Arma 3
Arkhir's Mk 1 eyeballs
45 Comments
John FBI 2 Mar, 2023 @ 7:19pm 
no pic no clic
Prata Gamer 26 Jun, 2018 @ 10:44pm 
how to setup?
Blackburn 16 Feb, 2018 @ 8:14pm 
@condottiere does automatic objectViewDistance depending on zoom works with ace? It is unavailable in ace-options for me.
Martian Patriot 12 Oct, 2017 @ 3:14pm 
This does not work for me.
condottiere 9 May, 2017 @ 5:53am 
Even though I regularly use ACE, I really appreciate that you made this mod years ago before ACE was even a thing for Arma 3. I first DLed it off Armaholic and permanently kept it in my modlist. Thank you, Arkhir!
Arkhir  [author] 24 Apr, 2017 @ 5:07pm 
It should.

BIS has introduced similar optimizations to the native game engine though.
󠀡󠀡 24 Apr, 2017 @ 4:04pm 
Does this still work
󠀡󠀡 11 Apr, 2017 @ 6:04pm 
Really hope that you continue this mod. I don't think that this kind of functionality should require downloading a huge realism overhaul with 5 different kinds of bandages among other things that makes it to where you have to go through a virtual training course to understand it all.
jawn wick 6 Nov, 2016 @ 3:50pm 
this is barry b quality booooooooooooooooooiiiiiiiiiiiiiiiiii
BillionaireBbyXO 24 May, 2016 @ 11:47am 
I'm hoping someone can help. I really like this mod but it keeps resetting my obj distance up around 100+ everytime i start a game. How can i stop this and/or hardcode it to work at a certain object detail value. thanks.

e.g obj distance 1000
start game=1100
game 2 or restart game = 1200
game 3 = 1300
JCaetano 5 Jan, 2016 @ 5:02am 
Thanks for this, it's awesome. Also please keep this up to date separate from ACE, as sometimes we need to play witthout ACE and this is EPIC! Thanks!
Arkhir  [author] 1 Dec, 2015 @ 6:54pm 
This proof-of-concept will still be available but I wasn't planning to update it and nothing has changed since.

It is now available via ACE3. ACE3 users are encouraged to remove this addon and use ACE3 function instead.
Arkhir  [author] 10 Nov, 2015 @ 2:28pm 
Works for me.
delta 10 Nov, 2015 @ 12:39pm 
Does this still work? I'm not experiencing a difference.
Arkhir  [author] 12 Oct, 2015 @ 8:32am 
Yup, nothing runs on server.
Chief 12 Oct, 2015 @ 8:29am 
Is it pure clientside? Just wondering.
Vidar_Odinson 8 Oct, 2015 @ 12:22pm 
Would be awesome if you would... I'm curious whats happening with ACE fast ropes at this point... say it posted months ago saying they needed to polish it and now nothing... litterally the one thing holding us back from transitioning to ACE.
Arkhir  [author] 8 Oct, 2015 @ 4:30am 
Not likely, but I might pop an update sometime.
Vidar_Odinson 7 Oct, 2015 @ 8:54pm 
Are you going to continue updating this independent of ACE in the mean time? My group is still using AGM atm as ACE still is missing some AGM features... such as fast ropes.
Brother Jayce 4 Sep, 2015 @ 8:34pm 
Odd... I do have CBA installed, and when I run this, I don't notice anything different, other than the fact that the terrain textures look like baby puke, even when I'm on the ground, though everything else seems to load in. I'm sure its not the mods fault though.
Arkhir  [author] 14 Aug, 2015 @ 8:44am 
Cheers :steamhappy:
Dracus 14 Aug, 2015 @ 8:15am 
Perfect Arkhir, thank you. Fixed what I was upset about.
Arkhir  [author] 14 Aug, 2015 @ 7:37am 
What are your specs and settings? You might have your basic ovd set too high.
Heavy Metal Nuts 14 Aug, 2015 @ 7:02am 
causes me to have massive frame drops when using this..Hopeful in the future it may work better for me
Arkhir  [author] 14 Aug, 2015 @ 5:07am 
wot?


You can set default oVD and regular vD in your main menu, you just can't change it while being in game, while controlling your character.

It's not set at any "predefined" or "default" level, it takes whatever your seting is at and works with it.
Release with ACE3 should fix these issues, as it is going to be using ACE3 variables. I would've had to make similar menu for these settings if I wanted to fix the known issues, and then you would adjust your viewdistances in this menu.
Dracus 13 Aug, 2015 @ 9:55pm 
I know it's a known issue, but I would love the ability to set a default oVB, because the base eyes have like a 300 meter draw distance, and there is hardly ever anything closer than that. Great idea, and thumbs up for the work you put into it, just wish I could see more without having to hold right mouse button. :D
Arkhir  [author] 12 Aug, 2015 @ 5:19pm 
This mod will be a part of ACE3 now.
Arkhir  [author] 12 Aug, 2015 @ 1:34pm 
Probably.
Dar 12 Aug, 2015 @ 10:00am 
This is a great idea. Could it be ported to Arma 2 OA?
Dport 12 Aug, 2015 @ 2:34am 
I disagree - Arma eyeballs are like alpha test eyeballs, this is closer to Mk1.
Arkhir  [author] 11 Aug, 2015 @ 9:36pm 
perhaps

good note :D
clonepa 11 Aug, 2015 @ 6:41pm 
Shouldn't these eyeballs be called the Mk 2 Eyeballs with the stock Arma eyeballs being Mk 1?
Quoom 11 Aug, 2015 @ 7:03am 
absolutly awesome !
great work
Arkhir  [author] 10 Aug, 2015 @ 7:31pm 
Sure, see if you can reduce your viewdistances until it's playable, the mod should give you some extra view distance whenever you need it without making you suffer from the loss all the time.
ReZiiN 10 Aug, 2015 @ 6:11pm 
Right on Arkhir, this is really quite cool and usefull. I suffer low frames from high view distance (I need good graphics) this might help me out.
Arkhir  [author] 10 Aug, 2015 @ 12:12pm 
if the server allows it
Abgewixxt / Hetzer 10 Aug, 2015 @ 12:07pm 
can i use it in breakin point?
Addramyr 10 Aug, 2015 @ 9:12am 
Wow, I can't believe this wasn't part of vanilla!
sciom1001 10 Aug, 2015 @ 7:21am 
i was thinking dynamic veiw distance changes with elavation would be useful, since its less performance intensive to have a higher veiw distance high in the air but you have to manualy adjust it every time. it would have to be based on elavation from sea level of course
Wolf 7 Aug, 2015 @ 6:01am 
You, my good sir, are a genius. Keep up the good work.
delta 6 Aug, 2015 @ 2:30pm 
Will definitely share this with my unit. Good work, look forward to future mods from you.
Arkhir  [author] 6 Aug, 2015 @ 1:23pm 
why yes thank you

*blushes*
fusco 6 Aug, 2015 @ 1:17pm 
You are amazing
Judge Holden 5 Aug, 2015 @ 9:05pm 
10/10 best mod ever
Wookiejedi 5 Aug, 2015 @ 1:36pm 
interesting idea-I'll give it a go.Thanks mate