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This prevents you from crashing into the ship because you misjudged distance and weren't able to divert your flight path in time. I find that it also helps increase survivability from turrets, as you aren't flying directly towards them, meaning you aren't as easy a target to hit (you require a lead, especially if staying a bit of a distance away).
This is a preferable tactic even if you don't have problems with early cockpit ejections when attempting to put your missiles into enemy ships.
I'm thinking about making large ship gatling cannons too... ;)
Which was based on a larger version. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=492392498
So the idea is to retrofit the larger version to be similar to the smaller one now.
You want both the 100mm and 400mm as large ship version?
I love this mod so much! Are these compatible with the conveyers in game already?
It is also great at overwhelming point-defense turrets, opening up shots for the 400mm.
@Ravenbolt Just a minor thing. Im thrilled that you did the un-conv. version of the mod, as I like to keep it close to vanilla balance (or so I tell myself). So if you ever have the time, could the un-conv. version increase its length to four blocks liek vanilla? Just a very minor thing, and I would use it regardless.
@A0 The 200mm is just there for unity with rest of the launchers, my first plan was to replace the vanilla with mine. But some people don't like replacements. I think the 200mm should be stock damage.
@andbruu The first value in speed is the initial speed and the second is the top speed. But as Malhavoc pointed out, the initial speed of 10m/s for the 400mm launcher might be too low. Might raise it to 125m/s initial and top speed, so it will still be a slow rocket.
I will fix all these issues tonight when I get home.
I will add a even more power launcher 3x3x6 using the normal large conveyor system that will be more of a nuke. But that is for later.
[Question] How should I understand speed. The 400mm speed is given as 10-70. I guess its m/s. Is it 10m/s+the speed of my fighter, to a maximum of 70m/s.
If my fighter is going 100m/s and launch a 400mm rocket, how fast does the rocket move.
@Malhavoc I think it is great that the 400mm will be taken out by gatlings all the time. It is a powerful weapon, and it is up to the fighter pilot to come up with an attack-plan to land the shot. Gatlings used for point defense, should be able to fill that role, being a defense.
All this is just my take on how the game should play, and I accept that others are looking for a different experience.