Space Engineers

Space Engineers

RB Compact Rocket Launchers [DX11]
44 Comments
AshenRustedArmor 27 Mar, 2020 @ 4:33pm 
Can these launchers be reloaded from the back?
Kitsu Shadow 27 May, 2019 @ 11:47am 
Are the small rockets conveyable? It doesn't seem so.
Ravenbolt  [author] 1 Aug, 2018 @ 11:15pm 
@Skallbjorn Sure thing! :)
Skallabjorn 1 Aug, 2018 @ 5:08pm 
Permission to do some tweaking and changing on this @Ravenbolt?
Astaroth 29 Oct, 2017 @ 7:13am 
Mmmmmmm how?
Ravenbolt  [author] 29 Oct, 2017 @ 6:47am 
@Verdeth✞ You are free to take this mod and change the data for it.
Astaroth 29 Oct, 2017 @ 5:34am 
can you up dmg from 5000 to 1.000.000 or 500.000
Dawson Prime 14 Jan, 2017 @ 3:39pm 
Boy, I come back to things like this. I'm the reviver of dead comments or mods.
MrEvan312 17 Aug, 2016 @ 2:14pm 
Hey Raven, is there any chance you could help me with something? I'd like to make a set of nuclear missile launchers with varying stats, and your 40cm launchers would be perfect. Is there a chance you could make a mod with just the 40cm small and large launchers and ammo that I could use and tweak?
jb_aero 22 Dec, 2015 @ 10:55pm 
Are the large ship versions non-conveyored as well, or can they use the vanilla conveyor system?
KitsuneKas 25 Oct, 2015 @ 12:49pm 
For those of you experiencing "premature detonation", one thing you can do to bomb ships while moving at high speeds is to aim your ship past your target, and take advantage of 6DOF, disable your inertial dampeners, and rotate your ship to face the target as you coast past it.

This prevents you from crashing into the ship because you misjudged distance and weren't able to divert your flight path in time. I find that it also helps increase survivability from turrets, as you aren't flying directly towards them, meaning you aren't as easy a target to hit (you require a lead, especially if staying a bit of a distance away).

This is a preferable tactic even if you don't have problems with early cockpit ejections when attempting to put your missiles into enemy ships.
DSD 16 Oct, 2015 @ 8:23am 
could i borrow these models?
megapro 3 Oct, 2015 @ 12:11pm 
could you make the rockets fly faster or give them a headstart (spawning them further away from the actual launcher muzzle)? If you're using speedmods and go over 125 m/s --> Boom selfdestruct.
F-16D Block-60 FemboiDILF 30 Sep, 2015 @ 9:52am 
Would you mind if I borrowed the small ship models for my own mod with credit given to you? I'm trying to make a realistic weapons mod but it lacks variety as far as the models go, and these are nice and fit with the rest of the ingame blocks.
andbruu 29 Aug, 2015 @ 5:10am 
@Ravenbolt Very much looking forward to more from you. Your rockets added a nice layer to designing ships.
SievertChaser 21 Aug, 2015 @ 10:49am 
The red aiming dots seem to dissappear rather prematurely.
bluesniper507 21 Aug, 2015 @ 10:03am 
I love this mod! :D Any chance you could make a 50mm, and 600 or 800mm one? Just a question :)
andbruu 16 Aug, 2015 @ 11:08am 
@Ravenbolt Currently working on a carrier for my fighter-bombers, and has been fighting with keeping my fighters on deck, while turning my carrier at full speed. Found that if I used a mod with a higher max speed than large ships, they tended to stay put (as long as they were not extremely far from the center of mass). With the [Midspace's Ship Speed 104L / 150S mod (skybox friendly)] I got a very stable carrier. So for that reason, I would ask if you could increase initial speed of your rockets to 155 m/s (and perhaps 175 max for the 800mm)?
Ravenbolt  [author] 13 Aug, 2015 @ 2:29pm 
@CaptainC11 I havn't testet myself but all blocks have their own ID so it shouldn't be any problems. I'm glad you like both of them. :)
CaptainC11 13 Aug, 2015 @ 2:02pm 
is it safe to use both missile mods at the same time, or will one take priority over the other? some of my ships have integrated weapons and some carry the equivalent of single use pods.
andbruu 11 Aug, 2015 @ 12:41am 
@Ravenbolt Great to hear!
Ravenbolt  [author] 10 Aug, 2015 @ 11:47pm 
@andbruu. They are conveyored. And yes I have plans for those calibers. :D
andbruu 10 Aug, 2015 @ 10:39pm 
@Ravenbolt Is the large ship version conveyored? I would like it to be. Are you considering 800mm and 1600mm versions? Perhaps with extended range, at the cost of increased length of the launcher block?
Malhavoc 10 Aug, 2015 @ 7:24pm 
Thank you, I will see about retrofitting my destroyer soon.
Ravenbolt  [author] 10 Aug, 2015 @ 5:13pm 
@Malhavoc. Large ship version is done! :D

I'm thinking about making large ship gatling cannons too... ;)
Malhavoc 9 Aug, 2015 @ 8:56pm 
The easiest way is to show you. I modified one of my ships. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496919264

Which was based on a larger version. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=492392498

So the idea is to retrofit the larger version to be similar to the smaller one now.
Ravenbolt  [author] 9 Aug, 2015 @ 4:40pm 
@Malhavoc. I will! I promise, just give me some time. :P

You want both the 100mm and 400mm as large ship version?
Malhavoc 9 Aug, 2015 @ 10:49am 
What you need (meaning, I wish you would) to do now, is make large ship versions. :)
Ravenbolt  [author] 8 Aug, 2015 @ 11:32pm 
@Fish This is the non-conveyored version. Not any kind of conveyor will work. Manual reload baby! :D
Bartholomew Marmalade 8 Aug, 2015 @ 7:33pm 
Yay! You did it!

I love this mod so much! Are these compatible with the conveyers in game already?
andbruu 8 Aug, 2015 @ 6:00am 
@Ravenbolt Fair enough. Like to see what you come up with next. I have become really fond of the 100mm. Its a great weapon against other small fighter crafts. With a high rate of fire, and a good number of shots (before going back to carrier to reload), you will get a few hits in. Damage seems fair as it does not one-shot the enemy, but is a fine addition to guns and cannons.
It is also great at overwhelming point-defense turrets, opening up shots for the 400mm.
Ravenbolt  [author] 8 Aug, 2015 @ 12:29am 
@andbruu I don't have any plans for it. My first idea with the compact rocket launcher was that I wanted to fix the wierd 4x1x1 size. Most things are 1, 3 or 5. Sorry. Maybe if I have som spare time. :/
andbruu 7 Aug, 2015 @ 3:46pm 
@Malhavoc Fair enough.

@Ravenbolt Just a minor thing. Im thrilled that you did the un-conv. version of the mod, as I like to keep it close to vanilla balance (or so I tell myself). So if you ever have the time, could the un-conv. version increase its length to four blocks liek vanilla? Just a very minor thing, and I would use it regardless.
Ravenbolt  [author] 7 Aug, 2015 @ 11:27am 
I changed the initial speed for all rockets to 125m/s. So they will not explode in tubes at speeds of 105m/s. Use at own risk with speed mods. :P
Malhavoc 7 Aug, 2015 @ 6:07am 
@andbruu I have no issues with gats being able to take them out with ease. My primary concern was mainly getting the weapon out of the tubes without taking out the ship doing the firing. If keeping the speed slow, then is there an option to launch at max speed as opposed to having the initial speed too slow resulting in the weapon detonating in the tube.
Ravenbolt  [author] 7 Aug, 2015 @ 2:50am 
@Malhavoc As you say, I might need to bump up the speed to it doesn't detonate in the tube, but I wont be more than 125m/s. I want it to be slow.

@A0 The 200mm is just there for unity with rest of the launchers, my first plan was to replace the vanilla with mine. But some people don't like replacements. I think the 200mm should be stock damage.

@andbruu The first value in speed is the initial speed and the second is the top speed. But as Malhavoc pointed out, the initial speed of 10m/s for the 400mm launcher might be too low. Might raise it to 125m/s initial and top speed, so it will still be a slow rocket.

I will fix all these issues tonight when I get home.

I will add a even more power launcher 3x3x6 using the normal large conveyor system that will be more of a nuke. But that is for later.
andbruu 7 Aug, 2015 @ 12:52am 
@A0 If the damage of the 200mm is increased, what other drawbacks do you propose, to avoid it being straight out better than the vanilla version. Already the launcher is shorter, which is a fine improvement. I would like it to keep its current damage stat-line.

[Question] How should I understand speed. The 400mm speed is given as 10-70. I guess its m/s. Is it 10m/s+the speed of my fighter, to a maximum of 70m/s.

If my fighter is going 100m/s and launch a 400mm rocket, how fast does the rocket move.

@Malhavoc I think it is great that the 400mm will be taken out by gatlings all the time. It is a powerful weapon, and it is up to the fighter pilot to come up with an attack-plan to land the shot. Gatlings used for point defense, should be able to fill that role, being a defense.

All this is just my take on how the game should play, and I accept that others are looking for a different experience.
A0 7 Aug, 2015 @ 12:29am 
you should bump up the 200mm damage. we dont need another vanilla rocket launcher.
Malhavoc 6 Aug, 2015 @ 9:51pm 
Another point, I used a ship going 66m/s just to see what would happen, and they (the 400mm) detonated in the tubes. Having to fire them while moving very slowly would negate their usefulness I believe.
Malhavoc 6 Aug, 2015 @ 9:32pm 
just a tad slow, tbh. The nuke that eikester made is 125m/s iirc, and does 250k damage. I'd offer to bump the speed up to about 250ish, maybe 300. But no more than that, given the payload size. Otherwise it would be too OP. Odds are, gats will take it down prior to hitting unless you manage to overwhelm them with targets.
andbruu 6 Aug, 2015 @ 9:25pm 
Super great. An thanks for doing a slow version of the 400mm. I will return with feedback once I have tested it. Perhaps you would be so kind to add radius of explosion to those stats you have written. 400mm looks like it should take a trip to the gym (to destroy it with high explosives) :).
Ravenbolt  [author] 6 Aug, 2015 @ 8:10pm 
@Malhavoc What do you think, is the 400mm too powerful?
Malhavoc 6 Aug, 2015 @ 8:06pm 
Thank you
Malhavoc 6 Aug, 2015 @ 7:24pm 
what are the damage specs for each of the rockets?