Rust
Worn Army Boots
3 Comments
Black Platypus 3 Aug, 2015 @ 9:58am 
Ah sounds good :) (they looked a bit flat)
AbracaDaniel  [author] 3 Aug, 2015 @ 9:54am 
Ladicius:

it's a blend of the rendering light in unity, and the work done on the diffuse texture, specular, normal and occlusion map.
Black Platypus 3 Aug, 2015 @ 9:29am 
Hi, did you do any work on the normal maps? (i.e, is the lighting information on the shoe laces, for example, hardcoded into the diffuse map, or s it kept separately?)