nice job :D
briZoft 3 Aug, 2015 @ 4:48am 
Very good job, well done !