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The outskirts of the map could need some "random" cover since it's almost impossible to save a weapon on this map when any possible hiding spot is accessable from two angles. At the moment, your best bet at saving for a round is either A-site or T-spawn. Any other spots are complete gambles.
The area between A and T-spawn really could need some work. It's a pretty useless and forgetable place at the moment.
I really loved the smoothness of the map thought. Good job on that part.
-Many areas to defend from, similar to A on cache
-One entrance for Ts, unless they push up mid and smoke off CT spawn
+Add another entrance to A site to make T rotations faster
+Extend the area outwards to make it less cramped and to make longer-range weapons more practical
+ http://imgur.com/gallery/5yDxcD8/new The green line is the proposed short-a and the blue line shows the extension of A
Overall:
-The abundance of headglitching spots irks me, and could give CTs a huge advantage in lower skill groups
-In its current state, slow takes and fakes are impractical. Faking B would be a legitimate tactic if it didn't take so much time to go from B to A without going through mid. It takes a lot less time for CTs to rotate than for Ts to rotate.
I love this map's setting, and I hope to see this map get better. I wish you luck in this and your future endeavors.
-Mid control is incredibly helpful for taking B
-Back area for awper
-Mid can be watched from CT spawn
-Can be taken by Ts with proper use of nades
-With full mid control an A split is a possibility
+I'd remove the lone metal box by the mid-b connector
+Make it easier to smoke off CT for an A take
+Possibly elevate the back sniper area? that could give the CTs an advantage on gun round making B takes impractical
B:
-Defending involves throwing lots of nades and hiding behind boxes
-Can be easily defended if the entrances are smoked off
-Can be easily taken if they aren't.
-Pushing B on CT side is a viable option
-Jumping on the boxes enables you to snipe CTs at their spawn even when there's a smoke
+I would remove the mass of metal boxes on site and replace them with a few wooden boxes for cover
+The metal boxes not on the site (area where you can plant) could be removed entirely
+Shape the corridor between B and CT spawn so that you cant see B site from CT and vice versa