Portal 2

Portal 2

Polarity
80 Comments
Ivvy 15 Apr, 2023 @ 9:18am 
It is great work!
Andy T 8 Jun, 2022 @ 11:39pm 
Got it, I overthunk it; quite easy. There is a little bit of bug where the gun is missing instead of giving you potato-mounted gun, restart the puzzle solves that.
Joshy Bee99, The Beekeeper 24 Apr, 2021 @ 8:51pm 
Not too bad, it was pretty easy could have used with a bit better lighting though. It was also a bit easy, it would be a great introductory course for funnels though. If you wanted to make it more difficult you could have tried mixing it with other elements
Sophronius 26 Apr, 2020 @ 2:09pm 
truly good map,really fun! very well made!
bullfrog 15 Apr, 2020 @ 11:59pm 
Just saw the light :steamfacepalm:
bullfrog 15 Apr, 2020 @ 11:55pm 
Good puzzle, but not sure if I did the last room as intended.
Winnie Wheatley 8 Nov, 2019 @ 8:00pm 
:theta: Nice map! Enjoyed playing. Thank you. :steamhappy:
Ali 14 May, 2019 @ 11:14am 
to ez
gibber 31 Jan, 2019 @ 6:02pm 
I survived.
oooh whatcha say 6 Jan, 2019 @ 11:22am 
The first room felt a bit like cheating, it was not at all obious that the portal had to be shot through the wall (the wall looked like part of the texure and not part of the test) (I thought it was impossible at first). I loved the timed drop in the second test though, and the systematic, logical thinking needed on the third one!
cochetmichel49 11 Mar, 2018 @ 8:52am 
Waouhhh ! Very well constructed and beautifull rooms ! Thanks a lot
Gilles1946 12 Nov, 2017 @ 7:59am 
Very good Wheatley chamber. Fun, not so easy. Thanks
RetroOne 22 Apr, 2016 @ 5:48pm 
Feels like a Valve chamber!
sass 27 Feb, 2016 @ 3:29am 
I'll admit, that last chamber had me stumped for a good five minutes.
I then received my solution euphoria.
quatrus 8 Feb, 2016 @ 9:14am 
I really enjoyed it, took a little thinking to shuffle the cubes but nothing tricky - OK maybe the last cube retrieval was just a bit balancing the cube on the edge of the button to suck into the orange funnel... ....thanksof creating. .
Jared 3 Jan, 2016 @ 4:37pm 
Great, It one of thoes were you know exacly what you have to do, just have to figure out how to do it.
Big Tiddie Luigi 24 Dec, 2015 @ 2:35am 
Very fun and clever
DTK Cxalis 19 Nov, 2015 @ 4:19am 
fuck you
tingley40 9 Nov, 2015 @ 1:09pm 
Great map, I particularly liked the last part. Took a few mins to figure out! :)
Aeruon 1 Nov, 2015 @ 10:47am 
Really fun map. Though I think it could have been more attractive (namely regarding the botomless pits)
Skairul  [author] 19 Oct, 2015 @ 12:11am 
@TreasureGhost Thanks for the comment. Noted the flaws ;)

@xStarryEyedx I have nothing to say...

@p0rtalmaster Noted your suggestions :] I used an instance for Wheatley, so I'll learn how to make a Wheatley screen from scratch ;)

Thanks for all the comments ^-^ :p2aperture:
TG 14 Oct, 2015 @ 9:15am 
A good map.
Some flaws I noticed:
>Some faces are showing nodraw.
>In the second puzzle, the floor button stand should be removed due to some annoyences.
>Incorrectly streched fizzlers.
>BTS areas lacking cloumns
>Lights are too blue.
On the other hand of your hammer work, it was a really good interaction for a first map, wheatley is evil halp meh pls.
!pu sbmuhT
xStarryEyedx 9 Oct, 2015 @ 9:59am 
I cant complete it i thumbs down)_:
Mini_Marauder 29 Aug, 2015 @ 6:48pm 
Okay, can you post a walkthrough for this? I got through it, but I think I may have found an exploit for the last room. Unless that is how it is meant to be solved.
The Sojourner 25 Aug, 2015 @ 11:11pm 
Nice, but lacking in polish. Here are some major tips for improvement:
> To make Wheatley move, use VCDs and logic_choreographed_scene instead of ambient_generics.
> Use game sounds instead of raw sounds to make the excursion funnel sounds play.
> Use an env_soundscape. There's a whole bunch of 'em designed for Wheatley-themed maps.
Petutski 25 Aug, 2015 @ 8:14pm 
Nicely done, logical and lots of fun! Thanks!
JamTay03 25 Aug, 2015 @ 1:34am 
umm...
how do you do the first part?
just asking
Mandrew 21 Aug, 2015 @ 4:19pm 
Nice map but you need to fix how the elevator goes
AndyE7 20 Aug, 2015 @ 9:09am 
That was an amazing map but the first two were easy but took me a bit to figure out and the last one i new what to do straight away but it took me a while because at the same time i didnt know how to do it. if that makes sense, good map
JMSLD_ 20 Aug, 2015 @ 6:14am 
Finally got the last room!!
az 19 Aug, 2015 @ 12:31am 
too easy
totes amaze balls 18 Aug, 2015 @ 4:14am 
But other than that great map!
totes amaze balls 18 Aug, 2015 @ 4:13am 
Pretty good!

However these 3 things got my attention:

-The point_camera for the whealtley monitor is aligned wrong. You can see that its only a part of wheatley.

-The global_ents instance used to give the fog effect should be set to fog_bottomless_pit. Instead I think you have some GLaDOS_beggining thing or something. The bottomless pit fog gives a better effect for this sort of thing.

-I felt there wasnt quite enough visible destruction for a wheatley test.
Kazuto 18 Aug, 2015 @ 3:57am 
the final bugged
:steammocking:
racknae 17 Aug, 2015 @ 8:36pm 
There's a few dozen tests out there called Polarity.
quat 17 Aug, 2015 @ 6:11pm 
Really enjoyed these tests, especially room 3. That one's really fun. That said...

FULL COMPILE YOUR MAP :steamhappy: THe lighting looks pretty dark and boring and all that can be fixed if you full compile it ! :D
wildgoosespeeder 17 Aug, 2015 @ 3:34pm 
Your test chamber designs are telling me you are still learning a lot about Hammer and putting your new-found knowledge to the test. It's working great for you. Again, no "full compile". Guide:
http://www.steamcommunity.com/sharedfiles/filedetails?id=402740732
Supermattia 17 Aug, 2015 @ 8:22am 
LOL
Chazz the Elder 17 Aug, 2015 @ 12:48am 
An interesting attempt. Pretty classic to have a set of tests on a theme...
blahsheep 16 Aug, 2015 @ 10:09pm 
I enjoyed it.
answearing machine 16 Aug, 2015 @ 3:53pm 
The tests themselves were great, but I noticed quite a few... minor issues with the erm, hammer... -ing...

Some major features of a Wheatley test are cracked and bent wall panels and huge gaping holes in the walls. This map has only neatly formed walls and holes are only used to replace goo pits. You could probably pass it for an art therapy map, sans the monitors, which were too close to the player and, as a result, I could see the back of the wheatley model. (find it in the model viewer; It's just the front part!) Additionally, the buttons were placed too closely to where the tractor beam would come from portal surfaces, which allowed me to place a cube on the edge of a button and still pull it with the funnel. This was especially disappointing as I regard this as an issue exclusive to PeTI.
jhonyrodr1gues 16 Aug, 2015 @ 11:57am 
Parece ser bom! Espero que continue asssim que provavelmente terás futuro.
MizBrasil 16 Aug, 2015 @ 7:03am 
It's a very good
Only love, only peace 16 Aug, 2015 @ 5:17am 
Хорошо:)
Turrets Turret 16 Aug, 2015 @ 12:57am 
i like how weatley look so evil in every picture :D
Faye Scarlet 15 Aug, 2015 @ 10:03pm 
I loved it! Difficult enough to make me think, but not frustratingly so. 10/10, dude.
jam.lab1 15 Aug, 2015 @ 6:47pm 
Very challenging. Good game.
TheikACR 15 Aug, 2015 @ 6:11pm 
nice :steamhappy:
Shadow 15 Aug, 2015 @ 12:32pm 
@Birdranger568: If you meant that in-game editor it's most likely they didn't use it for this map. But you can get any assets from the game by using Hammer. The in-game editor (aka PeTI) you have limited choices and not so easy to add new stuff (although possible).
nbaars 15 Aug, 2015 @ 10:51am 
very good