Crusader Kings II

Crusader Kings II

Destroy and Convert Settlement v10
124 Comments
DonJulan 14 Feb @ 9:23am 
I just published an updated version that allows tribals to salvage some of the buildings from captured castle holdings.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3427263246
Maxwell Man 22 Jun, 2024 @ 12:24pm 
Can you have destroy Settlement as an option for all rulers i want to wipe Carthage off the face of the earth and i cant do that unless im tribal
ns 23 Jul, 2023 @ 12:12pm 
та ты шо нахуй
Tuga4Life 10 Dec, 2022 @ 7:50pm 
The mod can not be used to get achievements, just a warning.
But excellent mod, it did not help me nevertheless on my other playthroughs.
Settra 2 Sep, 2022 @ 10:11pm 
This mod works, i assume people who claim it does not did NOT read thru description thoroughly.
You can only convert capital of county and only when you own it, and you must already have that type of holding in county (you cant convert temple to city if that is the only temple).
Love you for making it.
jojobe 18 Sep, 2020 @ 7:22pm 
out dated not working
nico.gentner 16 Apr, 2020 @ 4:14pm 
not working for me :(
Мариус 15 Apr, 2020 @ 3:32am 
Great mod!:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
wtf? ⁧⁧[DDOS] ⁧⁧did u hear? 7 Apr, 2020 @ 11:45am 
good balance
djaneczko 13 Mar, 2020 @ 5:15pm 
This mod is great! It still works fine for me.
R.T. 8 Feb, 2020 @ 11:13am 
Can you upgrade the mod for 3.3?
WaKKO151 22 Dec, 2019 @ 1:42pm 
Does this still work?
Glitterhoof 12 Nov, 2019 @ 11:37am 
@Dr Chaz It's true you can destroy holding as a tribal/nomad ruler in the base game, but the convert settlement part of the mod is not in the base game.
Dr Chaz 7 Oct, 2019 @ 5:47am 
To answer a common question: This mod is technically already in base game.
Right click on the holding > Pillage Holding:
"Start Pillaging this Holding"
"While Pillaging this Holding the revolt risk of the entire Province will be increased significantly, but in exchange you will receive the following every 6 months 'UNTIL THE HOLDING IS COMPLETELY DESTROYED':"
V ! P 5 Oct, 2019 @ 6:57am 
iis this working?
Uthred 2 May, 2019 @ 2:22am 
Can you add an option to ignore the 3 different types so we can have all castles?
Jacobus 24 Mar, 2019 @ 2:33pm 
Can you update please?
Sir Wickest 8 Feb, 2019 @ 7:16pm 
Why isnt this a feature in the vanilla game?
Oorestis 30 Oct, 2018 @ 11:11am 
Is this mod save game compatible?
DrawnCord 14 Aug, 2018 @ 12:37pm 
its not working with the game of thrones mod
Yoshilin 26 Jul, 2018 @ 3:58am 
Is there a reason Merchant Republics are unable to convert holdings - Say a Temple into a City?
Chaincat 18 Apr, 2018 @ 8:17pm 
will you ever fix this so temple vassals don't get upset over me changing baronies to cities? shouldn't feudal vassals get mad over that?
Carmichael  [author] 29 Jan, 2018 @ 9:32am 
Sorry everyone at the time this mod isn't updated, as I don't really played the game since the new DLC, I will inform you when I come back to update it.
PROMETHEUS 7 Jan, 2018 @ 1:41am 
Is this updated?
Björn Ironside 19 Dec, 2017 @ 10:13pm 
i didnt check the comment section. guess i cant destroy these damn castles.
Reven 12 Dec, 2017 @ 5:02pm 
update for 2.8.0?
TechPower$ 8 Dec, 2017 @ 12:11pm 
Will this mod updated?
Offaim 1 Dec, 2017 @ 1:53pm 
Nope
LORDJESSIAH 30 Nov, 2017 @ 2:25pm 
Does this mod still work?
Hannibal 26 Sep, 2017 @ 7:12am 
is this mod save game compatible?
Valsalan 15 Jul, 2017 @ 7:25pm 
The abality to destroy holdings that are not of your government style was added in horselords, all you need to do is right click on the holding and select pillage.
daniel.pajak 18 Jun, 2017 @ 7:31am 
I´d like to have the full choice to convert to any type of settlement preferred - can this be programmend anyhow?
TacticalNuclearPenguin 10 Jun, 2017 @ 4:28am 
Ahh, darn. Nice mod, but can't use it in my current play through sadly. I've got another mod that adds a bunch of unique buildings to places that had them. Tried to convert Rome into a castle but it lost all the special buildings from the other mod when I did it.
Darko Matterus 4 May, 2017 @ 5:05pm 
Thank you so much for the external download link :D
NightHawk 28 Mar, 2017 @ 9:23pm 
Is there an easier way to convert a county's second castle to a city other then giving the city to your mayor/priest (transforming the main thing to a city/temple) and then revoking it, then converting that to what you want?
Xiño 5 Jan, 2017 @ 7:16pm 
Hey, I have a problem, I can't download the mod from Steam (suscribe), so I download from internet and I play with the mod activated, but I don't see the option of change castles to cities
Carmichael  [author] 11 Dec, 2016 @ 8:23am 
@Köwalð Unfortunately I don' tthink it will ever be since it changes a pretty important economic side of game.
Kowalth 4 Dec, 2016 @ 9:38pm 
Is this compatible with Ironman Mode?
JJ 11 Nov, 2016 @ 7:48pm 
Could you create a mod like this which has no restrictions on whether you can convert the holding or not?
zlatky 17 Oct, 2016 @ 8:36am 
Hello! 1) Is this mod HIP-compatible? and 2) is it updated to 2.6.2?
Obscure-Reference 1 Oct, 2016 @ 8:34am 
Does it work with HIP?
Ragnarian 28 Sep, 2016 @ 1:46pm 
could you please post previous versions of this mod, i use a total conversion mod that i adore, and would like to use this mod too, but since the other mod doesnt update often, and this updates quicker, i usually have to turn this mod off, id like to use both, justa sking.
dylanshreds1 20 Aug, 2016 @ 12:29pm 
Is there a way to destroy settlements in provinces where there are only 3 or less holdings already filled? I'm trying to do a "convert the world to tribalism" game and those provinces are preventing me from fulfilling my dream of destoying the reformed religions and civlizations of the world!
Monsieur Robert 1 Aug, 2016 @ 9:00pm 
Did I mention before that this is a bloody amazing mod and now the constant Constantinople bug is gone, it is even more bloody amazing? Cheers!
Trihne 28 Jul, 2016 @ 8:00am 
I don't understand how long I have to wait as tribal for the decisions to destroy holdings to appear.
Sometimes it's instantaneous after conquest, sometimes several years...
Carmichael  [author] 20 Jul, 2016 @ 6:22pm 
Hey all! Sorry for the radio silence, I was a bit busy IRL. At the general demand I finally managed to find the bug that allowed the AI to use the decision. It should now be fixed and you should no longer see Rome and Constantinople ruined by AI.
76561198055254975 9 Jun, 2016 @ 8:10am 
Disable this for AI, please
NakedFury 4 Jun, 2016 @ 7:32pm 
Can we destroy Trade Ports? I just hate losing the chance to build a port in my land because the AI claimed it even at the start of a new game.
Lyserus 18 May, 2016 @ 9:11pm 
disable or fix ai plz... more than one time the byzantine emperor convert constatinople to city
ElyOzasa 17 Apr, 2016 @ 10:30pm 
Can you disable this for AI?